Author Topic: Development progress?  (Read 29385 times)

Offline titsmcgee852

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Re: Development progress?
« Reply #255 on: 14-08-2013, 17:08:36 »
How am i supposed to deal with a RANDOM weapon spray? I can´t rely on anything if cant predict what consequences my actions have.
You can also say learn to play Roulette. It´s the natural character of randomness that you can´t predict results.

I´m not willed to base my play on luck. That´s why i avoid gambling.
Then play another fucking game, BF2 engine can't offer weapon sway so it's either spray or laser beam.

Offline Gotkai

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Re: Development progress?
« Reply #256 on: 14-08-2013, 17:08:08 »
Other games like Roulette you mean?

Offline Musti

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Re: Development progress?
« Reply #257 on: 14-08-2013, 18:08:50 »
Laser beam>spray
Besides, FH2 is one of those few games that actually give you properly powerful and accurate guns. So Its not like there many other games to choose from if you want that kind of gameplay... (Red Orchestra maybe? I dunno what else honestly).And thats probably one of the best things about this mod.
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Offline hyperanthropos

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Re: Development progress?
« Reply #258 on: 14-08-2013, 20:08:08 »
Definitly going for the laser beam, encourages skill, not dolphine diving and the likes.
Also because of the reasons stated by those above.

Offline LuckyOne

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Re: Development progress?
« Reply #259 on: 14-08-2013, 22:08:52 »
^ Laser beams = boring Unreal Tournament 2004 insta-gib slugging match. Everyone either too scared to move, or doesn't give a crap about deaths anyway. Spawn-kill-die-repeat ad nauseam.  It's not WW II, it's UT with WW II skins.

However tanks have too much deviation currently...

And if we are going for the laser beams already, why can't I fire my Bren more accurately while on the move? Does it instantly become a useless weapon just because I'm walking while using it? Some consistency would help there...
« Last Edit: 14-08-2013, 22:08:39 by LuckyOne »
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Offline PanzerKnacker

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Re: Development progress?
« Reply #260 on: 14-08-2013, 22:08:07 »
Because it weighs focken 11kg.
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline Gotkai

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Re: Development progress?
« Reply #261 on: 14-08-2013, 22:08:55 »
I´m sure you can fire Bren. With less accuracy but you can.

Offline Defibkiller

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Re: Development progress?
« Reply #262 on: 15-08-2013, 12:08:12 »

Offline Erwin

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Re: Development progress?
« Reply #263 on: 15-08-2013, 13:08:47 »
Because it weighs focken 11kg.

So?

http://www.youtube.com/watch?v=c-CfuvCHq4I

Yeah, 2-3 bullets hits the target others spray over bushes in the back.  ;D

Besides, about spray thingy, I don't know honestly what you're talking about. I can even get out of flagzones with 4-5 people.

If you want this game to be so hardcore realistic you should consider also following facts:

- You have to shit yourself every so often, it will distract you.(In a fight, this is a common thing.)
- You are going to need goddamn help when you get hit. Instead of continue your run and patch yourself with a silly bandage.
- Even a small shot wound matters.
- You can stand next to the AT guns or the arty without disorientating.
- Tanks can smash you if you get in their way.
- There will be shellshock effect.

If anybody wants to continue, be my guest.
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Offline LuckyOne

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Re: Development progress?
« Reply #264 on: 15-08-2013, 13:08:50 »
Yeah, 2-3 bullets hits the target others spray over bushes in the back.  ;D

But the difference is, IRL the rounds go where the barrel is pointed, in FH2 they go all over the place. Also the first few rounds should be on target if aimed right, while in FH 2 they have a ton of random deviation. Sometimes it's hard to hit someone 1.5 m in front of you, which is total bullshit.
This sentence is intentionally left unfinished...

Offline titsmcgee852

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Re: Development progress?
« Reply #265 on: 15-08-2013, 13:08:23 »
This discussion will not end until FH moves to a new engine.

Offline LuckyOne

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Re: Development progress?
« Reply #266 on: 15-08-2013, 13:08:39 »
This discussion will not end until FH moves to a new engine.

Or until BF2 engine is open-sourced ;D
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Offline Defibkiller

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Re: Development progress?
« Reply #267 on: 15-08-2013, 16:08:19 »
Yeah, 2-3 bullets hits the target others spray over bushes in the back.  ;D

He's also an old guy in his 60's firing a Bren for the first time, not a very fit 20yr old who's been trained on the Bren for 6mths before going into combat.

Offline jan_kurator

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Re: Development progress?
« Reply #268 on: 15-08-2013, 16:08:52 »
He's also an old guy in his 60's firing a Bren for the first time, not a very fit 20yr old who's been trained on the Bren for 6mths before going into combat.
but he's not a regular guy in his 60's.


he's a kind of a badass, you must admit it.
http://www.youtube.com/watch?v=aUc62jD-G0o
« Last Edit: 15-08-2013, 16:08:27 by jan_kurator »

Offline titsmcgee852

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Re: Development progress?
« Reply #269 on: 15-08-2013, 16:08:53 »
This discussion will not end until FH moves to a new engine.

Or until BF2 engine is open-sourced ;D
Which it won't be, because EA is still making money off of it, and will continue to for years to come because it's on both Steam and Origin and has two fairly prominent mods reeling people in.