Thanks Gavrant for the post I was waiting for. Tell me also what is the status with fixing the angle mod/meshes or whataver which is responsible for this bugs relating to tanking?
I have some relation, direct or collateral, to the bugs listed in my post, while the armor affair lies completely out of my "department", so sorry, but I can't say anything useful here.
Please check your facts Gavrant. As of yesterday, we could play Anctoville. Before we made the alterations, that was not possible. Because objects did NOT appear. Now the stars sometimes stay on the map, yes. But the necessary next objects appear ingame and can be destroyed. That is what matters.
OK, here's what I saw during my Anctoville round as a Brit on the #4 server (IIRC) on the 22nd of June:
- Quite chaotic and messed up spawning. The British could spawn in the middle of the first group of objectives before it was destroyed. Both the British and the Germans occasionally spawned almost in the same place at the same moment.
- The round ended before the last group of objectives appeared.
- The objective stars from Anctoville were still visible on the following PdH (the flak) and Totalize which confused some of the players.
Good if all the issues above are fixed now.
On the K98 I might be wrong. So it is just me having a hard time hitting with it. Agreed.
It's probably the same thing as with SMGs. I prefer the Beretta 38 or Thompson M1A1 over the MP40 even if I know that they are exactly the same in the config part.
Gavrant, there is a line between fighting and discussing. As long as we don't call each other names I have no problem with it and I don't think that the other beta testers or participants have a problem with it either, because people keep discussing and are interrested in the subject as you see, otherwise it would be damn quiet. Atleast that's how we do it, where I come from. I don't know whether you call a discussion with different opinions fighting? We even learn this in school. As a long as it stays clean - and I think it is atm - I see no problem.
But even your opponent doesn't consider that as a clean and calm discussion, see
reply #210.
You can give clear names, I have no problem with being contradicted, Gavrant.
Furthermore: why don't you have the strenght to say the names of people, who you don't want to cooperate with?
If the name is so important, the piece I quoted
belongs to Watchy. Well, maybe, the post is not particularly criminal, but that shell landed near my foxhole, figuratively speaking.
I have not put the said "attitude" out here. It is when I get people claiming things that are not true, where I do contradict.
- such as "broken ranking" (not true)
- such as "angle mod is a [762] problem" (not true)
- we ban so many players that it kills the mod (not true)
Odium has a good point: as long as people come up with their wild speculations, we can defend 762. We get alot of hard words from people like Korsakov, but nothing based on FACTS, and that is the point where we start to take part in the discussion. Because we will not accept, that people spread their lies about us.
For me, as an outside viewer, the defense often follows this scenario:
An enemy ship dares to sail near the 762 territorial waters. The ship is intercepted by a scout boat which is soon joined by a wolf pack, while the ship is reinforced by passing convoys. Both sides then proceed with the usual routine of trying to torpedo and mine each other with who banned whom for bazooking infantry in the year 200x, whose ranking is true to the Bible, what would the Founding Fathers say about the ABC line rule, and so on.
Perhaps, if you occasionally let a trawler to slip away, people would long forget most of the false accusations instead of reiterating through them again and again?