Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: x4fun ODIUM on 22-12-2014, 13:12:08

Title: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 22-12-2014, 13:12:08
Dear Players,

the new [FHT] & [762] & [WaW] Community Map Pack is being played in a mixed map
rotation every day on the [762]RANKED #1 FH2+CMP [100p] server. If you need the map
pack, click the picture to download!

(https://i.imgur.com/0lPSY2C.gif) (https://files.fht.ovh/FH2CommunityUpdaterSetup.exe)

Lots of new equipment was ported into the CMP by the team and stuff fixed by Harmonikater
such as the improved Arisaka, Katana and Japanese LMG. FREMIDENIS ("Bloody Marsh") and
0utlaw have joined our force as mappers.

Now we need YOUR help again: please report your findings THERE (http://www.762-ranking.de/site/viewforum.php?f=26). As usual, each map has its own
thread for reporting bugs. The quality of the CMP will depend on the amount of support that
we can get from you players. We are only a small mapping team, so especially bug reporting
is something you can really help us with.

Your work will flow directly into your gaming fun. We can't think of a better way to include
you players in the mapping process. It will be "your" CMP, as well. All CMP maps do have 16p,
32p and 64p layers (=map sizes). Those will be selected automatically according to player numbers
at the end of the round before.

For the CMP mapping team,
x4fun I<ODIUM>I.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Airshark79 on 22-12-2014, 20:12:39
Looking forward to play on kefalonia!

Ah, also Etna line. Awesome map. I played a big part in winning that one in the last campaign, looking forward to improving the means of tanking in that!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: CptdeS35 on 23-12-2014, 14:12:24
You guys brought me a tear. Good Job everyone, this is a f***ing good Christmas now !
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: RAnDOOm on 23-12-2014, 16:12:57
Nicely done to everyone involved!

 8)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Mud Buddha on 23-12-2014, 16:12:49
Since the chances of me running into one of above-mentioned modders in real life are rather slim, I'd just like to say thank you on this here forum. So, thank you!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Alubat on 23-12-2014, 17:12:28
Thank You So Much

Now I can easily wait one more year for eastern front patch :-)

Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Roughbeak on 23-12-2014, 17:12:41
This does looks very awesome; thanks for everyone involved in this!

See you on the fields!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: kettcar on 23-12-2014, 17:12:01
@ ODIUM

it´s www.bf-games.net
or www.bf-games.de

pls link the right one^^
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: -BiD- on 23-12-2014, 18:12:57
Hello !

A great thank you to you, Odi, for all the hard work.
And thank you to all the people involved.

See you soon on the front line.

-BiD-
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Oberst on 23-12-2014, 20:12:28
Is it intended that the password hasn't been published yet?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Ts4EVER on 23-12-2014, 20:12:54
Password is "United" afaik
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Roughbeak on 23-12-2014, 20:12:12
Yes, the password is right at the top of the original post.

Also, it is all in capital letters.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: x4fun ODIUM on 23-12-2014, 20:12:42
@Kettcar: fixed, thx.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Doc X on 23-12-2014, 22:12:54
Another source:

Hoster: http://mega.co.nz
[F|H] & [762] & [WaW] Community Map Pack (https://mega.co.nz/#!k4gUkRbI!mHQR3vtZLhjn1HzKzhftibZxdwhE_NkH_nN8p5LeT2o)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: PanzerKnacker on 23-12-2014, 23:12:44
Did it crash?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: Doc X on 23-12-2014, 23:12:50
Did it crash?
yep! but already up again.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack READY
Post by: x4fun ODIUM on 24-12-2014, 00:12:47
Yes, we have taken notes and will look into it. For the time being - good night and
enjoy your Christmas! We're not going to stop here. :)

762#2 will automatically restart after a crash so you can test as much as you like.
762#1 will run vanilla FH2 without any changes so you can enjoy FH2 without problems.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Capten_C on 26-12-2014, 17:12:56
Haven't really kept up to speed with these new map packs. So I fancied some Xmas FH2 time and had a look into it.

 I downloaded the mappack from the links given.

Had to download unzipping software + spyware  :o  as my Win 7 wouldn't unpack it.

Then extracted the file to bf2/mods and replaced the old fh2 folder....

Was able to have a normal game on the 762 server with the normal maps. BUT when trying to join the server running the new maps, the game told me "I did not have the map!".

In my mods/fh2/levels  folder I can see the new maps there  e.g. "fht_ai_el_agheila" "waw_carpiquet_aerodrome" etc

So why am I told that I don't have the maps?  ???

Thanks for any help.  :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 26-12-2014, 18:12:24
did you look inside the map folders to see if anything there.  Sometimes if you fail to extract rar properly it will still give you some mostly empty folders.  This happens if you use the wrong password for example.  BTW the password is UNITED, upper case.  The proper size of the file when extracted should be 1.68 GB.  I think 7zip is a good free program.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Capten_C on 26-12-2014, 19:12:15
Thanks for your reply.

Inside breakthrough at cassino level folder there are these files. (should there be more?)

info
clinet
mapdata.py
server


Yes I typed UNITED in upper case. The Unzipped mappack says it's  817,479 Kb
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Kelmola on 26-12-2014, 21:12:20
Haven't really kept up to speed with these new map packs. So I fancied some Xmas FH2 time and had a look into it.

 I downloaded the mappack from the links given.

Had to download unzipping software + spyware  :o  as my Win 7 wouldn't unpack it.

Then extracted the file to bf2/mods and replaced the old fh2 folder....

Was able to have a normal game on the 762 server with the normal maps. BUT when trying to join the server running the new maps, the game told me "I did not have the map!".

In my mods/fh2/levels  folder I can see the new maps there  e.g. "fht_ai_el_agheila" "waw_carpiquet_aerodrome" etc

So why am I told that I don't have the maps?  ???

Thanks for any help.  :)
WinRAR works even beyond the "trial" period (if you can bear it nagging about the registration), no need to download other, possibly spyware-infested programs for the unpacking.

You should have MERGED the folders, NOT replaced (ie. unpack the "fh2" folder into the same bf2/mods folder where the regular fh2 folder is and/or unpack it somewhere else and then copy it into the bf2/mods folder and answer yes to the question about merging the folders). Answer yes to question about overwriting older versions of the files (all files in the pack are 762 specific). Though I'm surprised that you could play the game at all as deleting the vanilla files essentially removes the mod.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Capten_C on 26-12-2014, 22:12:37
Quote
the bf2/mods folder and answer yes to the question about merging the folders)

Bollocks!  ::) Well I reinstalled a working fh2 folder.  Then I unzipped the mappack again using Winrar, Copied it to mods folder....I was asked to merge the folders....did that. fh2 is now 7.88 GB

Loaded the game up. Tried to join the 762 server running the map pack.. "you do not have the map the server is running!"  >:(

ffs  ....well I tried.  Guess FH2 is finished for me :'(



Edit* Seems the other players on the non map pack 762 server have the same problems...they've also tried to install the map pack without success.

I can't see what I've done wrong though. I've followed the instructions to the letter, and I've downloaded the map pack from 3 different hosts and tried to install (merge) them each in turn into a fresh fh2. But the 762 keeps saying I don't have the map they're running..when I know damn well I do..........

Shame this couldn't have been done as an auto update?  :-\
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 26-12-2014, 23:12:28
"tournament server"?   That might be the wrong server and thus some different version of a map.  This pack is on [762] Ranked #2 CMP ONLY [100p].  Other servers have who knows what on them.  If you can't get on this server you might go to http://www.762-ranking.de/site/ for more help.  They have guys on their TS channel that could walk you through it if necessary.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 27-12-2014, 00:12:17
Hey Capten,

download the pack from the sources in this post:
http://www.762-ranking.de/site/viewtopic.php?f=26&t=183

Make sure the game is not running.

Best option is the torrent file, that definitely works.
Unpack the .rar file onto your desktop using WINRAR.
PW: UNITED

Cut out the "fh2" folder that you have just unpacked.
Go into your FH2 installation folder (C:\...EAGames\Battlefield2\mods\
(NOT into your "My Documents" folder, that is just for config files and screenshots.)
Paste the "fh2" folder into this mods folder NEXT to the existing fh2 folder.

Replace/overwrite/integrate: yes, yes, yes.
Play the game.

If there are still problems, contact us on Teamspeak/skype.
We can walk you through or help you via screenshare.

We are working on a launcher but we have to make one from scratch,
so it takes some time.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: wiezon on 27-12-2014, 01:12:47
Hello!
I need help! I do not know how and where to install the new files. Please help me. Thanks: wiezon
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: gamerjer on 27-12-2014, 01:12:41
Hello!
I need help! I do not know how and where to install the new files. Please help me. Thanks: wiezon
go to the map where ur battlefield 2 is installed then click on mods -> then click fh2 -> then levels and paste the downloaded maps in there, i guess that should do the trick
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 27-12-2014, 01:12:01
No just do it exactly as I described in my last post.
Just put the WHOLE "fh2" folder from your download into your \mods folder.

Nothing else. It contains not only the levels but also equipment. That is why you need the whole folder.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: wiezon on 27-12-2014, 09:12:53
I tried, but in vain. Will not start. What and where? :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Erwin on 27-12-2014, 10:12:27
ODIUM, file seems to be corrupted.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: dutch on 27-12-2014, 10:12:44
I had the same problem and it was in the password.

I typed lower case united and got error messages but still it would install the file. when joining the server I had the same as these guys.

Strange thing ofcourse is that it is possible to unpack and copy with the wrong password. Do not know if this is also the problem for these guys.

So please make sure you used CAPS for the PASSWORD!!!!!!!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Oberst on 27-12-2014, 12:12:14
Cant just someone upload passwordless files?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Capten_C on 27-12-2014, 13:12:41
Thanks Odium.

I tried all 3 download links from that page you linked (except the torrent).

I used the password UNITED

I moved the fh2 folder to the mods folder where the existing fh2 folder was, and was asked to merge them, yes yes yes, did that.

Now, only thing I haven't tried is the torrent. I'm pretty thick when it comes to this stuff. I don't understand what a torrent is.  :-[

I click on it and it downloads a 16kb file to my PC. Now from there on..... like this guy I'm lost!? (http://youtu.be/myhnAZFR1po?t=3m50s)

How do I download the thing from the torrent?  ???

Back later, thanks!  :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 27-12-2014, 14:12:07
Before you do anything more Capten, could you copy the
address line (path) of the target folder, where you
installed your mappack to? e.g. C:\Program Files\...
Also as PM if you don't wanna do it publicly.
It seems you might be installing to the wrong folder.

First you go to http://www.utorrent.com (further reading: http://en.wikipedia.org/wiki/MTorrent)
Download the free version, install the programme.
Download the CMP torrent file here (https://www.dropbox.com/s/3lu4hhebw4wjk2v/%5BFHT%5D%20%26%20%5B762%5D%20%26%20%5BWaW%5D%20Community%20Map%20Pack.rar.torrent?dl=0)
Execute the downloaded torrent file, utorrent will start.
You connect to the other torrent users (e.g. me) and start your download.
If you keep your utorrent running after your download is complete,
you will help to distribute the CMP (you can limit the upload speed to avoid
ping problems while playing).

Unpack with UNITED password, try the above routine of installing again.

@Erwin & Dutch, thank you for letting me know.
I have checked the torrent and done the first complete seed myself,
so it is a working file. If you have corrupt files from the Torrent download,
please re-download it again.

If you have used one of the DropBox / Website downloads and gotten corrupted
files, please let me know which link you used, so I can take it down.

Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Panza[Fr] on 27-12-2014, 18:12:39
I can't unzip files, error message. :'(

(http://panza.e-monsite.com/medias/images/fh-problem.jpg?fx=r_800_600)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 27-12-2014, 19:12:04
If anyone else gets this error despite using the PW UNITED in CAPITAL letters,
please let me know which download link you have used so I can check it/take it down.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Panza[Fr] on 27-12-2014, 23:12:18
I tried the torrent, password - OK, unzip file - OK, move folder - OK, replace all - OK, but when i try to connect me to the server, he say i can't connect me because i don t have the map !
But i have map in my folder !

(http://panza.e-monsite.com/medias/images/fh-problem2.jpg?fx=r_800_600)

When i go to brecourt_manor for example, i have folders !

(http://panza.e-monsite.com/medias/images/fh-problem3.jpg?fx=r_800_600)

 ???
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Capten_C on 27-12-2014, 23:12:10
I install the fh2 folder to:
E:\EA GAMES - Battlefield 2 folder\Battlefield 2\mods


Incidentally, as weird as it looks like that, I have not renamed it "Battlefield 2 folder" ( but it is named like that). I take it that the FH2 updater did this a while back?  ???


Just in case..I have a fresh fh2 folder in the mods folder ready to go. In the same mod folder I have bf2 and xpack folder.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Sparks on 28-12-2014, 00:12:41
I reinstalled FH2 yesterday as I moved the game to a seperate and smaller partition on my hard drive, had a few minor hassles with the installation files installing to the a different folder within BF2 only a minor thing to watch out for.
My main reason for posting is after the installation of 2.46 part 1 & 2 there was an unexpected update when I opened the FH2launcher. It was around 800 MBs.
I've found nothing in the forums regarding this. Map pack maybe??
Any heads up?
Thanks.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: LuckyOne on 28-12-2014, 00:12:56
^ Hint: latest patch is 2.48, 2.46 was the last "major" release :P
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 28-12-2014, 03:12:46
Panza, you have installed it correctly into THAT folder.

Try to go upwards from there until you see Fh2.exe and try to start the game from the FH2.exe
(Not from the launcher). See what it does, can you join 762#2 now?

If that works, the launcher uses a DIFFERENT installation folder.
So you need to find that DIFFERENT folder that the launcher uses and put the CMP into it.

That is all I could think of right now.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Roughbeak on 28-12-2014, 03:12:50
Hello Panza

It is normal to have folders inside a map folder, this is how maps work. If you have a program such as winrar, you can unzip them there and be ready to edit them in Bf2 Editor, if you like. Of course do this in a backup. :)


Going back to your main problem, just drag and drop the "fh2" (the mappack one) next to your main fh2 folder (also it will ask you for a password - UNITED). It should work!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Panza[Fr] on 28-12-2014, 11:12:27
Ok ok you are right ! This is the problem ! Thanks !
It's ok but now when i try to connect me, fh crash systematically at the end of the loading. When i reached 100 %, at the moment or has to appear "join server", fh crash !
Usually my fh often crash, although i have "disable desktop composition" on the good fh2.exe, but now it's systematically at the end of load and only with cmp maps, i tried with old maps and it work, but cmp maps no.

edit : When i create a server it work ! But with 762 server don't work !
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Capten_C on 28-12-2014, 13:12:24
Yeeeehaaaaaaaw  ;D

I have TWO  versions of FH2! I thought there was only one on E drive. Just did a PC search and I noticed there was an FH2 on C: drive!!   ???  :o

Something to do back when I was betatesting I guess.

Well I slotted the mapppack in the mods folder on C: drive and YES!  Map pack loaded!!  8)

Cheers chaps!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 28-12-2014, 14:12:47
So far so good, Panza. It seemed to be the same problem that Capten had,
you may have 2 installation folders of FH2 on your PC. Make sure you install
the mappack into the exact folder that the FH2LAUNCHER uses.


Please also check that you have a folder called "waw_fht_762_obj" in your \mods\fh2 folder.
(http://www11.pic-upload.de/28.12.14/b3pfsbuuuv3.png)

Inside that "waw_fht_762_obj" folder, it must look like this:
(http://www11.pic-upload.de/28.12.14/d12ccr6e55z.png)

If that is not the case, please redownload the CMP, unpack with UNITED again,
and copy the COMPLETE unpacked "fh2" folder into your \bf2\mods folder again.

Good luck. If that does not work you can call me on Skype,
I can watch what you are doing via screenshare and try to
help you out (if you want). You have a PM with my Skype
contact data.

Best Regards,
Odium.


Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 28-12-2014, 14:12:26
Is this going into official FH2?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 28-12-2014, 15:12:31
No, these are custom maps.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Panza[Fr] on 28-12-2014, 17:12:42
Exactly, this is my problem, I have make what you told me and now it work.
Thanks you Odium for ur help !  ;)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: wiezon on 28-12-2014, 17:12:20
Dear developers!

I wish you Happy Holidays Foremost! Thanks for the update to my favorite game, but I regret that I can not as a regular user of your joy to share among you because you do not know the updates included in the target folder. This would not be a problem, but currently only the new server is running maps to life. I was reading the forum I ask, why do you not know that as an automatic update made available. You're playing right now, those of us who can not be integrated into the "breast-'. I ask you to fill up with images attached to the forum thread installation.

Thank you.

wiezon
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 28-12-2014, 18:12:26
Hello wiezon,

please read over the tips that we have given the players here.

Please also check:
http://www.762-ranking.de/site/viewtopic.php?f=26&t=183

If you still have questions, please join us on Teamspeak:
IP: 217.79.190.136
Pw: tac46

Or contact me on skype (PM with contact data sent).
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Zulnex on 28-12-2014, 19:12:07
Fantastic work! Many thanks.  8)

Downloading now.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PanzerKnacker on 30-12-2014, 00:12:33
can't connect to the FHT server...weird

edit: I can connect to the 762 but not to FHT, it just tells me to check my connection.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 30-12-2014, 06:12:41
Yes, the FHT server has Punkbuster running, which forces you to click 2x to join.
If your PB is outdated, it may even kick you. We tried to set it up as a backup server,
but apparently it still needs some tweaking.

The problem with the root server of the DGC (the clan where the 762 game servers
run on) is that it seems to have beem under maintenance for several days now. The
"connection problems" occur regardless of player numbers, despite restarts of
 the game server, restarts of the root server, they appear on stock FH2 maps (#1)
 on CMP maps (#2) and even without the 762 Ranking activated (Test Server #3).

That is how we know it is nothing on the players' side nor is it connected to the
FH2 mod or the CMP maps. We will see what we can reach with the server company.
Sorry about that.

Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Captain Pyjama Shark on 30-12-2014, 16:12:54
I'm enjoying the map pack but I hope people migrate back to the normal map server eventually.  Custom maps are fun but some of them are a bit gimmicky and they tend to drag on a bit.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Airshark79 on 31-12-2014, 18:12:51
Had an excellent round of operation Nordwind earlier today, hope the mappack stays on for the next month.

Does any of the maps have the 262?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Mudzin on 31-12-2014, 18:12:22
Westwall should have....
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Airshark79 on 31-12-2014, 19:12:08
Thanks!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 03-01-2015, 10:01:46
When i play Create Local and play map westwall there isnt any me262 and there isnt pershing,but on servers i managed to find Pershing but still looking for me262.What i dont like on map Wastwall is that it isnt push map and there is 10 of flags on huge map and you cant control every.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 03-01-2015, 17:01:37
[...]What i dont like on map Wastwall is that it isnt push map and there is 10 of flags on huge map and you cant control every.

Which is exactly why this map was chosen/asked for. We were tired of running the same gauntlet,
the same pre-described path, being hemmed in between crossed flags and red death zones.
Being guided like cattle to the slaughterhouse in the exact way the map designer wanted us to run.
Not everyone wants to play Brest or Falaise Pocket in their variations all the time.

Maps like Westwall bring back one of many aspects that made Battlefield and Forgotten Hope 0.7 unique:
That you the player are not relieved of thinking. Still on bleed? Look at the map, do the counting (it's
is not even real math) and capture the needed number of flags. Only big 8 man squads sitting at flags,
with half of the men doing nothing? Use your brains, form small assault squads, capture the needed flags,
win the map.

As opposed to some (!) developers who thought/still think that the players "do not know what they want"
and "what can be fun" (even if opinions may differ), we do believe that players who are grown up people,
value the freedom of movement and a choice on how to win a map. So we deliberately picked some (!)
maps without push code.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 03-01-2015, 20:01:43
When i play Create Local and play map westwall there isnt any me262 and there isnt pershing,but on servers i managed to find Pershing but still looking for me262.What i dont like on map Wastwall is that it isnt push map and there is 10 of flags on huge map and you cant control every.

Those are bleed assets.  If you cap 4 flags and then switch teams you can play with them on local.
There are a mere 7 flags on the map BTW.  Become a squad leader and coordinate with other squads for a successful strategy.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 03-01-2015, 22:01:00
I can agree with you ODIUM,but still isnt realy in real life.It can be fun but there isnt enought players to acomplish that.


So i need to have 4 flags of 7 of them and then they/me on oposite side will get that assets?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 03-01-2015, 22:01:53
Quote
So i need to have 4 flags of 7 of them and then they/me on oposite side will get that assets?

Yep.  You have to make the team bleed to spawn it's bleed asset.  It may be on 2 minute delay as well.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Mudzin on 03-01-2015, 23:01:46
7 flags on map is way too many... WW2 conflict was about massive clashes, not tactical "SPEC OPS" engagement, what some people in our community think like it was lately...
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: gavrant on 06-01-2015, 14:01:31
The part of the discussion which drifted too far away from the topic of the Community Map Pack, has been moved to a separate thread (http://fhpubforum.warumdarum.de/index.php?topic=20058.0).
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 06-01-2015, 17:01:32
This post was cut and moved to the other thread but this is how I feel about the map pack.

My opinions on the map-pack; It's a nice effort :) I truly appreciate all the time these mappers put into these maps and most of all the effort spent by the 762/FHT/WAW guys to test them out and compile them all to be released as one. It's no easy task, believe me.

The same old FH2 maps in rotation are always going to get a bit stale from time to time so it's nice that these guys put this together to give us a bit of fresh air. I admit that it's refreshing to play something new now and then to get out of the old routine.

As for the maps themselves, they're just not my taste. I tend to hold many of the same sentiments that TS does, so I much prefer the play style of the FH2 originals than the new maps that came out. That's not to say that there aren't a few good maps in the bunch. :) St Mere Eglise, Herrilsheim (Orsholtz) and Etna Line have some very promising layouts, and maps like Brecourt have a lot of interesting gameplay ideas. There's actually a good bit of promise in a few of these maps, and it'd be nice to see them expanded upon properly with some guidance one day.

Mostly for me tho FH is about more than it's gameplay. A large part of FH2 is it's immersion factor imo. The amount of time spent on research, custom statics, custom vehicles, skins, etc.... that's what makes FH2 the ultimate WW2 game for me. There's so much care put into the atmosphere of a map and it's just as much about how it looks as how it plays.
Many of these custom maps obviously don't have that same amount of time and effort put into their atmosphere. (not to say they tried and failed, just to say that it wasn't a priority) and so there's no real immersion factor in those maps like there is in the official ones.

I'd say 60-70% of why I play FH2 is to feel like I'm a part of that battle that took place and truly immerse myself into the history of it. And so many of the FH2 maps allow me to do that 8) so in the end that's why I'd prefer the old ones to the custom ones.

Thanks to the people that put this together tho, these maps aren't for me but there's no doubt they bumped the player base a bit and added some new interest in a mod that's had a bit of a 'lull' in releases ;) and that's NEVER a bad thing imo.

I hope the best thing that can come out of this map pack is some hype for the future of FH2 and maybe even if we're lucky, one of these mappers with one of the better maps can get some guidance and turn it into the next Mt Olympus 8)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: CHRISTIEFRONTDRIVE on 06-01-2015, 19:01:30
I stopped trying to care too much about realism in FH2 when it became apparent that "realistic" is one soldier armed with a spawnable G43 can not only lay down 5 S-mines all by himself (realism), but that it only takes 1.3 seconds to deploy an S-mine (realism) and he can throw these out of upstairs windows into downstairs doorways (realism) where enemy soldiers (who have shovels and knives, which are historically S-mine antidotes) have no way to remove them unless they happen to have a wrench handy. Oh, and his 4 other buddies also with spawnable G43s are doing the same thing, so good fucking luck getting inside that house.

As for the custom maps, I like them and I try to be careful not to unfairly shit on anything someone made with dozens/hundreds of ours of their spare time. Neither do I mind a few weird maps like Westwall (a billion flags spread out over a wide area with no push code) because as much I usually have a boner for push maps and hate hate hate the idea a "realistic war" includes one guy in a jeep who has a really fast computer capping a flag 8 miles behind our front line because we just happened to have a lot of people on piss breaks before the next map stars. But if we already have 25 maps that follow the same general strategy, a few weird ones here and there to mix it up I can live with. We all have our own little notions about what should and shouldn't be represented in the mod so maybe no one else has a problem with this kind of thing at all. The biggest thing this map pack has reminded me is how I long for every flag in the mod to require 2 men to capture it.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 06-01-2015, 19:01:45
What i consider like nice map is Gargiano Crosing,but it need some work around main baze,velichles.I saw there british paratroper plane and which you can drive Douglas Skytrane and river boat Stormboat that are nice new velichles and can be inclouded in official as and map.I also saw some pontonian bridge(which army use and can be driven on other places ) which is broke and i dont know can it be fixed?(PLEASE answer)

 http://youtu.be/AlckKjhq_yI
I also saw WaW Battle of Britian map which is nice designed,but i assume a lot of that is taken from FH1. I also saw there Heinkel He 111 and Doiner Do 17(or is it Junker 88) which are german medium bomber and  can be in use in FH2(also saw Mosquito british).This two map are what realy imprest me and can be taken seriously.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Erwin on 12-01-2015, 08:01:55
Immersion - 8 out of 10 people doesn't care...

Nobody stops there to check out "Oh there is a nice bed with historical details" or "look at the trees, it's the same from that time."

What you need is a fast gameplay, where you can deploy more than ONE strategy, where you can attack everywhere you want or take a jeep and charge through the back flags. That's how good this game is and that's why it still has 200 core players who are refusing to quit after all the screw ups that has been done since the first release. We had the perfect thing with FH1, this is a new, clumsy engine which I think is not suitable for this game in the first place. But since we're 8 years into progress, there is no going back from it, we have to squeeze as much as we can from this.

Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Slayer on 12-01-2015, 20:01:07
Immersion - 8 out of 10 people doesn't care...
Hey Natty, you back?


I play this game mostly because of the historical accuracy, which you so nicely portray with the example of a bed  ::)
 
But I must be some pathetic exception, right?  :-X

What you need is a fast gameplay, where you can deploy more than ONE strategy, where you can attack everywhere you want or take a jeep and charge through the back flags.
Then I wonder why you still play this game, because there are tons of other games which have this, but don't have what you call
1) a clumsy engine
2) "all the screw ups" (nice qualification of the dev's work btw)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Alubat on 12-01-2015, 21:01:08
I cant wait to play the Pegasus map which looks like having both immersion and fast gameplay like many other maps  :-)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 12-01-2015, 21:01:54
Immersion - 8 out of 10 people doesn't care...

Yeaaa I'd say it's a bit more than that. ;) Otherwise things like this wouldn't exist:

http://fhpubforum.warumdarum.de/index.php?topic=16099.0 (http://fhpubforum.warumdarum.de/index.php?topic=16099.0)

and the devs wouldn't painstakingly recreate many of their maps with 100% custom statics at 1:1 scale. It's why I love this mod and I hope the devs never stop sharing this sentiment with me.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: jan_kurator on 13-01-2015, 01:01:55
Immersion - 8 out of 10 people doesn't care...
You meant you don't care, so probably most of the people here don't care as well?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 13-01-2015, 01:01:23
Luckily the only people who need to care are the people who actually make the mod.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Airshark79 on 13-01-2015, 07:01:53
Well if you want to make port-en-bessin sure you want to use up your tools but if you are looking for a solid gameplay immersion is pretty secondary imo.

Luckily we have the community mappers for that.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Flippy Warbear on 13-01-2015, 07:01:55
Nothing like a big fuck you right at your face 8:44 in the morning.  8)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Erwin on 13-01-2015, 09:01:12
It's not as important as you think. That's what I'm trying to say.

I would rather play a good map than to have a shit one with lots of details.  ;)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: McCloskey on 13-01-2015, 14:01:00
What is a "good" map anyway? Because.. I personally consider a good map one that I can immerse myself in and therefore can't stand maps with poor lightmapping, shitty static placement, buggy terrain and whatnot (i.e. many tournament maps). That is part of the reason I dislike most of these "good" maps and don't care if someone claims they have a "superior" gameplay. I'm not trying to shit on the effort put into those maps, however, to me most of them look the same and ironically also play the same (large maps, flags hundreds of meters apart, you can go to any flag without being within a reach of another flag's defense.. PR much? Sure, you can attack any flag from almost any direction and that I guess is "good gameplay", but when it comes at the cost of art design.. I'll pass.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Erwin on 13-01-2015, 15:01:10
You should come and see our latest maps.  >:( ;)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Kalkalash on 13-01-2015, 17:01:00
Some feedback from the maps. It wouldn't let me register on the 762 forums so I'll just post it here. It's in several spoilers in order not to clutter up the post:

El Agheila
Spoiler
Played this map once as the Brits. The Italians didn't manage to advance past the first line of defence. I suggest that the Outpost flag should be opened up a bit. At the moment it's very tightly packed and the entrances are both blocked from tanks. The flag zone is difficult to get to and this creates a situation where the Axis just end up camping and shelling the flag, which is frustrating for both sides, especially when the Brits spawn basically right in the open. Remove the tank traps and move the walls farther away from the camp.
Kefalonia
Spoiler
I have very mixed feelings about this map. It has interesting game mechanics but there something in the map that just doesn't feel right. First of all, the map has a lot of unused space and especially mountain in the middle seem to go to waste, as people just go in circles along the coast lines. The classic conquest works well, because once you cap one flag you usually have only one or two choices on where to go next.

What really bothers me is how the towns are designed. They are very maze-like, with completely arbitrary and randomly based buildings. You have a lot of situations where the corner of a house is right next to the wall of another house and you don't have any logical roads or street network in the town. Overall, with the odd house placement the towns' layouts look like they've been drawn by a child instead of actually putting effort into thinking (or referencing) how an actual town would be built.

The Japanese landing craft really break immersion (I understand they are there because nothing else is available).
Operation Nordwind
Spoiler
The main problem with Nordwind is the large number of flags and their completely random placement. Especially the Village flag is completely useless and most of the time both teams advance in pretty much identical fashion (which is good, it's just that the Village flag breaks the thing). Usually the Axis capture the Bunker, Allies the Estate and then they both continue into the town.

This is how I would change the structure of the map:
(http://i203.photobucket.com/albums/aa215/Niko2-0/Randomness/minimap_zpsa4b6d19d.jpg~original) (http://s203.photobucket.com/user/Niko2-0/media/Randomness/minimap_zpsa4b6d19d.jpg.html)

Remove the Village flag completely and expand the map horizontally. Move the Axis base to the Northwest, while the American base goes Southwest. This way you can still have free conquest but the battle gets a much more logical order without pointless running around.

In addition, a lot of the flag zones are really closed up and getting into them requires the player to circle around the flag to find and entrance (sometimes quite far away). The player should be able to get to the capping zone without much fuffing around and it should feel intuitive.
Carpiquet
Spoiler
This is a map reminds me a bit of Luttich, which isn't a bad thing at all. All I'd do is move the two edge flags closer to the Airfield (just slightly) and open up the flag zones a bit. Also, the roads to the flags need to be a lot clearer, especially Authie tends to act like its own little closed fortress
Argentan
Spoiler
This is probably my favourite map of the bunch. The only thing that really bothers me is the aesthetics. The towns outline is basically a big square with houses acting as walls. The town itself is fun to fight in but the edges should be broken up a bit (especially in the north). My second problem is with the massive crater at the Captured AT Position flag. You have a massive hole right in the middle of the thing but somehow all the buildings and walls around are completely intact. So either remove the crater or make the buildings look somewhat destroyed.

Train Station's cap zone seems a bit odd. You can cap the flag from inside the multi storey house next to it but in order to get inside the house you have to do this weird loop from behind the building.
Sidi Muftah
Spoiler
Only played this map a couple of minutes. Only thing I can say is that the British base should be moved a bit further away from the Italian positions so that the Italians have a bit more time to prepare.
Catania
Spoiler
This map is just a bunch of flags stuck in a circular pattern with a completely arbitrary (and badly chosen) push code. In addition, it looks fucking hideous. Just burn this map in hellfire and never speak of it again.
General
Spoiler
As a general note, a lot of the maps have problems with oddly designed flag zones. Most of them are too closed up and require quite a lot of work and running around to get into the actual cap zone itself.

I feel that a lot of maps have too many pick up kits which creates a situation where the kits don't feel special or necessary anymore. It also renders a lot of the other equipment less intimidation when you have kits that can counter them lying about pretty much everywhere.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 15-01-2015, 01:01:32
What was the problem?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: shahram on 19-01-2015, 13:01:54
It's been a long time since I played FH for last time. I am back and I am happy for it. these maps are great and I appreciate this effort strongly. although I have not still played them but I like new maps.
I remember a map pack which was put for downloading last year or later/earlier it was a forgotten honor campaign map-pack. I want to know are those maps integrated in this map-pack?

and I appreciate all these efforts again.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Airshark79 on 19-01-2015, 13:01:38
No, but the maps are being updated for the campaigns. Wacht am Rhein will be played as the campaign finale on 30 jan.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: shahram on 19-01-2015, 16:01:38
No, but the maps are being updated for the campaigns. Wacht am Rhein will be played as the campaign finale on 30 jan.

thanks, it is great.
I am looking forward for more maps. more maps, more enjoy and specially huge maps.
thank you 762 for serving.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: shahram on 21-01-2015, 08:01:48
OK. it is two days so far and nobody wants to play in Map Pack server. why?
I came back for these new maps.
I think one of 762 servers should be run in each day.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Airshark79 on 21-01-2015, 08:01:53
It's a coin toss, really. Playerbase isn't large enough so the first server to pick up speed dominates the night. If you want to contribute be the first to join the cmp server, people will probably follow you.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: shahram on 21-01-2015, 09:01:47
I'll do it tonight and if this will come true. it will be another reason for proving this theory which say:
Humans are inherently obedient like sheep.  :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: fmlrommel on 21-01-2015, 18:01:22
ive been reading through this post for a couple days. tried everything, still just get the message: you dont have the map in rotation. i do. ive checked. just curious as to why installing this map pack is so difficult. no wonder no one plays it. i realize its a custom map thing but the FH team wouldnt let you add it to the updater? i really would like to play the new maps but all this messing around to play with 10 people doesnt seem worth it... i really like this mod but there are so many things about it hat disappoint me :(  i suppose im just being a negative nancy
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Oberst on 21-01-2015, 18:01:16
@fmlrommel: The Server with the mappack has reached nearly 100 players several times during the last 4 weeks. It feels most of the players (or atleast the players, who usually "start" the server") have had enough of the new maps. After an absence the official maps and different mapstyles felt refreshing again.

I personally hope the 762 admins to start a new mixed rotation on one of the servers soon.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 21-01-2015, 18:01:57
Probably also depends on what kind of maps are running on the servers at the beginning. I bet if its Africa maps they will be more inclined to go on the custom server than when it is running St Vith or something.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: fmlrommel on 21-01-2015, 19:01:55
well redownloading the file again we will see if that fixes my problem...
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: fmlrommel on 21-01-2015, 20:01:07
wow that was way harder than it should have been.... used the repair FH tool and now it works. oh but now there isnt any one playing :*(
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 21-01-2015, 20:01:21
Well Hurtgen Forest is on though, that map is great!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 30-01-2015, 17:01:30
@fml it is actually just copying a fh2 folder (your DL) into your /mods folder.
Normally no repairs should be needed.

The FH2 developers decided that since these maps are not original FH2 content
they will not be distributed with the FH2 launcher, which is their good right.

We will try to provide a launcher for automatic installation of the next issue of the CMP.
Normally if you read the instructions on www.762-ranking.de it should not be that hard.
Let us know if you need further help.

At the moment it is not possible to mix CMP maps with the stock FH2 maps (yet).
The server 762#2 is up and running 24/7 with ranking, you are welcome to play
and give us your feedback about the maps (what to fix, etc.).
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: gavrant on 31-01-2015, 03:01:43
The FH2 developers decided that since these maps are not original FH2 content
they will not be distributed with the FH2 launcher, which is their good right.
With all due respect, Odium, the actual reply of the FH2 developers was not a whim, as it may sound in the quote above, it was about technical limitations:
1. The launcher does not have built-in support for distributing custom map packs (in other words, it can install updates only from a single source).
2. The alternative option of making the pack a part of the official releases would make those maps "official" too, with all the consequences of that status.


Quote
We will try to provide a launcher for automatic installation of the next issue of the CMP.
Can I offer you the installation script which has worked well for distributing a couple of other map packs - Singleplayer patches for FH 2.45 (http://fhpubforum.warumdarum.de/index.php?topic=19022.0) and FH2: Forgotten Maps (SP/COOP) (http://fhpubforum.warumdarum.de/index.php?topic=20003.0)? The script is rather simple, nothing fancy, but it withstood thousands of downloads without a single "How to install this thing?" issue reported here on the forum.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 31-01-2015, 04:01:18
Not my point, Gavrant. I did not say anything of a whim.
I said that you guys decided that it would not be done.
The reasons do not enter into it, I did express myself exactly that way
because I did not want to start a discussion again. All is well as it is now.

If you have ideas/input for the mappack updater, we will of course look into it,
we are happy for all help we can get. Please contact Harmonikater.

He is writing the installer atm. Contact me via PM if you need his skype contact data.


Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 29-05-2015, 17:05:55
This mappack is compilation of all campains in WaW and FH,isnt it? I would like to Battle of Britain from WaWs 23 campain with Heinkels and Ju88 in it 8)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: pvtgmerpyleusmc on 01-10-2016, 00:10:23
I know this is an old thread.  I recently had to reformat my HD and I'm now using the community updater to re-install the community Map Pack.  The version is v2.2.11  and the status says "needs repair."  Is this OK or do I need to find a newer version of the Community Content Updater?  Thanks.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 12-10-2016, 22:10:27
Hi Gomerpyle,

the FH2 Community Updater will update itself. This will happen when you launch the Updater.
If it fails, check if your Firewall or Antivirus blocks the update.

The updater will, after it has successfully launched, also notify you, if one of the available
extras to FH2 (CMP, texture pack, FHT, ...) is due for an update.

If you check for repairs and it tells you to repair, then that normally refers to one of
the extras to FH2, not the updater itself.


On another note:


Dear Players,

we have made some fixes to the Community Map Pack to try and reduce the server/client crashes.
There will be a test event so see how the changes have taken effect on Sunday 18.00 UTC.

Please join us on Server [762]#1 at that time!


Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 16-10-2016, 17:10:01
Dear players,

as of now, server [762]RANKED #1 is running FH2.52 with the [FHT] & [762] & [WaW]
Community Map Pack sprinkled in between.

If you need the CMP map pack, please download it from the NEWS section of the [762] forum.
(http://www.762-ranking.de/site/viewtopic.php?f=4&p=5997#p5997)

If you already have the CMP installed but still get errors, please run your Community Updater, mark the
CMP, then "Check for updates" or "Repair". That should update your installed CMP in any case.

Regards,
x4fun I<ODIUM>I.

P.S. If you dislike the CMP, feel free to use [762]RANKED #2 server, it will remain on FH2.52 unaltered.
More importantly, please give us your feedback here in the forums, maybe we can use it to improve the CMP.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 22-10-2016, 14:10:43
Ts4ever, i watched your videos and there are really some bad maps in CMP and you are right in your comments. I also would suggest CMP guys just to take 10 maps, mostly pacific and italy as offical fh2 doesnt have it, and polish it up. Now can you please look all maps in cmp and put them in these categories and tell us:

- Very good (maps that are good concept and design and with more work could be near or same as offical maps)
-Good (maps that are not bad and have potencial but they went wrong way and need heavy work)
- Bad ( not concept not design are near good,looks like fast made tornament maps, better start from scratch again)

Of course some other dev can also tell his opinion.
P.S. I dont want to make 'fight' bettwen two sides, just want to see what are differences betwen good/bad maps which can be usefull for mappers as comparation(from devs point of view)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: MajorMajor on 22-10-2016, 15:10:10
While it is always a good idea to divide a very large work package into smaller, easier to handle packages (in this case working first on the best maps and then moving on to the ones which require more work), you're going to have a hard time having people agree on what's a good map and what's a bad map.

I personally love Aserafimov's map and some of the FH1 Pacific ports, but loathe the vanilla Battlefield 1942 ports, which are on the other hand very popular among public players.  :-\  If you have watched Ts4ever's videos you'll know how technically speaking Operation Cobra is not a very good map, yet people love it due to the huge amount of tanks.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 22-10-2016, 15:10:14
Yes,but thats why Im asking ts4ever as dev which maps would he put in which categories :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: otolikos on 27-10-2016, 19:10:04
Congrats for your work guys :)

Some maps are amazing. Even if some needs optimization;), Undergrowth, overgrowth, push system, they are refreshing and fun to play. Thx to this addition. :)

Pacific yay !  ;D
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Roughbeak on 27-10-2016, 19:10:29
Yeah, Pacific is pretty nice!

^ By the way, fun fact: Otolikos' last post was in 2010. :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 27-10-2016, 20:10:23

^ By the way, fun fact: Otolikos' last post was in 2010. :)

Was looking same thing :D
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 28-10-2016, 15:10:20
@ Otolikos: thanks for letting us know, we are happy about every FH2 dev that takes the
time to play the CMP maps and give us constructive feedback. Even if we can't realize it
 instantly and not always one-to-one (TS4ever knows :P ). But we are happy to have you
guys watching over our shoulders and to have your advice.

Title: Current State of the CMP
Post by: x4fun ODIUM on 28-10-2016, 15:10:20
Dear Players,

so far we have managed to improve the stability of the CMP somewhat. The frequent crashes have ceased.
Now we need to decide where to focus our work. The next campaign at FHT is upcoming and many of our
mappers are working on that, too. We cannot fix and polish all maps which are currently in the CMP.

Generally speaking, we need more manpower. That is why for the moment, we have reviewed
our map pool and decided to take some of the maps out of the pool on [762]RANKED #1 Server.


Battle of Salerno - quarantine - will be reworked and back soon, the mapper is unhappy with its current state.
Bloody Gulch - out - colourful, nice terrain, hedges, countryside. But in need of redesign.
Breakthrough at Cassino - out - Interesting terrain and potential, but we lack a mapper to polish/rework it.
Carpiquet Aerodrome - out - Interesting scenario and countryside, but atm we have no mapper to give it a rework.
Garrigliano Crossing - quarantine - currently being reworked and until then removed due to request of the mapper.
Gothic Line - out - working but atm too large, either redesign or generally working better in campaign. Considering options.
Hill 262 - quarantine - generally working but has some flaws in need of repair. Will be back soon.
Kasserine Pass - out - working but atm too large, either redesign or generally working better in campaign. Considering options.
Ortona - out - interesting concept of big city map but needs performance check and redesign.
PACIFIC Adak Island - out - generally not a beauty to look at, even if historically correct. Needs rework.
Vosges Mountains - out - map with lots of potential but in need of a rework (concept/push/maybe terrain).


Now for you players - please comment how you feel about this! If you are interested in
learning to map a FH2 level, this is your opportunity. We can offer you advice and some
guidance + a friendly (mostly :) ) and constructive atmosphere where you can try yourself
at fixing older maps and polishing those maps that are in need of a rework. It is a good
way start small and observe how other mappers work before you dive in at the deep end.

Go here to comment or reply:
http://www.762-ranking.de/site/viewtopic.php?f=26&p=6091#p6091

If you want to enlist in the Community Map Pack project (you decide how much time
you are willing to spend) - this is your chance.



For the CMP team,
x4fun I<ODIUM>I.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 28-10-2016, 17:10:00
Good on you guys for taking the time to vet these maps a bit. :) I have no qualms with the ones removed. Hopefully they can get some re-work in the future.

I'm trying to learn mapping and the editor in my limited time. We'll see how far I get ;D
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 29-10-2016, 12:10:58
BTW are there any plans to create new maps for this, maybe Eastern Front ones? If so, would there be interest in some kind of map design tutorial?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: jan_kurator on 29-10-2016, 13:10:28
If so, would there be interest in some kind of map design tutorial?
I guess that can be a usefull devblog no matter what CMP future plan is. If any maps will be really beneficial to the mod, those will be Eastern Front maps. Our of 45 stock maps, only 4 include Russians so far and there is a load of Eastern Front statics already available for potencial mappers out there.  ;)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 29-10-2016, 15:10:29
Atm it works like this: the CMP profits from the maps that are being made for the campaigns
in the tournaments - and from special interests of single mappers.

That is how we got the Africa, Europe and lately the Pacific maps.
The next FHT campaign will feature the Pacific theatre.

Maybe after that, in half a year's time, there may be another one.
If that is planned to contain Eastern Front maps, it could be possible
that the CMP will get EF maps.

The best contact for that question is Papillon, he is in charge of the FHT Campaign planning.
The Tutorial would be useful definitely. Maybe a rogue mapper is willing
to try and make a map in the meantime. Then he would have a guide to start with.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 29-10-2016, 19:10:30
actually, Russia.
We do have a backlog with 20%-80% maps there, all of them FI-RU Continuation war maps, some of which were donated by keimummy, some of them long-running projects of Matsku:
- Ilomantsi
- Sinimaed
- Invasion of Tornia
- Strongpoint Joki
- Njietjärvi

So yes, tutorials are always appreciated.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 29-10-2016, 19:10:38
I long wanted to create some vid tutorials about the technical how-tos when creating a map, like terrain import from real-life sources, texturing with Photoshop, map setup in the editor, UG, OG, Roads, Lightmaps, ladida you name it.
I just don't find the time to do it....
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 29-10-2016, 22:10:03
^Pap I would actually LOVE that. There's not a lot of easy to find in-depth tutorials about the technical aspects of BF2 editor out there. They're scattered around the internet between the PR and FH2 forums. And the really good technical ones are accessed by web archive of the BF Editor forums.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: MajorMajor on 30-10-2016, 08:10:01
texturing with Photoshop, map setup in the editor, UG, OG, Roads, Lightmaps

That would be really, really helpful. When I was looking for documentation on how to map, I did find quite a bit about design, static placement, heightmap importing, etc. but I found the areas you mentioned a bit lacking in terms of up to date tutorials.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 30-10-2016, 10:10:45
I was thinking less of a technical tutorial but more the basics of design, layout and planning.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 30-10-2016, 13:10:40
I know :-)
I was talking about the more technical side  ;)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: MajorMajor on 30-10-2016, 18:10:40
What are the chances we might see Singling in a future CMP build? That map has a lovely muddy look plus a cool tank setup.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 30-10-2016, 18:10:32
a question to mr. ts4ever.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 30-10-2016, 19:10:36
IIRC I gave that map to hitmaker for that purpose like a year ago. Would need lightmapping and other technical stuff though.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 31-10-2016, 00:10:40
I was thinking less of a technical tutorial but more the basics of design, layout and planning.

More of these are always nice too :D
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Alubat on 31-10-2016, 21:10:35
Thank You all. Keep it up. Cant wait to play CMP in the future

In addition: "Metz", a map that has been readied up for FHT tournament play and
extensively polished by Airshark. We did test "Metz" in the last FHT campaign #17
"Darkest Hour" and the players enjoyed it a lot for its intense close quarters action.

Any newz about Metz and CMP ??
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 02-11-2016, 00:11:51
Atm we have noone who is available to put in time and polish it.
The layout of last FHT campaign could be kept, it was properly balanced imho.

What we need is someone willing to clean up the town, polish the map, add some forested area
to cover the main bases, etc.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Captain Pyjama Shark on 02-11-2016, 02:11:40
Atm we have noone who is available to put in time and polish it.

 polish the map

Poles confirmed. Wait, is this the conspiracy thread?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 02-11-2016, 03:11:08
(https://cdn.meme.am/instances/500x/72824624.jpg)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Alubat on 02-11-2016, 16:11:49
(http://static.tvtropes.org/pmwiki/pub/images/waxonwaxoff_3986.jpg)

(http://cdn2.crushable.com/wp-content/uploads/2014/12/Karate-Kid-wax-on-wax-off.gif)

Polish tutorial

I Wish I Had More Time
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: otolikos on 03-11-2016, 23:11:08
Yeah, Pacific is pretty nice!

^ By the way, fun fact: Otolikos' last post was in 2010. :)

Like my wife says i'm not very talkative  ;D


@ Otolikos: thanks for letting us know, we are happy about every FH2 dev that takes the
time to play the CMP maps and give us constructive feedback. Even if we can't realize it
 instantly and not always one-to-one (TS4ever knows :P ). But we are happy to have you
guys watching over our shoulders and to have your advice.

I really like the mappack but some maps need optimizations,

You should try some things like this:

For Urban maps like Metz (init.con) :

renderer.globalStaticMeshLodDistanceScale 0.5
renderer.globalBundleMeshLodDistanceScale 0.5
renderer.globalSkinnedMeshLodDistanceScale 0.5


For destroyed or Bombed terrain, cliff (tmp.con):

terrainCuller.baseCellSize 256 or 128 or 64 if it takes too much ressources

But it avoids terrain lod morphing .... very frustrating when you try to shoot a guys hidden into bomb crater. Plus the terrain texture will look better ;)




Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 04-11-2016, 22:11:20
Thank you otolikos, I'll forward that.

On another note: we're slowly getting back to good numbers.

(http://i.imgur.com/c3DXgfq.png)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Slayer on 10-11-2016, 22:11:00
In the past week I have experienced two ctds while the server was loading a CMP map. The map loaded 100%, but in the end it crashed.

Event 1:
Played Goodwood and Giarabub fine. Then Wake came up: ctd.

Event 2:
Played Luttich fine and when Argentan came up: ctd.

My CMP updater looks like this:
(http://i.imgur.com/MK0cMjf.png)

The error message I get when finishing loading a CMP map looks like this:
(http://i.imgur.com/QZIIm17.png)

I tried downloading and extracting the maps manually, reinstalling the CMP Updater, switch off virus protection. All to no avail, the results remain as above.

Any ideas?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 10-11-2016, 22:11:28
Forwarded it to the CMP skype group, thx.
If you manually download the CMP make sure that the levels are in their own folder
and not in a separate subfolder. So please check that you include the CMP levels in the proper
"height" in the game folder structure.

The 233 error normally says that your game files don't match the server files.
So I'm guessing something went wrong with manually extracting the levels folders
that you just downloaded manually.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: lolzelig on 10-11-2016, 22:11:59
I'm sorry, but, whoever thought it'd be a good idea to run the map pack download through torrent.. wtf.
It tells me I have "-1" seeders and an incredible rate of 600B/s (That's not even a kilobyte). Why did you not just upload it somewhere?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 10-11-2016, 22:11:55
We have several seedboxes available that upload all the time.
Normally 1mbit dl speed is usual. Make sure that your Firewall or AV is not blocking
the updater/its ports.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Slayer on 10-11-2016, 23:11:01
The 233 error normally says that your game files don't match the server files.
So I'm guessing something went wrong with manually extracting the levels folders
that you just downloaded manually.
OK, when I extracted them I first put them in a newly made folder called "CMP setup" or something and then cut all folders from the levels folder into the fh2 levels folder. It then asked if I wanted to replace all files and I clicked "Yes" so I guess the location is correct.

I just tried it again and extracted the cmp.zip on my desktop. I did the same as before: I pasted the folders into my mods/fh2 folder and it asked again if I should replace all existing files with the same name. I pressed "Yes" but I can't see if it works right now because the server is running Ramelle ;)

I'll report back later.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: lolzelig on 11-11-2016, 10:11:43
We have several seedboxes available that upload all the time.
Normally 1mbit dl speed is usual. Make sure that your Firewall or AV is not blocking
the updater/its ports.

Did that, had first signs of success, where it went up to 1 mb/s. Then the same problem again. I'm currently stuck at 2% completion and a download rate of 2-3 kb/s.  ::)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Flippy Warbear on 11-11-2016, 12:11:41
That is really strange. I had to redownload CMP earlier this week and it was done in like 20 minutes.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 11-11-2016, 12:11:00
If your updater is still not working, you can also try this link, but then you have to install
the CMP manually (extract it, then copy the levels folders into the respective spot in your
BF2 installation folder).

https://files.fht.ovh/cmp.zip

We still urge players to use the updater and try to make it work, since it shows available updates
and helps to seed/share the CMP with other players. Bandwith for uploading is adjustable, so it does
not hamper the gaming experience.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: lolzelig on 11-11-2016, 17:11:16
If your updater is still not working, you can also try this link, but then you have to install
the CMP manually (extract it, then copy the levels folders into the respective spot in your
BF2 installation folder).

https://files.fht.ovh/cmp.zip

We still urge players to use the updater and try to make it work, since it shows available updates
and helps to seed/share the CMP with other players. Bandwith for uploading is adjustable, so it does
not hamper the gaming experience.

Thanks for the link, finished the download in 5 minutes using it  :)

My updater didn't want to work.. i left it open while I was away from home, but no progress at all.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Airshark79 on 28-11-2016, 17:11:20
Thank You all. Keep it up. Cant wait to play CMP in the future

In addition: "Metz", a map that has been readied up for FHT tournament play and
extensively polished by Airshark. We did test "Metz" in the last FHT campaign #17
"Darkest Hour" and the players enjoyed it a lot for its intense close quarters action.

Any newz about Metz and CMP ??

Oh hey. Great to see interest, the river is Metz right now makes a huge problem with pacing, especially for pubgaming. I had an idea to solve that but it needs a lot of time and ingenuity to solve, something to do with pushcode. Now, odium just wants to see it polished with some bugs fixed but that's not really enough in my opinion. And I only have standards for gameplay.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: CB-Corrado on 30-11-2016, 11:11:18
Will the new [F|H] Pacific Maps be part of a future CMP-Update?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Captain Pyjama Shark on 20-12-2016, 17:12:28
Is this the right place to post to discuss our thoughts on the CMP?

Usually I don't really like playing custom maps, but there have been some nice surprises in the server recently.  Particularity, I really enjoy the Invasion of the Philippines map, it brings back a lot of BF1942/FH1 nostalgia, it looks nice, it's very unique. Just a lot of fun. I think Battle Isle is quite good too (is this just a generic Pacific battle? Either way it's quite fun). Tulagi is also beautifully done, maybe it's just that sunset but it's a cool experience.

On the lesser side, I think I'll log off next time Bombing the Reich and the POW raid maps come up.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 27-12-2016, 16:12:00
Thank you for the feedback, Pyjama.

Philippines is being worked on by 0utlaw, but may take more time to complete.
The massed air battles are not everyone's cup of tea, the POW map Cabantuan is
GeoPat's project. If you send him thoughts about how to improve it, he will surely
appreciate it.

Tulagi is pr0z4c's work, BattleIsle1944 is mainly Papillon's work (he helps out on all
other maps, too, when our junior mappers need assistance).
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Sgt.Collins on 27-12-2016, 20:12:57
For my part, I think there are some really interesting maps in the CMP, such as Argentan, Battle of Salerno better in PUSH mod though), Bloody Gulch (better with Push), Bloody Marsh (Better with push), Brecourt Manor (better in PUSH mod), Etna line ( with tickets problem resolved when all flags captured by US), Orsholtz Switch, Sidi Muftah and Ste-Mère-Eglise. On the Pacific theater I like Tarawa even if there's the problem of balanced gameplay.

I don't really like the FH1 conversion even if it's fun to have 50 planes in the air in a gigantic mess (Bombing the Reich and Dover one) because I think the main difference between FH1 and FH2 is the realistic approach of mapping. FH1s'maps are fun and somewhat representative of the region of the battle, FH2 are built to be accurate even if the scale is not 1:1. And I really really appreciate that work from the devs.

Finally, I said there was the balanced gameplay problem on Tarawa, let me explain my thought.
In WW2, there were hundreds of soldiers and vehicles at the same time on the battlefield (especially during a landing operation) the defenders were entrenched and often less in number than the invaders. In FH2, and every games for now, the game model is asking you to have 50 against 50 or 32 against 32, there is no place for assymetrical warfares and that's the problem with Tarawa in my opinion. I played it 6 times I think, 4 times the US captured the HQ (last flag far right) by a SL piloting a warbird that intentionally crash landed to be able to bypass the coastal defenses, the other 2 times were actual squads heroicaly made their way at the pier or at the southwestern emplacement.

Overall, CMP is adding to the game, new theater, new enjoyable maps but often are less detailed, less polished (but hey... I tried twice to make a map with BF editor, I know it's hard, and long) but mainly, I don't really like the FH1 conversions maps and I would appreciate the conversion of most of the maps to the PUSH mode and to be balanced without interfering with realism (Tarawa is really well done, a nice job!)

Anyway, thank you to the community to let us enjoy these maps and to add content!

BIG THUMB UP
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 31-12-2016, 18:12:39
It would be nice for an official Battle of Atlantic map.  :) Happy New Year!!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 31-12-2016, 21:12:59
It would be nice for an official Battle of Atlantic map.  :) Happy New Year!!

Any ideas? 
The Battle of Atlantic ran from 1939 to 1945.
Some CMP mapper might be happy to make something, but they would need more to go on.  I don't think official FH2 has any plans for naval warfare, btw.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 07-01-2017, 10:01:39
It would be nice for an official Battle of Atlantic map.  :) Happy New Year!!

Any ideas? 
The Battle of Atlantic ran from 1939 to 1945.
Some CMP mapper might be happy to make something, but they would need more to go on.  I don't think official FH2 has any plans for naval warfare, btw.

They had one in the WaW map pack, but I can't find it anywhere. Maybe we will get the Battle of Atlantic later, since the Devs made a U-boat model.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 08-01-2017, 05:01:07
Well, I'll just make one.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 08-01-2017, 10:01:15
Well, I'll just make one.
Excellent!!!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 31-01-2017, 20:01:29
We play Tulagi this Friday!
Come on in, sign up and have some organized battle fun!


(https://s22.postimg.org/l8ihzdnq9/fh_banner_fh2_tt_3sh.png)
The Battle of Tulagi was a land battle in the Pacific theatre of war. The battle was fought between the forces of the Imperial Japanese Navy and the United States Marine. The battle took place during the inital Allied landings in the Guadalcanal campaign. In contrast to the intense fighting on Tulagi, the landings on Guadalcanal were essentially unopossed.The Japanese forces where determined to defend Tulagi to the end. Fh2 map made by Stubbfan and Pr0z4c



(https://files.fht.ovh/media/c19/minimaps/fht_c19_tulagi.jpg)

Server Password: florida

What do you need
Below you can see all the software needed.
This campaign we will use our very own custom updater for easier access to everyone.
We will also provide direct download files in case the updater is not working


Community Updater
http://files.forgottenhonor.com/fh2/CommunityUpdater/FH2CommunityUpdater.exe (http://files.forgottenhonor.com/fh2/CommunityUpdater/FH2CommunityUpdater.exe)
Install both the Forgotten Honor Tournament and the Community Mappack (if you do not already have it)

If the Updater does not work for you: Manual ZIP download. Extract to bf2/mods
Forgotten Honor Adddon: https://files.fht.ovh/fh2.zip (https://files.fht.ovh/fh2.zip)
Community Mappack: https://files.fht.ovh/cmp.zip (https://files.fht.ovh/cmp.zip)

Forgotten Hope 2
http://forgottenhope.warumdarum.de/fh2_downloads.php (http://forgottenhope.warumdarum.de/fh2_downloads.php)

TeamSpeak 3
https://www.teamspeak.com/downloads (https://www.teamspeak.com/downloads)

Battlefield 2 - Not Official
https://battlelog.co/ (https://battlelog.co/)

If you have any problems or bugs post in the thread below

http://forgottenhonor.nl/forums/viewtopic.php?f=178&t=981 (http://forgottenhonor.nl/forums/viewtopic.php?f=178&t=981)

The FH2 Branch Management

Click Below To Join
(http://files.forgottenhonor.com/fh2/17_DarkestHour/fh2_camp_11_button.png) (http://www.forgottenhonor.nl/forums/page/tournament-team-statistics)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 31-01-2017, 20:01:36
I am kinda cynical about this, since the FH1 version was not that good.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 31-01-2017, 20:01:57
It' not "Toolaggy" anymore :-)
Give it a try.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 31-01-2017, 20:01:12
It' not "Toolaggy" anymore :-)
Give it a try.
Ok, I'll try as soon as I stop downloading a file. Actually its not a bad map. I like the setting sun.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 31-01-2017, 21:01:46
yeah it's quite reddish :-)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 31-01-2017, 21:01:03
yeah it's quite reddish :-)
Also, there is less spawn rape  :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: PapillonFH on 31-01-2017, 21:01:05
I actually don't remember that on the fh1 version. too long ago
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 31-01-2017, 21:01:34
I actually don't remember that on the fh1 version. too long ago
In the FH1 version they had flame-throwing Shermans and Fletchers bombarding you, while the Air force was helpless.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 08-02-2017, 00:02:05
EDIT: outdated, please check last post.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 08-02-2017, 09:02:47
Quote
EDIT: outdated, please check last post.
Nice, but I will wait for the full release.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 08-02-2017, 18:02:06
I'll have a look in local to find as much fixable stuff as possible :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 12-02-2017, 15:02:39
Alert: its IMO
and mostly about pacific
- removing battleships and heavy bombers from game  as they cant be represent well as strategic assets. Midway would be more interested if there instead battleships be 4 destroyers and 1 sub and PT boat for each side(also woud get more balanced ship to ship fights). And even medium bombers should be so restricted as to spawn only 1 or 2 times whatever map it is
- making turning of destroyers little harder so subs can fire from distance, and maybe even little lover speed of destroyers
-make torpedo more deadly
- Make only one or two ships have radar which covers even larger area but with slow turning rate of radar
- make hidroplanes be recconises planes/ can have mashineguns, but ad that driver on right click can look below plane
- more history acurate asset choise, like with Etna line-remove G43 or similar. IMO I would prefer historic accurate assets than trying make balance
-Also I would include in CMP mostly only Italian and Pacific campaign maps as FH2 doesnt cover that areas with exeptions like Sidi Muftah,BoB or really really uniqe maps (people dont want more European or African maps as FH2 covers that and you should bring refresh to FH2)

Again IMO,open for discussion
(Maybe too much work for little team)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: jan_kurator on 12-02-2017, 15:02:41
-Also I would include in CMP mostly only Italian and Pacific campaign maps as FH2 doesnt cover that areas with exeptions like Sidi Muftah,BoB or really really uniqe maps (people dont want more European or African maps as FH2 covers that and you should bring refresh to FH2)
I 100% agree with this. Some maps are simply boring, as they don't bring anything new and fresh, visually nor gameplay wise. I'm not even talking about maps that looks WIP or are bugged in some ways (substandard to FH2 stock maps). Many of them simply don't have that potential Pacific Front  has, and since it will never be a part of the official development, I think that's an area where CMP should focus. I would not mind seeing custom Eastern Front maps too.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 13-02-2017, 13:02:30
-Also I would include in CMP mostly only Italian and Pacific campaign maps as FH2 doesnt cover that areas with exeptions like Sidi Muftah,BoB or really really uniqe maps (people dont want more European or African maps as FH2 covers that and you should bring refresh to FH2)
I 100% agree with this. Some maps are simply boring, as they don't bring anything new and fresh, visually nor gameplay wise. I'm not even talking about maps that looks WIP or are bugged in some ways (substandard to FH2 stock maps). Many of them simply don't have that potential Pacific Front  has, and since it will never be a part of the official development, I think that's an area where CMP should focus. I would not mind seeing custom Eastern Front maps too.
http://fhpubforum.warumdarum.de/index.php?topic=21285.0
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Alubat on 13-02-2017, 22:02:35
-Also I would include in CMP mostly only Italian and Pacific campaign maps as FH2 doesnt cover that areas with exeptions like Sidi Muftah,BoB or really really uniqe maps (people dont want more European or African maps as FH2 covers that and you should bring refresh to FH2)
I 100% agree with this. Some maps are simply boring....

Ahhh. Some One could say the same about some old stock maps. But why? I dont get the point

CMP has been running just fine for some time. Most players have the map pack and its very refreshing to play a bigger palette of maps with +80 players.

The only maps I sometimes dont feel like playing are the ported stock 1942 maps. They are well made, but its like watching the first starwars again and agian. I rather Load up bf1942 and play Wake etc.. and its fun :-)  Why were these copy maps ported into fh2 cmp ?

Btw: dust2 removed from the csgo map pool
https://www.pcgamesn.com/counter-strike-global-offensive/csgo-dust2-inferno-active-duty
 
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Melvin on 20-02-2017, 02:02:28

Ahhh. Some One could say the same about some old stock maps. But why? I dont get the point

CMP has been running just fine for some time. Most players have the map pack and its very refreshing to play a bigger palette of maps with +80 players.

I don't think all the maps are fully complete in terms of suitability for Pubbie play.  Ah, the chaotic, non-strategic play of the mob.  It takes skill to get the design right when converting a tournament map (as many were originally) to a map for Pubbie play.  I like the variety of the maps.  The "sameness" could be said of so many vanilla maps we have played hundreds of times.  I don't see the size of the download as being too bad for people these days, either.  Heck, I stopped using my 56K dial-up months ago.

Quote
The only maps I sometimes dont feel like playing are the ported stock 1942 maps. They are well made, but its like watching the first starwars again and agian. I rather Load up bf1942 and play Wake etc.. and its fun :-)  Why were these copy maps ported into fh2 cmp ?

A new theater of operations has been made available to the community.  Porting to the old BF1942 / FH1 maps was a means to the end.  Their conversion was easiest to get to the Pacific theater fast.  Mappers have access to the new Pacific theater mod to create new scenarios, although there is still work on more equipment for the mod.  I think that was the greatest contribution to the community for years.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Alubat on 20-02-2017, 20:02:32
Yes. I understand :-)
But in this thread everybody incl my self jumped bandwagon against china copycats
http://fhpubforum.warumdarum.de/index.php?topic=20225.0

Hi,
First of all, in terms of copyright: Everybody can make a minimod for FH2 and release it, as long as it does not contain copyrighted material from other developers and as long as it requires a valid installation of Forgotten Hope 2 to run.

So Pacific maps + assets etc. from bf1942 is not copyrighted from other developers ?

Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 20-02-2017, 20:02:22
Yes. I understand :-)
But in this thread everybody incl my self jumped bandwagon against china copycats
http://fhpubforum.warumdarum.de/index.php?topic=20225.0

So Pacific maps + assets etc. from bf1942 is not copyrighted from other developers ?

I'm not sure what you mean. BF1942 content is fair game (afaik) considering FH2 uses their voices. The other assets that the CMP uses are bought and paid for from various sources on the internet. OR they've gotten permission to use them from the people who made them.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Alubat on 20-02-2017, 20:02:14
Yes. I understand :-)
But in this thread everybody incl my self jumped bandwagon against china copycats
http://fhpubforum.warumdarum.de/index.php?topic=20225.0

So Pacific maps + assets etc. from bf1942 is not copyrighted from other developers ?

I'm not sure what you mean. BF1942 content is fair game (afaik) considering FH2 uses their voices. The other assets that the CMP uses are bought and paid for from various sources on the internet. OR they've gotten permission to use them from the people who made them.

Ok. Thanks. I did not know :-)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 24-02-2017, 19:02:27
EDIT: outdated, please check last post.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 21-03-2017, 13:03:38
Dear Players,

our mappers have been hard at work to fix up the maps of the

[FHT] & [762] & [WaW] Community Map Pack.

Before we include the new version into the main server rotation on [762]RANKED #1 server,
we need you to help us test it, to find and report bugs! (errors, bugs, crashes, ...)

You can join us by:


  • DOWNLOADING the BETA by using your COMMUNITY UPDATER (https://files.fht.ovh/FH2CommunityUpdaterSetup.exe)

  • joining [762]#3 for the public play test.
  • leaving your feedback, as before, in this subforum. (http://www.762-ranking.de/site/viewforum.php?f=26)
The old public CMP release has been removed from [762]#1 Server to avoid conflicts.
In case we are planning test nights, we will inform you here in the news.

Thank you for your support!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Alubat on 21-03-2017, 23:03:48

(http://i.picpar.com/uoqc.jpg)

KA-BOOM

Looks very COOL :-)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Watchtower1001 on 22-03-2017, 09:03:41
- Yeah, the Napalm is quite cool on the new map Peleliu, that was a bit of magic by GeoPat & Stubbfan after i had mentioned it would be a cool feature.  Geo whipped it up super quick, he's good!

Everyone needs to run and update their Fh2 Community updater app and check all the new stuff out, and let us know what they think!  See you on server 3!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: MajorMajor on 22-03-2017, 20:03:41
Is it OK to use Rising Storm statics on Peleliu?  ???

It's been a while since I played Rising Storm's Peleliu map but the hangars and the control buildings look very familiar.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 23-03-2017, 00:03:08
Indeed, they're used with permission from the RS team :)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: MajorMajor on 23-03-2017, 21:03:47
Indeed, they're used with permission from the RS team :)

Cool. I'm really looking forward to playing Peleliu then (and the updated version other maps already in the previous CMP iteration). Hopefully I'll find some time to run the updater this weekend or so.
Title: Sun 19.00 UTC CMP test night
Post by: x4fun ODIUM on 25-03-2017, 04:03:01
Now is your chance to see some of our latest additions to the CMP:

 -> General updates are a more historical weaponry on several maps,
new soldier models and uniforms, new weapon kits, new planes, Napalm and depth charges...

Lots to test, stop by!

STOP BY: CMP NIGHT SUN 1900 UTC@[762]#3
Title: Re: Sun 19.00 UTC CMP test night
Post by: jan_kurator on 26-03-2017, 15:03:11
-> General updates are a more historical weaponry on several maps,
new soldier models and uniforms, new weapon kits, new planes, Napalm and depth charges...

Lots to test, stop by!
I've done some testing on a local play and I'm impressed by the changes so far. That's exactly what I wanted to see in CMP. Well done guys!
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Slayer on 26-03-2017, 20:03:11
  • DOWNLOADING the BETA by using your COMMUNITY UPDATER (https://files.fht.ovh/FH2CommunityUpdaterSetup.exe)
My updater doesn't do anything, it just shows "Settings", all other buttons are grey. I've had this problem before, does it mean I have to redownload the updater everytime there is something new to download?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 27-03-2017, 15:03:37
I've asked Harmonikater about this, his reply was:

"Harmonikater
if no addon is installed theres nothing to update
he should get those buttons active by clicking one of the available addons and then selecting install"

Hope that helps you, if not, PM me on 762 please.
I don't check my PMs here so often. Or add me on skype, that would be the fastest way to contact me.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Slayer on 27-03-2017, 22:03:42
Thanks! Because the add-ons were also grey, I assumed they were inactive, but this works indeed. Updating now :)

Tip: maybe make it more clear that it works this way, by highlighting the text of the add-ons, or a short description in the updater main screen?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: pontifjesusbestdd on 18-04-2017, 22:04:26
No seeders?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 14-05-2017, 23:05:47
Well...it kind of...is out now.

Run your updater thingie, oh brave folks of the villages, towns and shires.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Flippy Warbear on 16-05-2017, 11:05:42
Two CMP-related threads deleted on Odium's request in order to keep CMP stuff in one thread.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: x4fun ODIUM on 16-05-2017, 11:05:28
Thanks a lot, Flippy. We'll post the stuff in here from now on.
 :)

Oh, and please run your FH2 Community Updater (https://files.fht.ovh/FH2CommunityUpdaterSetup.exe), everyone.

Our [762]RANKED #1 FH2+CMP [100p] server runs the CMP
mixed with the vanilla maps, again. 72 different maps in a
newly generated map rotation each day. + Lots of new 16p and 32p
map layers for the less populated hours of the day. Stop by! ;)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack - .NET Exception
Post by: pvtgmerpyleusmc on 18-05-2017, 05:05:55
I installed the updater, ran it, and then it said a newer one was available.  Installed the update and tried to update my map files.  It threw the exception below:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: Data error (cyclic redundancy check).

   at FH2CommunityUpdater.ContentManager.<>c__DisplayClass11.<findObsoleteFiles>b__10(Object o, RunWorkerCompletedEventArgs args)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
FH2CommunityUpdater
    Assembly Version: 1.2.3.4
    Win32 Version: 1.2.3.4
    CodeBase: file:///C:/Program%20Files%20(x86)/EA%20GAMES/Battlefield%202/mods/fh2/CommunityUpdater/FH2CommunityUpdater.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8759 (QFE.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Mono.Nat
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/EA%20GAMES/Battlefield%202/mods/fh2/CommunityUpdater/Mono.Nat.DLL
----------------------------------------
MonoTorrent
    Assembly Version: 0.80.0.0
    Win32 Version: 0.80
    CodeBase: file:///C:/Program%20Files%20(x86)/EA%20GAMES/Battlefield%202/mods/fh2/CommunityUpdater/MonoTorrent.DLL
----------------------------------------
cgzi9uzg
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8759 (QFE.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any ideas?  Thanks.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Melvin on 18-05-2017, 07:05:45
Hey Gomer.  Hope your report can help them debug the issue.  In the meantime, you could get the full download.  The CMP-Gaming.com site has a full download.  For the American mirror, you can get it at the WaW site; 2nd post of this thread: http://bfewaw.com/showthread.php?t=292794
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Jimi Hendrix on 18-05-2017, 15:05:48
Updater is not updating or repairing.

 ::)
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 18-05-2017, 17:05:35
Works fine for me, 7 minutes for the whole update.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: FHMax3 on 18-05-2017, 17:05:37
Why would you want to play CMP? Undergrowth is horrible. Although I like their air maps.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: pvtgmerpyleusmc on 18-05-2017, 23:05:59
Hey Melvin,  Thanks for the link.  I'll download it later this evening and manually install the maps.

Nice seeing you in the forums.  Hope to see you online soon.  Any plans at WaW to have another campaign?  I tried F|H, but Fridays don't work well for me because I'm not independently wealthy and I'm too young and too poor to retire.  :-p
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Melvin on 19-05-2017, 03:05:24
I am too poor, but I could play and would like to play.  But the ping to the Euro servers are killer for me.  I'm enough of a bullet magnet; I don't need some guy with a 150 msec ping advantage to make it worse.  LOL   We've recently had players from Germany and Argentina in the mid-90's ping to the WaW server.  It would be nice to have another WaW campaign, but I'm too damn old to want to do the work.  No young whipper snappers to do it, either.  :'(
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Sam_SK on 03-07-2017, 19:07:13
Hello all, I downloaded the community updater and I want to download the map pack but when it's installing it lag on hashing existing pieces and it's not downloading.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: CycleDown on 27-07-2017, 00:07:32
BUMP. I am having the exact same problem as Sam_SK. I have BF2 downloaded from battlelog and FH2 installed and running perfectly. When I try to install the map pack from the community updater, a box appears that says Hashing existing pieces (0%). Estimating remaining download time. The updater fails to progress from here even after 15 minutes or so when I finally closed it down. For reference I have quite speedy internet so I know it's not an internet problem on my end. Any help would be awesome as I would love to be able to play this game online again. Thanks.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 27-07-2017, 17:07:12
Usually for me I get the 'hashing existing pieces' message and it looks like it's not downloading. But then after 10-15 min it's all downloaded and works fine.

You're saying it doesn't download at all after 15min?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: CycleDown on 28-07-2017, 02:07:50
Hi that's correct. In fact after I made my first post I decided to give it another shot so I started it and then went to eat dinner and played a game of Settlers of Catan. That gave it about 2.5 to 3 hours and when I came back it was still on hashing existing pieces. Would my next step be to do a full reinstall of BF2 and FH and see if it works?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 04-09-2017, 12:09:04
Any chance you guys import Defiant for Battle of B   and Panzer38 for Dunqirq from FH1?

Also is there any update soon?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Michael Z Freeman on 05-09-2017, 21:09:17
This looks really interesting. Maybe some kind soul would consider making at least one of them into Coop/SP map ?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ivancic1941 on 09-09-2017, 23:09:19
Can atleast someone say no no?
Is really importing vehicles from FH1 as time-consuming  as making new one?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 10-09-2017, 07:09:01
It is less time consuming, but they look crap.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Pr0z4c on 07-10-2017, 11:10:53
Why would you want to play CMP? Undergrowth is horrible. Although I like their air maps.

What the fuck do you know about mapping?! you have been here since like 1 year?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Pr0z4c on 07-10-2017, 11:10:30
It is less time consuming, but they look crap.

some of your maps too
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: jan_kurator on 07-10-2017, 13:10:59
Wow, such a butthurt.

It's hard not to agree with Ts4EVER on that one, mate. It's even harder to believe that you didn't just ignore FHMax3, though. He obviously has no idea what he's talking about.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 07-10-2017, 15:10:10
My point is, this is a vehicle from FH1 that was ported over:

(http://forgottenhope.warumdarum.de/images/vehicles/Typ%20166%20Schwimmwagen/big.jpg)

This is the Panzer 38(t):

(http://forgottenhope.warumdarum.de/images/vehicles/PzKpfw%20Panzer38(t)/big.jpg)

FH1 did not have the same kind of consistency of graphics that FH2 has.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 07-10-2017, 16:10:58
I say port the stuff you want now.  Redo the skins later if you want to spend that time on it.
The quality argument made a lot more sense when BF2 was a top of the line game.  it's never going to look as good as current titles.  It is just more fun to play, IMO.  I personally don't notice the difference between ported stuff and from-scratch models when I am in game.  Maybe because I play on a laptop.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Ts4EVER on 07-10-2017, 17:10:56
It's not only a question of skins, but also overall polycount, normal maps, specular maps etc. Not to mention some might be in a wrong scale or historically wrong, especially the really early ones. And while FH2 is not top of the line graphically, it punches above its weight a bit due to art direction and a (relatively) uniform quality, at least when it comes to models.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Matthew_Baker on 07-10-2017, 18:10:35
some of your maps too

Wtf? Stop being so ready to jump on people. TS was talking about FH1 vehicle ports, not maps.

FH has always had a reputation for being an incredible looking mod. Not just relative to newer games (when it first came out) but relative to other BF2 content. It's part of why people play FH.

From what I've heard, Porting content is sometimes not that much easier than making a new model. The panzer (38)t wouldn't look good even with a new skin tbh. You would notice the very low poly parts of the model.

Even I notice the low poly parts of the IS-2 model. And that was a tank that was made with very good quality by Rad.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: GeoPat on 07-10-2017, 20:10:16
some of your maps too

Wtf? Stop being so ready to jump on people. TS was talking about FH1 vehicle ports, not maps.

Pr0z4c carefully considered those comments for 5 and 1 months respectably.  At 4 AM Saturday morning he decided the time was right for a succinct reply.

I'm with him.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Slayer on 07-10-2017, 21:10:09
some of your maps too

Wtf? Stop being so ready to jump on people. TS was talking about FH1 vehicle ports, not maps.

Pr0z4c carefully considered those comments for 5 and 1 months respectably.  At 4 AM Saturday morning he decided the time was right for a succinct reply.

I'm with him.
You don't really think he spent 5 and 1 month respectably to carefully think over those comments, do you?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Winbean on 21-10-2017, 02:10:20
I can't download the     "FH2 Community Updater"      i click on the link and it give me this error.



"There’s a problem with this website’s security certificate
This might mean that someone’s trying to fool you or steal any info you send to the server. You should close this site immediately."



Why?
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: kummitus on 20-11-2017, 13:11:57
Hoi!

Sorry for the long delay in replying,

current url is

https://fh2.cmp-gaming.com/updater/FH2CommunityUpdaterSetup.exe

I'll try get the link on the first page sorted asap
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Comrade Roe on 10-12-2017, 23:12:49
I can't download anything through the community updater. I either get stuck on "Waiting for Seed" for Matt's retexture pack or "hashing" for the mappack.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Flavberg on 17-12-2017, 18:12:25
I can't download anything through the community updater. I either get stuck on "Waiting for Seed" for Matt's retexture pack or "hashing" for the mappack.

People have to seed in order for other people to download. I've been seeding for a while now. I urge everyone else to do the same.
Title: Re: [F|H] & [762] & [WaW] Community Map Pack
Post by: Comrade Roe on 17-12-2017, 22:12:57
Ah, thanks. It's downloading now.