EDIT (27/10/10): Anyone figured out the problem with all the p51s coming in at once on Ramelle, Neuville? I watched it happen a couple of times, 2 planes at a time come in from each direction, one, two, three, then its like someone says 'altogether now' and WHAM!! Epic lag for like 10 secs. Also noted, after a few times of this cycle, the explosion and plane flyover go out of sync... Actually one set of planes goes missing -
You still get the planes returning after their bombing run, but their moving to bomb is missing, just the explosion, with no plane to go with it...
So these are the big priorities:
/ Planes of Ramelle
/ CTD on Totalize
/ Double-cap... you hear Winterhilf - zM, cF. I think this is up your alley. You guys seem to know what you are about editting map stuff.
I wonder where Devilman, Drawde and Aserafimov are. Haven't heard from any of those chaps almost as long as Lobo. We could really use a mapper and AI person for the other issues, like Goodwood
Also noted, bots wont use deployable weapons well. First, there is ofcourse the unraised perspective. Remick... Ple-ease! And more important, there is the fact that bots don't STAY on deployables. They treat them like mobile vehicles. I can't position an mg to give cover fire if the bot gets on, loses interest and bails before the bad guys show up. I think they should camp these. Its easy to kill them later or more likely, they get killed, but when it was camped in Drawde's first mod version, it did wonders in PHL - Mortars especially.
EDIT (28/10/10)
Noted that bots throw Frag grenades at the Crusader in Mersa Matru
And I deploy an mg, they get on, they bail, mg is lost. I position a mobile gun, they get on, they bail, defense is vulnerable. I did deploy a vikers mg on Lebisey and had them get on facing visible enemy troops. The bot pointed at everyone but didn't fire a single shot till he was shot himself.
Also, tanks should use HE on AT guns, or both HE and AP with HE being the main thing for mgs if they have it.