Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: CHRISTIEFRONTDRIVE on 04-11-2012, 08:11:08

Title: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 04-11-2012, 08:11:08
Alright, let's get straight down to business: this idea has been bouncing around in my mind ever since I read about the influx of noobs that 64+ play was expected to bring to the mod. Since in the last few days I've come to the unavoidable conclusion that the day I die, my gravestone has a good chance to have "[teamkilled by]" carved into it somewhere, I can safely say we do indeed seem to have filled up the bus admirably and there are more players FH2in' publicly than I can remember for quite a while, so now seems like the right time to make this thread.

I would like to hear from YOU, the FH2 community, on whether or not you think this is a good idea. Would it be possible for us to, over the course of the next couple months, create a PDF or something similar, that would act as a sort of strategy guide to FH2? Not like a booklet that comes with a video game, but more like one of those Prima magazines we all loved, chock full of tips and tricks, lists and lessons, and so on. The way I picture it, it would be a file available to download from the forums and the FH2 site, and if it was good enough, maybe even included with the download of FH2 patches and new version as well, in the future.

It would feature endless content, how-tos, guides, tips and all the rest of it, contributed and written by experienced FH2 players like many of the ones who post here. Screenshots and illustrations (i.e. how to effectively use your iron sights, screenies comparing different uses of camouflage for vehicles, etc.). Tables and charts and all that nerdy stuff as well, covering things like ammo types and tank armor. It would teach you how to play, discuss tactics and theory, go over the basics of weaponry and cover fire and camouflage and all the rest of it. A section covering etiquette and how to be an asset to your team each and every time you play. It would introduce new players to every last drop of fun to be had in FH2, and (hopefully) go some way towards improving the experience and cutting out a bit of the learning curve, while at the same time still being a useful read for older players. Indeed, a guide like this would be so useful and valuable that you couldn't not learn something new each time you read it. In short, I want to help create the kind of guide I wish that I had been able to read when I first downloaded FH2.

So what say you? I'm picturing this idea as something everyone could pitch in a little bit here and there, and the end result being Forgotten Hope's version of The Art of War. Perhaps I've just massively embarrassed myself and there already is something like this that I don't know about, but if there is, I don't care how good it is - I'd like to contribute to making an FH2 guide to end all guides. So I made this thread for all of us to shoot the breeze over whether or not this is an idea worth pursuing.

Thoughts?
Title: Re: FH2 Player's Guide
Post by: NTH on 04-11-2012, 09:11:09
Pro Tip #22
Did you know that pitch forks contains this weapon? It is called "the angry farmer" kit.

(http://images.bf-games.net/news/2010/02/9524_1.jpg)

Planes
Slow down your plane before bailing out! The canopy will automatically open when lowering your speed.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 04-11-2012, 09:11:37
So you say this "booklet" will be distributed in every FH2 download, like "readme"  things?
Title: Re: FH2 Player's Guide
Post by: Kubador on 04-11-2012, 14:11:38
I'm thinking about creating video tutorials for FH2 but as of now I lack the time... Maybe I'll make it for xmas.
Title: Re: FH2 Player's Guide
Post by: LuckyOne on 04-11-2012, 14:11:04
I'm pretty sure some kind of manual existed way back, and it might still exist on some sites, as shown here:

http://www.bf-games.net/download/2307/forgotten_hope_2_handbuch.html

Also djinn was working on his own version, but I think he never got to finishing it... Maybe try PMing him?

Good luck with this, and hopefully people will find something to contribute...
Title: Re: FH2 Player's Guide
Post by: Harmonikater on 04-11-2012, 15:11:38
Is Gold Rush still in the game? or was that a joke in the manual?
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 04-11-2012, 16:11:02
Is Gold Rush still in the game? or was that a joke in the manual?

Nope, I cant find it where it used to be. Or maybe they moved it to somewhere else?
Title: Re: FH2 Player's Guide
Post by: Flippy Warbear on 04-11-2012, 16:11:19
Gold Rush used to be a gamemode, it hasnt been in the mod since 2.1 or 2.15 or so.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 04-11-2012, 16:11:57
I tought we were talking about the gold nugget kit? Well, what was that gamemode like?
Title: Re: FH2 Player's Guide
Post by: Ts4EVER on 04-11-2012, 16:11:50
crashy
Title: Re: FH2 Player's Guide
Post by: Flippy Warbear on 04-11-2012, 16:11:59
You stole the gold of the opposing team and brought it back to your base. Basically it was capture the flag with gold bullions.

Shame it wasnt working that much, it caused a lot of crashes. It was helluva fun thought. I would love to have some maps with big cities such as Olympus, Brest, Port-en-Bessin, Goodwood and for example Vossenack with this game mode. Civilian cars as only vehicles available, unlimited pistol / revolver kits for everyone, some limited shotgun and Tommy Gun kits. Mafia wars!
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 04-11-2012, 17:11:01
Man, sounds awesome. A shame it doesnt exist anymore  :-[
Title: Re: FH2 Player's Guide
Post by: Korsakov829 on 04-11-2012, 17:11:10
A manual would be cool. Would it come in languages other then English?
Title: Re: FH2 Player's Guide
Post by: Archimonday on 04-11-2012, 17:11:06
I think more people just need a better understanding of basic platoon and squad sized tactics to be more effective in any game.
Title: Re: FH2 Player's Guide
Post by: TimeMachineAssassin on 04-11-2012, 22:11:45
Can there be something like wiki, where anybody could add, edit, update. I dont know what it involves to get one of those going. Id like to know about the underlying mechanics of the game, tables and things. Because there is rock, paper, scissors dynamic going on, that information needs to be available without 50 years fh2 experience. I use gameFAQs alot, they got a cool thing going on over there.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 05-11-2012, 01:11:59
Can there be something like wiki, where anybody could add, edit, update. I dont know what it involves to get one of those going. Id like to know about the underlying mechanics of the game, tables and things. Because there is rock, paper, scissors dynamic going on, that information needs to be available without 50 years fh2 experience. I use gameFAQs alot, they got a cool thing going on over there.

See, this is a lot of my thinking as well. I understand that there's no substitute for experience but there are a lot of parts of FH2 you have to play for ages to understand, and a lot of parts you can play for ages and still not understand at all anyway. There are countless examples of things you could assume you can do in FH2 that you can't, but you could keep trying to do for months thinking you just suck before someone else just happens to put you straight.

In my eyes, one of the single most important things I'd want out of an FH2 guide is to remove doubt, uncertainty and questions with fact, precision and truth. So you don't do things like waste Shermans for two weeks trying to take out the Panther with the shot trap if it doesn't have one coded.
Title: Re: FH2 Player's Guide
Post by: Korsakov829 on 05-11-2012, 01:11:18
There used to be a wiki but no idea what happened to it.
Title: Re: FH2 Player's Guide
Post by: Easy Eight on 05-11-2012, 10:11:17
You can always create your own wiki - for free: http://www.wikia.com/Wikia

Fritz Kempf did that for FHSW: http://fhsw.wikia.com/wiki/Forgotten_Hope_Secret_Weapon_Wiki (not perfect in any way but still a helpful reference)

To have a consistent (and therefore professional) look it's important that you create the templates and guidlines on how to create a page before everyone starts editing in his own way.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 06-11-2012, 01:11:53
Do we have anyone here who would be genuinely willing to contribute some of their expertise? We've all got at least one thing in FH2, be it tanking or sniping or whatever, that we're really good at. I'm thinking that it would be great to have four or five people write their own personal guides to different parts of gameplay, and then we could take the best of each thing submitted and use it to create that section in the Guide.
Title: Re: FH2 Player's Guide
Post by: AdamPA1006 on 08-11-2012, 07:11:10
Do we have anyone here who would be genuinely willing to contribute some of their expertise? We've all got at least one thing in FH2, be it tanking or sniping or whatever, that we're really good at. I'm thinking that it would be great to have four or five people write their own personal guides to different parts of gameplay, and then we could take the best of each thing submitted and use it to create that section in the Guide.

That sounds awesome I could do some work
Title: Re: FH2 Player's Guide
Post by: TimeMachineAssassin on 08-11-2012, 08:11:38
I got a few pointers for infantry on a small scale. Most of what I would say would sound elementary.

Heres a winner: I noticed that while crouching or standing with a rifle the weapon and sights sway down and to the right back up then down and to the left and back. But always down and to the right first when going to iron sights. Since the bullets still comes out the middle, you have to compensate. So if you aim a little low and to the right of the target within the first second or so while its still moving down right, you will hit because the bullet is actually coming out high and to the left in relation to the front sight post. In other words, while crouching and moreso when standing(because sway is more) aim low and to the right by the same amount that the weapon sways. I dont worry about the other side because most shots happen within the first second of going to ironsights. If you go mess with it yourself, youll see what i mean.
Title: Re: FH2 Player's Guide
Post by: IrishReloaded on 08-11-2012, 11:11:55
have you read that?

http://fhpubforum.warumdarum.de/index.php?topic=12773.msg169277#msg169277 (http://fhpubforum.warumdarum.de/index.php?topic=12773.msg169277#msg169277)
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 08-11-2012, 14:11:14
Do we have anyone here who would be genuinely willing to contribute some of their expertise? We've all got at least one thing in FH2, be it tanking or sniping or whatever, that we're really good at. I'm thinking that it would be great to have four or five people write their own personal guides to different parts of gameplay, and then we could take the best of each thing submitted and use it to create that section in the Guide.

That sounds awesome I could do some work

That's the spirit! As the way I picture it it's not even really work. What I started to do thinking about this guide is the same way I write short stories, just open up a notepad document and whenever I happen to think of something useful, scribble out a little -point form note, and then return later to try and make it look like something worth reading. If enough people did that, even just dedicated 10 minutes a day for it (say, alt-tab out of a map you don't like, since clearly you're in the mood for FH anyway at the time), then a month from now we're swimming in tactical advice.

I would be happy to write the majority of the work myself (assuming there is no one else who would like to do it), but there is a hell of a lot I don't know how to do very well or at all in FH2 and would definitely need other players to contribute to. The idea of a guide is 100% for the benefit of the community/player base, so to my way of thinking, it should be 100% written by the players, updated every so often to reflect new things submitted, etc. I post on here enough that most of you will have some idea of the way I write, which is hopefully at least readable, but everyone who wants to help out in any way at all is more than welcome to.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 09-11-2012, 17:11:18
I've got a few volunteers already, if you think you would like to contribute anything at all please post here or send me a private message detailing what you would like to write a few paragraphs about (tanking, sniper tactics, commander strategy, engineering, etc.).
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 11-11-2012, 05:11:11
Speak now or forever hold your peace!
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 13-11-2012, 17:11:16
So far I have received a couple private messages. I have no problem writing the entire thing myself if need be, but there are an awful lot of FH2 players better at everything than I am, so please post here or message me if you can contribute in any way!
Title: Re: FH2 Player's Guide
Post by: AdamPA1006 on 13-11-2012, 20:11:09
I can write about infantry combat
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 13-11-2012, 21:11:25
I think the text of the training videos could be used, and a lot of content from the Tactics & Tutorials section of this forum.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 20-11-2012, 18:11:36
Thanks to all those who submitted. I am continuing to take notes in preparation for a rough draft. In the meantime, are there any players reading this who are experienced in being a commander? I have never done that myself and would appreciate if anyone would like to contribute regarding how to be an effective commander.
Title: Re: FH2 Player's Guide
Post by: Korsakov829 on 21-11-2012, 01:11:41
How to be an effective commander...
You got to take in consideration that the squads can see things you can't. Either way threatening to drop artillery on them usually gets their asses moving. Executing some nearby berk with your pistol is an excellent form of motivation.
Title: Re: FH2 Player's Guide
Post by: TimeMachineAssassin on 21-11-2012, 04:11:44
Another one:

Ive had good success lately with back peddling and covering our 6, when moving in a squad in ambush heavy situations. I never see anyone do it, you know? But, ap-mines are a problem when back peddling, ran into a few that way, friendly and enemy.

Im sure you could translate this into the better terminology.
Title: Re: FH2 Player's Guide
Post by: sheikyerbouti on 21-11-2012, 13:11:35
Thanks to all those who submitted. I am continuing to take notes in preparation for a rough draft. In the meantime, are there any players reading this who are experienced in being a commander? I have never done that myself and would appreciate if anyone would like to contribute regarding how to be an effective commander.

 My advice is don't bother being a commander. it has been nerfed in the latest patches to the point that the position is really a place-holder for when you want to go take a dump or make a sandwich and not disconnect from the server. (that and 762 kicks any fighting commanders)


 it used to be the most important role in Fh2 during the Africa and italy patches but got totally fucked over by changes in the Dev team which removed focus from the position, eventually leading to the anaemic role that it now fills.

 On many of the maps, the artillery no longer even kills people or worse yet, it only fires stupid smoke as cover.

 In the old days, it was not uncommon to see the commander in the top 5 players on either side, as it was relied upon heavily not only through artillery kills but also for dropping effective ammunition and repair support.


 Siege of Tobruk, Gazala, Sidi Rezegh, or Alam Halfa used to be epic examples of the good, old days of true commanders and for the esteem they commanded (sic).
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 21-11-2012, 15:11:36
How many pages are there so far?
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 23-11-2012, 13:11:34
Heh, not really at the pages stage yet. Just taking notes on everything I think will be useful.

So far I've got the rough idea laid out:

The first section is how to un-noob yourself, shit you absolutely need to know like what different HUD markers mean, how to use your 3D map, what commands you can use and what they do (!admins, !r, and so on), etc. The second section is for infantry weapons and tactics, how to use iron sights, binoculars, rifle grenades, etc. Additionally covering infantry tactics, such as covering fire, flanking, all that jazz. Third section is vehicles, planes and armor and whatnot. How to use your optics correctly, how to maximize your effectiveness with different vehicles, etc. Fourth section is for static/mobile weapons, such as mortars, artillery, anti-tank guns, AA guns, etc. Fifth section is general information, online etiquette, loading music list, known bugs and glitches, any little tips and tricks and whatnot that don't fall into earlier categories. Sixth section is a glossary, covering terms you will hear often in the average game online and what they mean, "mine marker" and "uncap" and "ABC" and all the rest of it.

This is still early days, it's not like I'll have this all ready in a week or two. Still have to learn how to make a .pdf first of all :D. But I'm working on it more and more every day, making my own notes and going over older threads on this forum.

Here are some parts I could use help with if anyone is interested, and it is much, much more useful if you just take a couple days on your own to compile some tips and things to keep in mind regarding any certain subject and then PM me what you wrote, rather than just posting a random tip in this thread. If nothing else, you'll at least get a mention in the credits.

Looking for any contributions regarding:


Additionally, if any of the older members here feel qualified and would like to write a section on the history of the mod, you are free to do so and submit it to me. But please remember, and this not being mean, this is being precise: I am not going to write such a thing myself, and I will not use anything that is poorly-written or biased in any way. If you feel like you can do a good job writing about how the mod came to exist (from FH1 to now, or just FH2 if you like), you are more than welcome to do so, provided it's nicely written and is at least 3-4 paragraphs - I would rather it be too thorough than too short.

Last thing for now, anyone reading this thread is as always more than welcome to include suggestions of what they'd like to see in a guide like this. As I've said earlier in this thread, this isn't for troubleshooting technical problems or any shit like that, my aim in making this is really nothing more than to create the kind of guide I wish I could have read before I began playing. In a sentence, it's to try and teach all of us, and I need teaching more than most of us, how to matter to our team, to become one of those players other people are pleased to have in their squad.
Title: Re: FH2 Player's Guide
Post by: »KeFeng on 23-11-2012, 17:11:44
My advice is don't bother being a commander. it has been nerfed in the latest patches to the point that the position is really a place-holder for when you want to go take a dump or make a sandwich and not disconnect from the server.
I'm with you, Sheik. Being Commander isn't that effective. 80 % of the Squadleaders are ignoring your Orders, you just got Arty and Supply Drops. Would be nice if the Devs could add some Assets to the Commander. Like a pure Smoke Arty (like in PoE2) or deployable MG-Nest's, or Mortars, Defensive Positions (Sandbag's), Crates with Pick up Kits like a Lafette/Tripod or something.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 23-11-2012, 19:11:10
All well and good, but I can hardly put "Don't bother they nerfed it" in the Commander section, can I? :P
Title: Re: FH2 Player's Guide
Post by: Korsakov829 on 23-11-2012, 19:11:56
Could just plagiarize from a vBF2 manual about being Commander, change a few things around.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 24-11-2012, 20:11:20
This is starting to get going a bit, on the off chance anyone gives a shit. I haven't had to write anything that needed to look reasonably-professional for a while but I'm dusting off all the old, lazy parts of my brain ;D.

As ever, always welcoming any suggestions. If you had never played FH2 before and downloaded it one day, and a little .pdf came with it, bragging about being a valuable guide, what would YOU want to read in it? What would you expect from it?
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 24-11-2012, 21:11:00
As ever, always welcoming any suggestions. If you had never played FH2 before and downloaded it one day, and a little .pdf came with it, bragging about being a valuable guide, what would YOU want to read in it? What would you expect from it?

A plain language, which anyone with a bit of English knowledge could understand. Nothing that someone who cant speak English cant understand.
And ofcourse, basics of everything. Maybe some tips and tricks, but no more  :)

I would love to contribute, but not that good with Englis grammar and shit like that.  :P
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 24-11-2012, 22:11:37
As ever, always welcoming any suggestions. If you had never played FH2 before and downloaded it one day, and a little .pdf came with it, bragging about being a valuable guide, what would YOU want to read in it? What would you expect from it?

A plain language, which anyone with a bit of English knowledge could understand. Nothing that someone who cant speak English cant understand.
And ofcourse, basics of everything. Maybe some tips and tricks, but no more  :)

I would love to contribute, but not that good with Englis grammar and shit like that.  :P

I can understand your posts on here just fine, if you would like to contribute you can take a few days to write about a subject and send me a message with your work, I will polish it up a bit and correct any grammar mistakes and other than that it will be all your work.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 24-11-2012, 22:11:16
As ever, always welcoming any suggestions. If you had never played FH2 before and downloaded it one day, and a little .pdf came with it, bragging about being a valuable guide, what would YOU want to read in it? What would you expect from it?

A plain language, which anyone with a bit of English knowledge could understand. Nothing that someone who cant speak English cant understand.
And ofcourse, basics of everything. Maybe some tips and tricks, but no more  :)

I would love to contribute, but not that good with Englis grammar and shit like that.  :P

I can understand your posts on here just fine, if you would like to contribute you can take a few days to write about a subject and send me a message with your work, I will polish it up a bit and correct any grammar mistakes and other than that it will be all your work.

Might give it a try sometime  ;)
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 25-11-2012, 21:11:23
Okay, a little update, this is quickly becoming a massive project ;D. Every time I play FH2 I think of something else I want to include. Right now though I was thinking about including a small section on how to say really basic things in foreign languages. For instance, if you only speak English, how to say "Where is the Tiger?" in German, French, etc. I am also working on a reference chart to teach you the effects your ping has on your aiming, so you can minimize the time it takes to get a hang of things, and hopefully encourage more of you lazy Euros to join American servers from time to time without being discouraged by bad ping. Just two of the parts I'm working on right now.

As usual, anyone with ideas or suggestions or anything to contribute, don't be shy.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 25-11-2012, 22:11:44
Add the most common languages you encounter in FH2; Finnish, German, Italian, English, etc... The FH2 community is basically these languages. Or either have some peole translate the whole booklet when its finished! I could do Turkish translations, but nah, We've got only about 11-13 Turkish people playing FH2 so its not worth it.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 27-11-2012, 17:11:42
I was thinking about tranlations but I don't want to get ahead of myself :D.

As a little update here is a rough outline of the current Table of Contents:

Chapter 1: Introduction
Pretty self-explanatory.
Chapter 2: Basics
All the things you need to know.
Chapter 3: Infantry
All about squad play, teamwork, weapons, etc.
Chapter 4: Armor
Tanks, tank destroyers, half-tracks, tips and tricks regarding that shit.
Chapter 5: Planes
Dogfighting, bombing, ground-attack, etc.
Chapter 6: Artillery/Static Weaponry
Again, pretty self-explanatory.
Chapter 7: Glossary
A useful (hopefully) list of all terms you hear regarding FH2 and what they mean.

Obviously, I'm making it all a lot more humorous and informative than that makes it sounds. Right now I am working on making various charts and graphics I want to include.

This will be available as a .pdf, and, assuming I live long enough to ever buy another microphone, possibly as an audiobook for all you closet gays who would rather hear me talk then look at what I wrote ;D.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 27-11-2012, 17:11:59
Where is Trucks & Transport?
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 27-11-2012, 17:11:43
They are under Armor for now. Each of those chapters have about fifty parts to them ;D.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 27-11-2012, 17:11:39
Cool, also I have started to write about the Commander.  ;)
Title: Re: FH2 Player's Guide
Post by: Norman Rockwell on 28-11-2012, 02:11:06
Oh, oh will there be pie charts? I loves me some pie charts!  ;D
Title: Re: FH2 Player's Guide
Post by: Korsakov829 on 28-11-2012, 04:11:43
Common FH2 technical issues section? And not just something that can be read in another vBF2 guide...
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 28-11-2012, 16:11:26
I'm not totally convinced on a technical issues section i.e. my ability to write confidently about it. It's definitely on the list of things to consider, though.

Oh, oh will there be pie charts? I loves me some pie charts!  ;D

You bet your ass there will be pie charts. Here is a sample..

(http://img26.imageshack.us/img26/9045/aergaertghrt.png)


Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 30-11-2012, 21:11:45
I am preparing a preliminary Table of Contents to submit to among others Harmonikater and TurkishCommando so they can have an overview and maybe see something they'd like to write about. I will PM this to anyone who is interested, so let me know :D!
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 03-12-2012, 02:12:11
If anyone would like a small (56kb) PDF consisting of the Table of Contents as well as chapter sections, please send me a private message and I will give you a link ;D.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 05-12-2012, 05:12:54
We are currently at 54 pages and I haven't covered a quarter of what I want to :D.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 05-12-2012, 06:12:44
54 allready? This project sound better everytime.  :)
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 05-12-2012, 17:12:13
Yes it's all coming along quite nicely at the moment :).
Title: Re: FH2 Player's Guide
Post by: Zulnex on 06-12-2012, 04:12:57
54 allready? This project sound better everytime.  :)
I agree. Very nice to hear the project is progressing well. 8)
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 07-12-2012, 17:12:09
Thanks for the encouragement. I am going to post a bit of a teaser on Sunday night or Monday morning, as an example of what the entire guide will look like.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 07-12-2012, 17:12:02
Thanks for the encouragement. I am going to post a bit of a teaser on Sunday night or Monday morning, as an example of what the entire guide will look like.

Cant wait  :)
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 07-12-2012, 19:12:00
Nice. I'm quite happy with some of the features I've come up with so far :D.
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 07-12-2012, 19:12:32
ooh! bonus stuff  :D
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 08-12-2012, 04:12:38
Damn right!
Title: Re: FH2 Player's Guide
Post by: TimeMachineAssassin on 09-12-2012, 02:12:24
Always shoot first. Nothing I hate more than getting killed before I can even get a shot off. Dont question this like I did in the beginning. Its always better to shoot first. You will continually get faster and more accurate even if it seems worse at first.

You probably have this in there already but things that come to mind are, how to move and when. Surprise, ambush, cover, movement in a group, awareness, roles dictated by the weapon your holding, urgency as it relates to how much risk to take in current situation.

In my playing I havent found a situation in which my death helped the situation any, so staying alive is most important. Although holding bad guys off for a minute until help arrives is useful, you do want to recognize a situation in which your just going to be slaughtered for no good reason and you should retreat a few feet or hide and wait for conditions to change. It takes experience to get good at these things. Some sort of drills designed to illustrate these things would be good, because the text alone is lacking. Or you could just play.

How to move is something im continually refining. Ideally you want only your gun barrel exposed to your enemies backside.
 

Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 09-12-2012, 03:12:06
I really appreciate your interest Time Machine but please just fire up Wordpad or whatever you got, jot down your tips over the course of the next few days or weeks and PM them all to me. I can't really just copy+paste from forums, specifically as I've asked anyone contributing not to do that.

In other news, anyone who would like a little preview as inspiration, and an updated Table of Contents, can send me a PM here requesting it. Cheers!
Title: Re: FH2 Player's Guide
Post by: TimeMachineAssassin on 09-12-2012, 04:12:18
Ill do that, and youll have to see if it fits into your guide.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 09-12-2012, 04:12:47
Everything fits, man! This ain't like a girl trying to squeeze ten pounds of booty into the skinniest jeans on the shelf. Anything that anyone sends me, provided you put thought into it and it isn't genuinely terrible, will find room in da guide and if it can't I'll make room for it. Just take your time and pigeon a Word document my way when you're happy with what you go.
Title: Re: FH2 Player's Guide
Post by: TimeMachineAssassin on 09-12-2012, 08:12:39
by fits i mean if you want to use it, because this is your thing. If I say something that could go in there and you could use it, good. But I dont have the interest to make something presentable that you could just put in there. Just want to support your chingadera. My tips would be a short list of fundamentals that a person wants to continue to work on to get better. Maybe im stupid but like I said above, the question of shooting as fast as you can vs. taking a slower more aimed shot, was something ive questioned and found the answer to, I think. Its actually a very short list that Im constantly aware of and making sure im doing in game. Your doing a good thing, I think you got talent and a good interest in this to make it good.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 10-12-2012, 21:12:37
Quick update of work over the weekend:

- Most screenshots I need I've taken, touched up, etc.
- Created an appendix of absolutely everywhere to find any weapon
- Chapter title pages created
- Rearranging some sections for easier reading, finally getting a good idea what goes where.

Goals for this week:

- Finish Infantry chapter
- Begin Armor chapter
- Finally settle on a color scheme (currently black and dark green, but I change my mind on this every day)
- Create the remaining charts/diagrams I need, I only have a few made so far.

I am continuing to get submissions nearly every day, good work everyone!

Nothing is written in stone yet, but as far as what I want to write myself for all chapters:

(Doesn't include submissions yet, percentages are just a guess of what I personally have written so far)

Introduction: 100% done
C1: Un-noob Yourself! 50% done
C2: Infantry: 25% done
C3: Armor: 0% done
C4: Aircraft: 0% done
C5: Artillery: 0% done
C6: Maps: 25% done
C7: Glossary: 25% done
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 10-12-2012, 21:12:43
Maybe you could include thr "where to find pickup kits" maps to the booklet, ofcourse with his permission.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 10-12-2012, 22:12:52
Here's how I look at that: I believe pick-up kits should sorta be a mystery, since it rewards adventurous players. I think back to all the times in FH1 I found a kit just by exploring maps by myself. So what I've done is I've said where a kit can be found on a map, and the nearest flag, but not exactly where, so it would look like this:

Vossenack
Pilot kit
1x Luftwaffe knife, 1x M30 Drilling, 2x Neibeleihandgranate
Hof, Unterdorf

Rather than literally saying what building and what table or whatever that the kit is on.

However, at the very start of that section I explain this, and link to Fat Randy's site with a little line hoping that you will at least try to find the kits yourself, but if you just can't, to check out his site for pictures of exactly where to get them. That's what the section looks like at the moment, anyway.
Title: Re: FH2 Player's Guide
Post by: pizzzaman on 10-12-2012, 22:12:36
Goals for this week:

- Finish Infantry chapter

What I read: Finnish Infantry chapter
I was almost excited.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 10-12-2012, 22:12:53
Goals for this week:

- Finish Infantry chapter

What I read: Finnish Infantry chapter
I was almost excited.

LOL :D I wondered if someone would read it that way, I spelled it "Finnish" and had to edit it.

You should still be excited, though..
Title: Re: FH2 Player's Guide
Post by: kingtiger1891 on 11-12-2012, 00:12:13
I think I just know too many dirty tricks about FH2 that cannot be made published. ;D
Title: Re: FH2 Player's Guide
Post by: RAnDOOm on 11-12-2012, 13:12:37
Very interested to see the final outcome of this project.

Keep up the great work you are doing.  ;)
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 11-12-2012, 18:12:07
Thank you!
Title: Re: FH2 Player's Guide
Post by: BaskaBommi on 13-12-2012, 10:12:19
http://fhpubforum.warumdarum.de/index.php?topic=18210.0

Perhaps this will help to fill some tips to gameplay. Be careful!
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 14-12-2012, 00:12:22
Thanks for the link.

A little update, new sections I'm working on:

- Infographics for basic things, like getting ammo and whatnot.
- GIFS GIFS GIFS!
- New section in the appendix on how to find things, by weapon and by kit.

I appreciate the interest. Anyone who is thinking about writing for the guide let me know!
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 19-12-2012, 22:12:16
Another update:

Changed:
- Table of Contents, sections completely revamped to what I was working with a week ago
- Color scheme: now jet black (really dark grey) for main bodies of text, and candy apple red for titles
- Divided the catch-all "infantry tactics" section into 2 sections, 1 for weapon use, 1 for teamwork such as spotting, squadwork, etc.
- Anti-tank guns now have their own subsections, like vehicles (so there's specific tips for PaK 35, 6-pounder etc.)

Added:
- Where to find every weapon, by weapon
- Where to find every vehicle, by vehicle
- Two infographics explaining quite perfectly how resupplying ammunition works
- Grappling Hooks to the weaponry section
- How to play medic if you really want to
- Many new sections to the newbie chapter: now with a section for HUD and icons, points, servers & tournaments, in-game commands, console, commo rose, etc.

In the next week:

- WRITE WRITE WRITE! Been slacking off a bit over Christmas with a bunch of boring family shit to do, plus revamping the sections and whatnot.
- Continue testing out new color schemes and whatnot.
- Become better at making gifs
- Edit some screenshots to make them look nicer, more vibrant
Title: Re: FH2 Player's Guide
Post by: RAnDOOm on 20-12-2012, 13:12:03
Keep it going Andrew.   ;)
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 20-12-2012, 20:12:42
Oh she's coming along!
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 20-12-2012, 20:12:50
This sounds better everytime!
Title: Re: FH2 Player's Guide
Post by: BaskaBommi on 21-12-2012, 18:12:21
Can't wait! I hope my anti-Teamkill tips get to the booklet as well.
Title: Re: FH2 Player's Guide
Post by: Eightball1182 on 22-12-2012, 08:12:15
I better be in this shit.  1st page.  just saying
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 24-12-2012, 05:12:21
If anyone would like the latest Table of Contest you can let me know in here and I will PM it to you. Otherwise, an update and sample coming on Thursday, 26 December, which I think will give everyone a good idea of the Guide so far.

As ever, any suggestions or ideas I'm more than happy to hear. It is definitely NOT too late for anyone to contribute, if you're interested send me a private message or post in this thread.
Title: Re: FH2 Player's Guide
Post by: CHRISTIEFRONTDRIVE on 09-01-2013, 00:01:49
Just in case anyone was wondering, this is still going fine, I just haven't had any internet access recently and even if I did, no real reason to post much about da guide. But she gets prettier and prettier every day, don't worry.

Still loads of opportunity for anyone to contribute if they're interested!
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 09-01-2013, 00:01:36
Nice to hear, started worrying a little ago
Title: Re: FH2 Player's Guide
Post by: Roughbeak on 26-02-2013, 17:02:59
I am working on the "maps" currently, and i am just about finished. I have some main questions that i would like to ask you all. If someone would pitch in, it would be cool 8). So if anyone has the pictures/music of these maps.. ;)
>

Ramelle (load map picture?)

Eppeldorf (load map picture?)

Hurtgen Forest (load map picture?)

Meuse River (load map picture?)

Vossenack (load map picture?)

Edit: Never mind i found all of these
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 26-02-2013, 18:02:44
Load musics can be found in this directory:

Battlefield 2\mods\fh2\common_client.zip\sound\menu\music\us_army_load.ogg
Title: Re: FH2 Player's Guide
Post by: Roughbeak on 26-02-2013, 18:02:56
I meant the "title" to the songs, thanks Turkish but all those are like "sidi bou zid load".  ;)
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 26-02-2013, 18:02:13
Oh, sorry. I understood you were looking for the song itself.  :-\

Anyways, Keren loadmusic:

http://www.youtube.com/watch?v=PiTkYax_mjA&list=FL8jchxiANaGIxWLjf0BGjUw
Title: Re: FH2 Player's Guide
Post by: Roughbeak on 26-02-2013, 18:02:11
Thanks bro  ;D
Keep it coming :D
Title: Re: FH2 Player's Guide
Post by: Roughbeak on 12-04-2013, 20:04:08
Alrighty, (i have done this at 762 Ranking also> http://www.762-ranking.de/forum/showthread.php?632-FH2-Player-s-Guide/page6
I have officially completed my stuff for the FH2 Player's Guide (except for extremely picky things)
I have worked on this>
[FH2 v2.45]

Specifications:
Aircraft
Tanks
Stationary Weapons
Automobiles
------------
Kits:
Scout
Assault
Rifleman
Support
Engineer
Anti-tank
NCO
---
Misc. Kits:
Tanker
Sapper
Commando
Tank Hunter
-------------
Misc.:
Shell Projectiles
Maps
Handheld Weapons
Pickup Kits
---------------------------
Well thats it

*If anyone wants a copy of these things, feel free to ask (PM me). Do not send this to anyone else, just look at it yourself ;)

Christie/Andrew, if you want me to send all of these, it would be no problem at all
Title: Re: FH2 Player's Guide
Post by: BaskaBommi on 13-04-2013, 16:04:29
All hail the Great Mastermind! The Bible of Forgotten Hope has arrived!
Title: Re: FH2 Player's Guide
Post by: Turkish007 on 13-04-2013, 16:04:56
Saint Roughbeak  ;D
Title: Re: FH2 Player's Guide
Post by: Matthew_Baker on 13-04-2013, 19:04:38
What'd I miss? is Christie still working on this? or has Roughbeak taken over? 
Title: Re: FH2 Player's Guide
Post by: Roughbeak on 13-04-2013, 22:04:13
Thank you all, I put tons of effort into this (I am nearly burnt out ;D)

I am just working on a lot of stuff for it. Christie said he has not spent much time on it now that he is trying to find a job (unless if he chooses to give me the task, but i really cannot "write" pages after pages that well. :) It really is his Player's Guide  ;D
Again, if you want a copy of the stuff from above (or get a taste of it) please let me know! (PM)

Even if you could give me some tips/ideas, that would be great 8)

Also i really im trying to turn this thing into that "FH1 Soldiers Manual" awhile back they made. :D

*Just do not send it to anyone else or take credit for it ;)
Title: Re: FH2 Player's Guide
Post by: shahram on 24-04-2013, 10:04:28
I don't get it why don't you want to release it for public?!
It is a adorable work.
Title: Re: FH2 Player's Guide
Post by: BaskaBommi on 15-06-2013, 08:06:18
BTW Roughbeak, your Almanach download is dead. Could you possibly add a new link so that it could be downloaded again?

I didn't get the chance  :'(