Author Topic: The Eastern Front Weapon Preview: PPSH41  (Read 6550 times)

Offline Matthew_Baker

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #30 on: 29-07-2012, 23:07:54 »
It would almost seem like you think longer reloads will more tactics... bollocks, mate. I reload when I need to reload, and when I need to reload, I need to have it done ASAP. You already have to think twice before reloading when you're in a firefight, since reloading half-empty mags means you'll be out of ammo real soon. There's the realism and tactics in that. Not reloading taking so long it looks like the soldier is scratching his arse while reloading. As you're about the real aspects of the game, a "real" soldier would never take so long to reload his weapon, especially whilst in utter need of using it.

Are you saying that the reloading would be more realisitc if it were faster? If so, I have to disagree. Take a look at any helmet cam footage and I believe even renactors on these forums have noted that reloading a weapon takes much longer and is much more cumbersome than many believe, especially in a firefight. Sure you NEED to reload ASAP to save your ass, but you also should be doing it behind cover, where you have as much time and space as possible. There are a number of factors that video games dont take into account, and if video games were to be realistic, all of their reloading animations should take MUCH longer.

But FH is a fps at heart, and isnt out to portray war to the realistic extent of a mil sim. That makes this animation well timed and balanced imo. Its also very smooth and not clunky like someone else pointed out. I'm looking forward to the Eastern Front even more now ;) well done chad

Offline McCloskey

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #31 on: 30-07-2012, 00:07:34 »
SMGs are close quarters weapons, you don't use them past 100 meters (and even that might be stretching it). And as such, they must be viable enough. Currently, they seem rather lacking - sure, at point blank they are usually the way to go, but even then a simple rifleman can screw your day up any time (1s1k rifles). Point is, since Assault kit puts you pretty much solely into CQ position, you want to be able to perform in that role. You have to be ready for everything that comes around next corner and if you reload 5 seconds, that means you'll most likely bite the dust sooner than you'd imagine. When I empty a whole mag into a couple enemies in a city and I have to reload, as Assault kits come only with a knife (which is useless unless you feel like silently stabbing a camping sniper), I am left defenceless. That kind of sucks for a CQC class. Much more when it feels like you are reloading slower than you'd be reloading a rifle and there is simply nothing you can do about it.

As for realism: we have to remember one thing, this is a game. You can't implement every real-life like feature into a simplistic gaming world like this. Taking cover in (this) game is not as easy as it sometimes would be in reallife (and vice versa), a stupid box or bigger stone on the ground can ruin your dive for cover and result in death, which is less likely to happen in RL. If we had a vaulting mechanism like in BF3, it would help in a lot of scenarios, where taking cover would become much easier. But we don't and this game is really, I mean really fast paced. Much more than your every day encounter in real life, where you actually might have time to reload, if you're in cover that is, because no one (apart from suicidal maniacs) will run toward your cover and try to engage you. So you can reload relatively safely. This doesn't exist in game. People will always try and rush you in your cover, hoping for them surprising you. So I wanna be ready for them. If I spend the whole time in cover reloading my weapon, why even take cover in the first place? Give me a bloody pistol then! Oh wait, that goes against history even more ;)

Also I am not suggesting the current reloading speed is cut down to 5% (exaggerating), just a little bit... that sweet spot between BF3's average time for carbines and the current time in FH2. I actually don't mind the fact that the changing of the mags itself takes rather long (although personally I'd make it so that pulling the mag out and putting it back in would be relatively quick, and there would be a longer period of time between the change of the mags themselves), it's the cocking of the bolt that irritates me. It takes forever pulling that goddamn bolt.
« Last Edit: 30-07-2012, 00:07:08 by McCloskey »

Offline THeTA0123

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #32 on: 30-07-2012, 00:07:30 »
...and it never jammed unlike most other MPs.

Nice animation, looking forward to it!
Just like with the MP40 and sten, it heavily depended on the user. The biggest thing was not to overwind the drum mag.
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Offline Musti

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #33 on: 30-07-2012, 00:07:51 »
If it takes you 71 round to kill couple of enemies, you're doing it wrong. Never had any problems with tommy gun reloading, PPSH reload doesn't seem to be all that longer.
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Offline chad509

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #34 on: 30-07-2012, 04:07:26 »
Thanks for the great feedback everyone, i cant do it without all of you FH'ers out there! You fans are what keep us going. O BTW the PPSH41 is very fun to use  ;)

Offline Kuupperi

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #35 on: 30-07-2012, 09:07:41 »
I think it's very justified 71 round mag has a bit longer reloading time. All you need is a well aimed short burst in the torso to drop a man. Long automatic and less accurate fire is hardly needed most of the time unless enemy gets real close. Besides there ought to be someone covering you while you reload that gun. I'm sure even one teammate can buy enough time that reloading takes.

Offline Zoologic

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #36 on: 30-07-2012, 10:07:37 »
I hope FPSRussia will notice some of our FH2 videos.

Surely, his collections could lend us some help (recording sound perhaps?), and eastern front? ZNA RODINU!!!

Offline THeTA0123

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #37 on: 30-07-2012, 10:07:31 »
I think it's very justified 71 round mag has a bit longer reloading time. All you need is a well aimed short burst in the torso to drop a man. Long automatic and less accurate fire is hardly needed most of the time unless enemy gets real close. Besides there ought to be someone covering you while you reload that gun. I'm sure even one teammate can buy enough time that reloading takes.
every drum mag takes more skill to reload. You can see this already with the tommy in FH2  :)

its not like twice the time required, but it took a little bit more effort
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Offline HappyFunBall

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #38 on: 30-07-2012, 19:07:06 »
You only carry 2 extra drums, so you will only reload it twice anyways. Unless you use an ammo kit (rare).

Offline THeTA0123

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #39 on: 30-07-2012, 19:07:08 »
Russian troops had untill late 1943 2-3 drum mags mostly

This was later changed when they introduced 2 drum mags and 3-4 stick mags as ammo layout. The trouble being in reloading the magazines. The drum mags took very long. And well, uncarefull use could make them not so reliable. Stick magazines also allowed much better "gripping" of the gun and russian troops also preferred these for field use because it helped to stabilize the gun more.

But what i read in my russian army book of WW2, Russian troops often recieved even 4! drum mags for when they went into urban zones.

Its up to the FH2 devs, but i would say 3 drum mags is enough.
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Offline HappyFunBall

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #40 on: 31-07-2012, 01:07:56 »
Well I am just going on what I saw in that video. That player started with 2 drums. I have no opinion on whether this is historically accurate or not.

Offline THeTA0123

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #41 on: 31-07-2012, 01:07:18 »
seems a bit in the disadvantage. but then again, it is supposed to be a superior SMG to the rest. Carefull usage of it on full auto is reccomendable :)
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Offline Musti

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #42 on: 31-07-2012, 03:07:37 »
3 drums is fine (1 in gun +2 spare), It means you get 213 rounds as assault class, for comparison, assault tommy gets 150 and assault MP40 160.
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Offline pizzzaman

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Re: The Eastern Front Weapon Preview: PPSH41
« Reply #43 on: 31-07-2012, 03:07:53 »
I just noticed that this PPSH41 sounds just like the FH1 one.
Or is this a placeholder?
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