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Firstly, regarding the 'Read Me' and making backups:
Short version: Keep your FH2 installer files and backup the 'server.zip' for each map. It makes life easier...
Long version:Due to the number of files altered when using these AI fixes and the amount of time required to undo all those changes, it is far easier to keep your FH2 installer files and simply delete, then reinstall FH2 when the next version is released.
For example: The only full version of FH2 I have is 2.2. When the next version comes out, I just delete the 'fh2' mod folder and reinstall 2.2, then patch it up.
I'd rather sit through an hour or so of reinstalling/patching, than spend the same amount of time or more undoing everything, only to have the new installer fail when verifying the existing files (and trust me, it WILL happen), forcing you to reinstall anyway...
Backup your server.zip's!All but one of the fixes in the sticky change files in
'C:\Program Files\EA Games\Battlefield 2\mods\fh2\levels'.
More specifically, they add or overwrite files within each map's server.zip, and even though I reinstall each release, I keep a backup of each map's 'server.zip' file to fall back on just in case I fuck something up when I'm installing/editing files.
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Ok, now what else??...
A few things need fixing:
Bardia - needs the '64' folder in 'sp3' copied over to 'gpm_coop'
SoT Night - needs the new GPO and Init.con files added, and the only changes from the original SoT appear to be the lighting and the army swap so the 'Strategies.ai' file should be added as well (which will enable ESAI).
I tried SoT Night, without those 3 files, and it was a lost cause. The Italian CO mostly ignored the push mode, and ordered his men to attack the second line of flags...
@djinn: Want to add those files and re-upload them mate? If not, I'll do it tomorrow.
And just to clarify, the files I add to the sticky need to be "3 step" files, as in:
1. Download
2. Extract
3. Play
If not, it's not user-friendly enough...
Remember, this sticky is primarily for people who aren't familiar with editing files and want better AI.
It also helps keep the bulk of the fixes/extra maps in one place as an added bonus.
And in an ideal world, it serves as the current "version" of FH2's AI as a whole, i.e: when it comes to testing/problem solving, we all need to be using as close as possible to the same version to ensure consistent results.
Ok, that's enough bloody typing for now, I'll add the rest later...