... unless you're a dolphin diver.
And like I said what we are talking about is not "dolphin diving". Dolphin diving is to go up and down (and so on) and not just down. As a player I am tired of those loosers who comes whining about "dolphin diving" or "hack" just because they got shot by someone who dived in front of them. In real life, with an mg in your arms against a rifle, you would probably get down to avoid the shot and then shoot as fast as you can. I admit the time is
a little too short between the diving and the shot, but it's the game('s engine) fault, not the player's, and the bf2 diving animation looks way too much like kneeling to make the player aware that he is playing "unfair"...
So : deviation is ok if we can't disable the gun, but we would also have to make the player aware that he is not yet stable on the ground by a new animation, and
that would be interesting to discuss. For exemple, even though I admit the fh2's mg42 animation looks realy cool out-game (with the hand and all), I realy think it is too much "deploying" and not enough "diving", making the player feel uncomfortable in action ...