Forgotten Hope Public Forum
Forgotten Hope 2 => Tactics & Tutorials => Topic started by: kettcar on 17-05-2010, 17:05:08
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Here is my tankdrives Tutorial, today the part 1: Basics
only in german, sry^^
kettcars FH2 Panzertutorial Teil 1: Grundlagen
http://www.youtube.com/watch?v=OuQnHKUzcB8&feature=player_embedded
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Someone should do Subtitles :D By the way if you would have done the German team tanks that would be more appropriate dont you think ?
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in the next parts i will use german tanks too
subtitels?
http://www.youtube.com/watch?v=iFbo-lL-go8
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good tutorial for beginners
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kettcar, add subtitles, either to the video or via youtube's subtitle service and I'll add it to propaganda office.
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What if someone records his voice in english?
I would be ready to do that. :)
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Works too.
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lets meet this evening in mumble, aggro
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lets meet this evening in mumble, aggro
Oh god... aggro in english.... ;D
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lets meet this evening in mumble, aggro
Oh god... aggro in english.... ;D
Is he better as Lothar Matthäus?
;D
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There is still something horribly wrong with the tanks in FH2, they roll over too quickly a 20-40 tons beasts roll over in no time on a flat ground. also while not moving a vehicle slides with ease. seriously, why in PR tanks do not roll over, except for light APCs (brdms), while if left standing it will stay without sliding. seriously, that tweak must be easy to implement and would advance the gameplay by miles
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we will make it this way:
http://www.youtube.com/watch?v=icOO7Ut1P4Y
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There is still something horribly wrong with the tanks in FH2, they roll over too quickly a 20-40 tons beasts roll over in no time on a flat ground. also while not moving a vehicle slides with ease. seriously, why in PR tanks do not roll over, except for light APCs (brdms), while if left standing it will stay without sliding. seriously, that tweak must be easy to implement and would advance the gameplay by miles
The tanks you can live with once you accept that you could have a believable simulation of the capture of the Nazi moonbase just by changing the graphics. Once you try the Marder I, however, you start to wonder whether it would be possible to adjust the vehicles' center of gravity, even if you cannot change their bouncy behaviour. Tanks were made to cross uneven terrain, after all, in FH2 that is the best way to horrible death.
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The tanks you can live with once you accept that you could have a believable simulation of the capture of the Nazi moonbase just by changing the graphics. Once you try the Marder I, however, you start to wonder whether it would be possible to adjust the vehicles' center of gravity, even if you cannot change their bouncy behaviour. Tanks were made to cross uneven terrain, after all, in FH2 that is the best way to horrible death.
true, but why other mods implemented a feature, while fh2 still uses helium tanks? gameplay > reality ? i am not sure gameplay benefits from such tanks :)
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What other mods?
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What other mods?
They mean PR.
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here we all are whining about german bias, and low and behold, a german only tank tutorial comes ;D
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Pssssht!
"Sie müssen ruhig bleiben!"
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Let's see, when do the Germans get working gunsights in tanks and PaK's? Like, never? And don't the Allies have the range scale conveniently in most of the tanks' gunsights?
ALLIED BIAS
So obviously, German tankers need moar tutorials than Allied tankers.
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Don't forget to tell them a tank is not made to increase your score or to camp far away from the front line, but to support the infantry and help to cap flags ... Pubby is terrible about that.