Author Topic: Engineers, LMG's, and 88's.  (Read 1317 times)

Offline LtJimmy

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Engineers, LMG's, and 88's.
« on: 05-03-2010, 00:03:12 »
While playing on the 101st Airborne Division Clan Server over the past week, I've made some observations on little things in FH2 that I (and a few others) think need changing.

Currently in FH2 there seems to be a preponderance of useless engineer kits on maps that I believe need to be removed/replaced. For example: on PDH the German engineer kit is equipped with Anti Tank mines when the allies get no tanks (conversely the Ami's get a engineer pickup kit with Anti-Tank mines also when the Jerry's get no tanks). There are a whole host of maps where the engineer gets Anti Tank mines but there are no tanks on the map. On such maps wouldn't it be more useful for them to have satchet charges/gebalt ladungs.

Is it just me or have ALL the LMG's ingame been given a hell of a lot more recoil then they ought to since the previous build of FH2. The Bren use to be my favourite weapon because I could put rounds on target every single time, now it jumps about like a CoD4 bunny hopper. Yes i've pulled down on the mouse to compensate for the kick, but still to no avail but in part due to its stuttering fire rate it has to be resighted after almost every single shot. Speaking of the Bren, does anyone else find the Bren's 3d ironsight really restrictive? as in can't see shit.

I posted this in another thread before but it just seemed to be largely ignored:
Speaking of 88's. Can the dev's please change the Flak 88 in the German main on El Alamein to a non-shielded AA version and remove the camo netting above it.
My reasons are thus:
1.) The main threat posed to the main is air attack.
2.) With the removal of the Flak Vierling in a previous version of FH2, the German AA defences at their main are severely reduced.
3.) When was the last time (in a proper match) you saw allied tanks scooting about in the main raping?
4.) If base raping/camping is such a problem on the map then you could add a ABC boundary like there is for practically EVERY Normandy map.
5.) in fact come to think about it ALL the shielded 88's on El Alamein are impeded by that camo netting: the one beside Miteirya Ridge has a camo netting blocking the frontal view, the one at Deir el Dhib has one impeding its AA fire (it gets attacked more often by aircraft then by armour: its a fact) and the one at the German main, see above.

Well i'm glad i've got that out of my system :)

Offline sn00x

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Re: Engineers, LMG's, and 88's.
« Reply #1 on: 05-03-2010, 00:03:52 »
Isnt it obvious? lmg is a mg, not a sniper rifle.. >:( its perfect as it is now

Offline Desertfox

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Re: Engineers, LMG's, and 88's.
« Reply #2 on: 05-03-2010, 00:03:43 »
Sounds good, I used to love the Bren also. :)

Online VonMudra

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Re: Engineers, LMG's, and 88's.
« Reply #3 on: 05-03-2010, 02:03:29 »
They have been taken :P

And IIRC, the vierling was removed due to it being used to spam kidney ridge with shells.  IMO, they should just stack up some crates so that it can't hit kidney, and otherwise keep the vierling....

Offline LtJimmy

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Re: Engineers, LMG's, and 88's.
« Reply #4 on: 05-03-2010, 02:03:39 »
They have been taken :P

And IIRC, the vierling was removed due to it being used to spam kidney ridge with shells.  IMO, they should just stack up some crates so that it can't hit kidney, and otherwise keep the vierling....
So that's why it was removed... wait wouldn't the FlaK 38 still be able to do that (spam Kidneys Ridge)?

Online VonMudra

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Re: Engineers, LMG's, and 88's.
« Reply #5 on: 05-03-2010, 02:03:14 »
I guess its just not AS spammy :P

Offline flyboy_fx

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Re: Engineers, LMG's, and 88's.
« Reply #6 on: 05-03-2010, 02:03:45 »
I guess its just not AS spammy :P

woot?  ???  :P

Edit,
God forbid germans could use the 88 like artery...  ::) :P
Don't hate the forum, hate it's users...


Offline LtJimmy

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Re: Engineers, LMG's, and 88's.
« Reply #7 on: 05-03-2010, 02:03:31 »
The lesser of two evils or in this case the lesser of 4 barrels of evils :P

Offline Oddball

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Re: Engineers, LMG's, and 88's.
« Reply #8 on: 05-03-2010, 02:03:00 »
I guess its just not AS spammy :P

woot?  ???  :P

Edit,
God forbid germans could use the 88 like artery...  ::) :P
I'm sensing allied biased.... :D

Offline Eat Uranium

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Re: Engineers, LMG's, and 88's.
« Reply #9 on: 05-03-2010, 02:03:25 »
It was probably also removed to reduce the texture load of the map.

You might find an answer to one of your questions here: http://fhpubforum.warumdarum.de/index.php?topic=2130.75

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« Last Edit: 05-03-2010, 03:03:20 by Eat Uranium »

azreal

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Re: Engineers, LMG's, and 88's.
« Reply #10 on: 05-03-2010, 03:03:21 »
two posts removed?

aw crap...

Well you see...Flippy isn't the only mod. around here now so...

Offline Tedacious

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Re: Engineers, LMG's, and 88's.
« Reply #11 on: 05-03-2010, 04:03:24 »
I do agree about the LMGs. there are too much recoil. Bren used to be my favourite weapon too and it was really useful, now I never use it. It's much more effective to simply grap a rifle, you can fire accurate rounds much more quickly with a rifle than with the Bren now.
I'd approve of this is there was the 2.0 suppression effect, since then this would actually be for a purpose (I dream about having the 2.0 effect in normandy...). but now it feels kinda useless.
and don't tell me "learn to hold down the mouse, compensating for the recoil", that just doesn't do it.
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline LtJimmy

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Re: Engineers, LMG's, and 88's.
« Reply #12 on: 05-03-2010, 04:03:41 »
and don't tell me "learn to hold down the mouse, compensating for the recoil", that just doesn't do it.
Bingo
...You might find an answer to one of your questions here: http://fhpubforum.warumdarum.de/index.php?topic=2130.75

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Shhhh! they'll get you again!
In regards to some of the posts on that thread: This is good news.

What about my other suggestions, what does everyone think of those?

Offline THeTA0123

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Re: Engineers, LMG's, and 88's.
« Reply #13 on: 05-03-2010, 07:03:20 »
Brenguns where infact know to have less recoil. They where the best LMG's of the war, because the size and weight of the brengun reduced the recoil alot, allowing men to fire the gun accuratly standing, crouching or prone.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Die Happy

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Re: Engineers, LMG's, and 88's.
« Reply #14 on: 05-03-2010, 09:03:45 »
While playing on the 101st Airborne Division Clan Server over the past week, I've made some observations on little things in FH2 that I (and a few others) think need changing.

Currently in FH2 there seems to be a preponderance of useless engineer kits on maps that I believe need to be removed/replaced. For example: on PDH the German engineer kit is equipped with Anti Tank mines when the allies get no tanks (conversely the Ami's get a engineer pickup kit with Anti-Tank mines also when the Jerry's get no tanks). There are a whole host of maps where the engineer gets Anti Tank mines but there are no tanks on the map. On such maps wouldn't it be more useful for them to have satchet charges/gebalt ladungs.
Maybe the mapper didnt want the teams to drop loads of explosives all around the map, so they get "useless" mines instead of satchels

Is it just me or have ALL the LMG's ingame been given a hell of a lot more recoil then they ought to since the previous build of FH2. The Bren use to be my favourite weapon because I could put rounds on target every single time, now it jumps about like a CoD4 bunny hopper. Yes i've pulled down on the mouse to compensate for the kick, but still to no avail but in part due to its stuttering fire rate it has to be resighted after almost every single shot. Speaking of the Bren, does anyone else find the Bren's 3d ironsight really restrictive? as in can't see shit.

LMG "recoil" has been worked on for next version and works better now. Same with the bren iron sight, complete overhaul. It is now useful again !

I posted this in another thread before but it just seemed to be largely ignored:
Speaking of 88's. Can the dev's please change the Flak 88 in the German main on El Alamein to a non-shielded AA version and remove the camo netting above it.
My reasons are thus:
1.) The main threat posed to the main is air attack.
2.) With the removal of the Flak Vierling in a previous version of FH2, the German AA defences at their main are severely reduced.
3.) When was the last time (in a proper match) you saw allied tanks scooting about in the main raping?
4.) If base raping/camping is such a problem on the map then you could add a ABC boundary like there is for practically EVERY Normandy map.
5.) in fact come to think about it ALL the shielded 88's on El Alamein are impeded by that camo netting: the one beside Miteirya Ridge has a camo netting blocking the frontal view, the one at Deir el Dhib has one impeding its AA fire (it gets attacked more often by aircraft then by armour: its a fact) and the one at the German main, see above.

meh :P
vierling got removed to reduce texture load on the map and prevent spam on kidney ridge
making the base 88 a AA version might be a good idea


Well i'm glad i've got that out of my system :)

see most of the things have already been taken care of ;)
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