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Topics - batistadk

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1
Hi people!

After some time, I've started playing FH2 again, and I'm following the recent updates with a lot of excitement! New and super detailed maps, new equipment to a number of armies... well, too much to mention here, but a huge 'thank you!' to all the team putting these nice projects ahead.

And I'm more than happy to see Ivan is still giving love to SP/COOP. As I mentioned before, your work is truly appreciated, sir. Indeed!

On the other hand, I have a little question. Virtually, all the vanilla maps have now bot support, but some of the gameplay objects do not reflect the recent updates and additions, specially the latest German (Brummbar, yeah... :o) and Canadian vehicles made available last year or so. Do you consider update these, so COOP can keep up the pace with MP options? AFAIK, most (if not all) of these vehicles already have AI templates, but I couldn't add them manually and make them work by myself.

Of course it cannot be arranged for the upcoming release, but would you consider this as an option for the future?

Once again, thanks for the hard work and the jewels you're bringing this way!

Best regards,

batistadk

2
Singleplayer and Coop / COOP/SP on 2.6
« on: 15-05-2022, 04:05:39 »
Well, I'm opening this topic to share some opinions and start some debug on COOP rounds in this latest release.

First of all, I'm very satisfied with the work put on COOP/SP on 2.6. All the new maps have native AI support, which is great! And of course would like to thank Ivan, jan and Matthew for their efforts, as shown on the logfile; these guys put a lot of time to implement single player support, specially for France 1940. Much appreciated!

Apart from that, we have some new vehicles (non-France 1940), but looks like they have no AI support. If the devs could confirm which vehicles have or have not AI support, this info would be really useful.

As for the overall impression, I'm bumping into one bug here and there, but not really big stuff. Actually, I have been receiving a number of alerts indicating no ai support for some older vehicles, followed by the classical CTD. For now, I got these for me or bots trying to use some mobile AT guns (Zis 3, Pak 36) and even on seats inside the M3A1 Halftrack. Someone out there could confirm this?

A considerable number of custom maps are showing incompatibilities with the new patch, mostly related to kits or textures; I'm sharing this just as a sidenote, as you are not responsible for these particular maps, so please indulge me and take this just as a comment.

As a final comment, I would like to share my opinion, but please, again take this just as a thought, not a request: the team made a wonderful job on 2.6 with COOP, but we still have some early maps, specially the initial EF release, that don't have official COOP support. These are still running more or less succesfully (with some tweaks) based on the original Darman's work from 2016 and garylee's Ogledow. But these are getting very old and outdated compared to the latest officially supported levels. Now that Ivan is working on official COOP implementation, the team could use his talents to give these maps official COOP support, updating them to 2.6 standards and equipments. But again, this is just a personal impression, not a request in any way.

Finally, I would like to thank all the team again for this wonderful release! The attention to the details and the love put in all this work is very appreciated. Merci!

Warmest regards,

batistadk

3
General Discussion / Food for thoughts
« on: 01-09-2020, 19:09:01 »
Hi everyone! Just browsing on the web, I found an interesting article that remembered me of FH2 right away.

https://tanks-encyclopedia.com/sticky-and-magnetic-anti-tank-weapons/

Nice info on AT grenades already present on the game and, maybe, ideas to the modellers out there... ;) Enjoy!

Best regards,

batistadk

4
Modding / teamOnVehicle setup
« on: 24-07-2020, 21:07:47 »
I've been playing around with some vehicles setups on multiple maps. I've been wondering about those vehicles that can be used by both teams, namely light vehicles, trucks, APC's and such. On COOP, it can be quite bothering those bots using vehicles they are not meant to, and sometimes I got surprised being shot by a SdKfz 251 full of British soldiers... :P

Of course I can use the aforementioned command to make a vehicle locked for the other team, but there is a way to make it global to all maps, altering the vehicle setup, or I need to modify each object map by map?

Thanks in advance!

batistadk

5
Off-Topic / D-Day!
« on: 06-06-2020, 17:06:00 »
Just sharing one of those less known histories about D-Day, specifically on Omaha Beach.

https://www.youtube.com/watch?v=8UZU79tAzMU&feature=youtu.be

Enjoy!

6
Singleplayer and Coop / SP/COOP issues on 2.56 update
« on: 19-05-2020, 04:05:10 »
Well, I expected some possible bugs on SP/COOP mode after 2.56 install, and the first one appeared. :'( As I couldn't find any thread specifically to this matter, I decided to post my problem here, and also let it open to any other bugs that anyone could find, so we can rely on this thread here as bug reporting/fixes available. (If there is an adequate place to post it, please move this post admins)

The first bug appeared on Operation Hyacinth. Right at the start of the round, I got a PY Warn. After a couple of minutes of gameplay, I got a persistent CTD, 3 times in a row. Strangely, it happens only in a COOP round. I tried the same scenario in a SP round, and everything went well. What could be? My log error looks like this:

Code: [Select]
****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.

Thanks in advance!

batistadk

7
Suggestions / Info for coders, devs, skinners...
« on: 12-03-2016, 03:03:19 »
Hello everyone.

What a great job everyone is doing in this community! So, I would like to share some useful links in the web worth a visit.

http://www.wardrawings.be - Color profiles of a huge range of WW2 vehicles, tanks, planes.

http://www.tanks-encyclopedia.com - Complete articles about tanks from all eras, including a respectable arsenal from WW2. The infos are almost the same of Wikipedia, but the color profiles are the best around!

http://www.o5m6.de - Articles about Soviet and Lend-Lease equipment used in the Eastern Front. Lots of drawings and interesting information.

http://www.german.o5m6.de - From the same author, covering German equipment.

Probably, some of them can be already known, but always good to be sure... ;)

Hope it helps. Best regards,

batistadk

8
General Discussion / Rearm... How?
« on: 12-03-2016, 03:03:23 »
Hello everybody.

Question: is it possible to rearm a AFV during gameplay? If yes, how can I do it?

Thanks in advance.

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