Author Topic: FH2 Modding Q&A  (Read 143906 times)

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #195 on: 08-05-2010, 13:05:26 »
That's related to vista I think.

Offline Aggroman

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Offline kummitus

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Re: FH2 Modding Q&A
« Reply #197 on: 08-05-2010, 15:05:19 »
rofl how photoshop can do miracles  ::)
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Offline Krätzer

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Re: FH2 Modding Q&A
« Reply #198 on: 09-05-2010, 01:05:42 »
Thank you very much Toddel!

Offline Grober

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Re: FH2 Modding Q&A
« Reply #199 on: 17-05-2010, 13:05:33 »







where and how i can set distance of drawing undergroth because i got somthing like that screens

Offline elander

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Re: FH2 Modding Q&A
« Reply #200 on: 24-05-2010, 18:05:47 »
How do you get hanging flags instead of flags on flagpoles?

I've seen hanging flags on several maps... thanks in advance

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Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #201 on: 24-05-2010, 23:05:59 »
How do you get hanging flags instead of flags on flagpoles?

I've seen hanging flags on several maps... thanks in advance
http://fenring.bf1942.cl/tutorials/guide.php

replace _folded_ with _hanging_ for a hanging one.

Offline [130.Pz]S.Lainer

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Re: FH2 Modding Q&A
« Reply #202 on: 25-05-2010, 02:05:38 »

where and how i can set distance of drawing undergroth because i got somthing like that screens

Select undergrowth then go to Undergrowth Properties and highlight general...Look at the tweak bar "ViewDistance".   Enjoy.
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Offline elander

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Re: FH2 Modding Q&A
« Reply #203 on: 25-05-2010, 20:05:15 »
damn flag rotation wont save :/ help please

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Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #204 on: 25-05-2010, 21:05:03 »
damn flag rotation wont save :/ help please
It won't. Send your thanks to DICE/EA. You have to enter them manually in .con file every time you save the map (and want the rotations to be good).

Offline elander

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Re: FH2 Modding Q&A
« Reply #205 on: 25-05-2010, 21:05:24 »
damn flag rotation wont save :/ help please
It won't. Send your thanks to DICE/EA. You have to enter them manually in .con file every time you save the map (and want the rotations to be good).

so : object.template rotation 90/0/0 then?

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Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #206 on: 26-05-2010, 00:05:44 »
Example from goodwood:

Code: [Select]
   rem [ControlPoint: CP_64_Goodwood_Grentheville]
   Object.create CP_64_Goodwood_Grentheville
   Object.absolutePosition -194.478/41.027/-234.611
   Object.rotation 180/0.000/0.000
   Object.layer 2

You set rotation on the object instance, not template.

Offline elander

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Re: FH2 Modding Q&A
« Reply #207 on: 26-05-2010, 12:05:13 »
Thanks Spit! Very greatefull!

Now my map is ready for some testing, a final touch with distance sounds would be great, but i cant figure out how to add them :S...

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Offline Dude

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Re: FH2 Modding Q&A
« Reply #208 on: 06-06-2010, 03:06:36 »
hi guys!
iam pretty new to modding bf2, a few weeks ago ive started to take a closer look into it.
i worked me through a couple of tutorials inside the bfeditor.org forums, now ive a finished house model exported to fh2. looks very nice but my lod-meshes are switching way to fast.
is there a option in the bf2-editor to setup that lod-draw-distances custom wise?
cant find that tweak part in the editor.

any help would much apreciated!

EDIT: already found it! for those of you who have the same propblem: objecteditor->load your object->select your geom->in the tweakerbar (LodDistance1-3).

« Last Edit: 06-06-2010, 15:06:52 by Dude »

Offline von.small

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Re: FH2 Modding Q&A
« Reply #209 on: 07-06-2010, 19:06:03 »


Hi - when I try and add an object spawner vehicle, the list of vehicles is empty ^

any ideas as to what I've done/not done greatly appreciated.
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