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Suggestions / Re: russian front in next release
« on: 21-07-2012, 07:07:27 »
Well it took a year for 3 maps and a few new vehicles sooo...........
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Really nice Map, but it has some not nice corners. IMO it’s too hard for the Germans to take one of the first flags. Ive seen this much too many times, that you simply get mortared away and even when you made it alive into cover, a random brit spawns right behind you and kills you. This problem is caused by: Nearly no cover from mortar and rifle fire and the wrong placed spawn points (all around the flag). At the other flags this works fine, cause the mortars the only can concentrate at one flag and not at three, and you got enough cover from rifles. Same works with the brits at the Church. When the mortar already is hitting your base and you have to cap the Church flag (with this capzone without any cover and the spawns placed all around it), its way to hard.
So my suggestion is:
1.Place the spawns for british team at Outskirts and Officers Building flags north of them
2.Place the Spawns for german team at Church flag west of it. (ive made a little minimap with my incredible paint skillz)
http://imageshack.us/photo/my-images/831/fotspawns.png/
3. optional: Take away of one mortar per team (the germans has then 2 mortars and the brits 1)
Ps. Add an ammo box by the german mortars
Any Opinions?
I cant believe its been almost a year since the last releaseThat's quite liberal use of the word 'year'.
Today's update will contain nothing.
Damn I've always wanted to say that.
Partybunker no moar? Awwwwww.
j/k, many of the maps could have used "irreversible push" tbh.