Operation Totalize. One of the largest battles in the Normandy release. 2 large armies fighting over eachother.
12 tanks and 3 aircraft vs 9 tanks,2 aircraft and a shitload of Anti tank guns and Anti aircraft guns
As i played this map for many and many and many times, their is a conclusion i made= The germans win the far majority of it. Some people seems to argue that the map is balanced, but i found a good number of people who have agreed with me.
Yet why do the germans win this map alot? Easier way of fighting? Better defenses? German Biasism??(jk
)
After some thinking and i believe many people will agree on this. It is the way the public plays this map.
Let me present to you a common operation totalize round. This can be seen on the most Public servers like Hslan and such.
This is what the public does when they are the canadian team=
-They go for the 2 flags windmill and Factory
-German armor reaches river
-They smash any allied tank who dares to get across and snipe allied tanks across the river
-Ticket bleed is still on for the allies
-Luftwaffe is still protected by aa guns and the Wirbelwind on the other side of the river
-The people playing the canadian team doesnt know what to do next
-................
-PROFIT!
This is what happens in lets say 70% of the games. When 2.2 was released, it took me 2 days to see the allied team winning the map. It has improved, but many people still make the same mistake
So here is a little explanation on what is the best way to win this map.
This is what the general player does=
A simple straight forward= take the 2 closest flags to the main base.
Capturing these 2 will result in a most likely stalemate in wich the germans have a clear better situation
The following tactic i will post, is the best imo. i did this tactic with many diffrent squads (IRISHFORCE [hslan.irishfolk] 8th army [Zie mighty Desert-rat40-45] Teamplay[Led by any hslan] Lumberjack and so on)
And while this tactic was not always 100% succesfull, it is the best one aviable.
The first thing you need to do, is to capture the batteries= Flak and artillery. Why not the HQ? Because if you only capture the HQ (in the yellow color on the pic below), you run the risk of being backattacked by infantery. By the time you have these batteries (either is good, but flak battery is best defendable) you go for the Communications HQ.
Once you have this flag, get any armor up their ASAP. The best choises are the achilles, Churchill MKIV(6PDR) and Firefly. The churchills might need some time to get their, but they are fantastic as a defender. Is it on the bridge on flak battery, or behind the bocage near communication HQ, they can hold their ground. but you must be aware of the panther tank, as this can be your death real quick.
Cromwells are very good in the capturing themself, as they are really fast and can get into ambush position
The theory is simple=Capture the rear flags, Get tanks up there, defend
After that, a small team(probaly the still uncommon public) can take factory and windmill.
Admitted, these tactics arent gonna be always succesfull, as the germans have good advantages on this map, but once you follow this tactic, and take those flags, this map can turn from a boring, ragequitting allied team stalemate, into a very fun round in wich both teams can have a fair game
Take note, if you lose your tanks, the germans will tankrape your position, so keep tanks up to those flags.
So as stated on the map in the following order=
-Capture the batteries. Flak battery primary, Artillery is also good but less defendable-Capture the communications HQ-Capture or hope somone captures the first flags*Try to defend using these positions with armorI hope this will help some people in winning this fun but very difficult map.