thank u, thank u... I must admit I was having a rather depressing weekend, but this really lifts my spirits.. As unsettling as it makes me feel saying so
I'm glad you've solved the 2pdr issue - It must be the same thing with German APCs mounted with the mg34... the issue isn't with the Mg42 version though, but it was first noticeable with the mg34 variant of the APC
About Goodwood - I must say, it baffles me. I'm sure people have tried using debug since it was first recommended when it became clear that alot of 2.2 maps had ctd issue... especially Goodwood - But so far, you've been an ace discovering and fixing bugs that no one else has such as the Stuka, and now the 2pdr.. So I say try it out again... You might find something that we all missed...
Hey, does the Stuka bomb issue that you found a solution for apply to the typhoon's rockets and the FW190's bomb? I've noticed that the typhoon to be precise aims at me once i enter the StuG, but doesn't fire.
Another thing i've noted from your last version is that bots seem to attack armored vehicles with anything they've got. They throw nades at it and fire riflenades too, even at tanks
Here is a list of all the major considerations I could think of, some of which you might have already implemented, others you might consider:
a/ Getting bots to bail mobile vehicles?
b/ Getting armored cars like the 222 and Marmon herrington to focus on infantry and less on tanks?
c/ Getting AT guns without HE to not fire (Not essential, but worth noting)
d/ Getting AT guns, including those on halftrucks to fire HE at infantry if they have it
e/ Tanks and the 88 firing HE at infantry instead of AP
f/ Reducing the range for rocket infantry
g/ Giving AT guns the accuracy of tanks... currently they are insanely accurate
h/ Making German infantry use the gabellte landung and American infantry, comp. B in the same way as the Brits use charges on armor
i/ Planes firing cannons at infantry once again, or at least firing them at light vehicles and concealed infantry
j/ Tanks selecting special AP against superior tanks... the PZII should only use its normal rounds on the
Stuart or anything lighter
k/ All mgs being used as readily as the mortar or mg15, including deployed ones
l/ Raising the view perspective for mortar to allow bots to use them against targets concealed by walls, topography etc - And bots using mortars on infantry before considering them for vehicles
m/ Bots using howitzers, including rocket howitzers
n/ The Stuka's divehorn, used like a 'fired' armament or like the airbrake but before an attack, rather than after
o/ Tanks using AP and HE with equal merit at AT guns
p/ Not all traversable positions are used in traverse... eg. the vikers is never tranversed properly to fire at enemy units - For all variants i.e. the stationary version, the deployed version or the chevy-mounted version, nor is the .50 cal atop the M10,
q/ Ability to switch to driver position if the driver of a vehicle isn't available for a while, to switch to mounted mg if the vehicle is under attack from infantry or bail if the bot gets to as close to its destination as the vehicle would allow, but no further.
r/ PZII and other 20mm tanks using their cannon even at point blank range, instead of going silent and becoming sitting ducks
s/ Putting code for the commo-rose back so that bots would follow orders from it.
I also suggest, making the Stuka fire mgs as first resort on infantry and using its bombs on vehicles so that it doesn't 'see' bombs as better all the time
now again, this is a long list and some of them might be difficult, impossible, or just too close to release to implement. However, this list does capture practically all current issues with the ai, save for those that your previous version already solved, such as traversal of AT guns. You might find it worthwhile for later changes
We SPers really cannot thank you enough, Drawde... you do us a really, really, big favor here :-)