Thank you for the information ajappat, I was not sure about the increased traverse, now I am.
Unfortunately I cannot see this as an improvement due to the following reasons:
The sliding: i could easily manage that
Gunner cover: can still be easily shot out of the gun (flanking inf/HE/AP, even frontal MG I think)
Gun traverse: The game is so fast paced and there is no "front line" and the enemy can come up as tank or inf from any side and I do have to change shells often, now i have to change seats too.
Even if the AT-Gun is not meant as a poor man's tank, WWII tanks usually needed 5 people to operate and they can be used by one player in FH2, the AT-Gun now needs 2, this is not fair.
The only effect all these changes bring is to make it easier for tankers to spot an AT-Gun before they get shot at. Why?
You cannot wait for a tank to come along, because he will see you if you have a direct line of sight. Camouflage is not working in FH2. Your only chance in FH2 is to hide in cover and to pop up and shoot as soon as you suppose the tank in a favorable position. This was my way, which was now redered useless due to seat hopping.
All in all for me the AT-Gun got less attractive if not useless. Not useless against noobs but against experienced players, some of which probably complained that they sometimes get damaged/shot in their valuable tank by so a low tech thing as an AT-Gun. Intolerable!
I wish a nice and unhindered tank ride!
I'm out of AT-Gunning too, after I quitted AA. If this trend is to go on, only plane and tank skills will soon count in FH2.
Edit: Unfortunately these assets are limited and it will decide a battle if noobs are using them or not, no matter how many good players a team has.