First on my line of trait.....
Sounds
1. Rocket whizz is excellent, and although I am not sure it does justice to the idea of 'Screaming mimis', the sound of nebelwerfer rockets is definitely scary.
2. Mortar whizz - Also excellent
3. 3rd person sound for most rifles - Especially love the inclusion of a reverberation, especially with the No.4, No.1 and Kar98. That said, it makes you feel the rifles at close range, in 3rd person, would be louder than they are. Also most other guns 3rd person sound dont do the guns justice. Most are still POP-POP and completely lack reverberation, making them not sound like real guns at all, but game-guns. Especially bad, is the Thompson, which sounds as bad in 1st person, which completely lacks the ability to sound right in single shot, and completely lacks reverberation i.e. Echo.
4. Distant tank cannon, also exceptional, but again, you wonder how the close range tank sound is so quiet compared to it. You kind of expect to be louder and less distinct. The Panther and Tiger close range sound are perfect though (Albeit, a tad quieter than I'd hoped)
5. Howitzer shell whizz - EXCELLENT sound. May it NEVER change!
6. New Horn is a welcome change, although, I am not sure I want it for ALL vehicles (Dunno if its historically accurate though), and I wonder if it can't be made not to loop, and rather stay the same when depressed, only given the cleft note once the depression stops - Excuse the Punn.
7. HE ground explosions could still use more body though - including grenade explosion, but they are definitely an improvement.
8. I completely miss the Panther turret traversal sound. I am not used to the buzz sound we have now, and not sure it should be for ALL tanks. Also, it doesn't quite make sense why the Quad .50 rotation sound is so loud and its German counterpart, nor tank turret sound is close to as loud. Consistency may be suffering here.
9. AA cannon sounds, besides the Flakvierling and Bofers aren't great. Although, that minimod 20mm was very SPR-ish, it did have the 'scream' that is completely lacking from that in Vanilla Fh2. And worst offender is the Quad .50, which is supposed to be FOUR-count-em-4 .50 cals, and yet it doesn't even sound as intense as the one.
10. I also think the engine startup sounds should be louder before they quieten. i.e as soon as you get in a vehicle. Ironically enough, it is for most GP vehicles, but not tanks.
11. Love the new mg34 sound for tanks though. It does give it a sense that part of the sound-origination is going on inside., which is nice.
Use this first post as a template so we keep a consistent, easy to read thread going.