Ok, so I tried it again today, Mt Olympus. I noted that the assault on the hill i.e church was greatly weakened, but it wasn't bad because we managed to cap flags along the beach including the one with the 25pndr... issue however was, most of these were poorly manned. The Brit bots basically spawned almost exclusively on the hill where the ruins are - a tactical position, since they could counter-attack anywhere, and DID, viciously, after the town fell - But it DID mean that the axis of advance was rather linear.
I dont know how you'd fix this without unbalancing it, since it DOES play currently without any serious chokepoint, but perhaps increasing the assault of the town itself for the Germans without making it their sole priority at any point in time, along with changing British spawn to be more evenly distributed everywhere will make the fighting spread out and resistance possible at all bases...
Just a suggestion.