Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Devout_Crusader

Pages: [1]
1
General Discussion / Re: US Population
« on: 25-05-2013, 21:05:00 »
Well that's disappointing.  Is 0.7 still running with anything?  I've been having an itch for a good WW2 shooter lately.  I've been playing Heroes & Generals, but it still needs a ton of work.  RO2 was a huge disappointment, so I'm hesitant with their new iteration Rising Storm. 

2
General Discussion / US Population
« on: 25-05-2013, 00:05:22 »
Hey guys,

Haven't been around for a long time, probably haven't played the mod in at least a year and a half or so.  Is the US population any better than before?  I know a lot of friends I had quit due to lack of US servers/pop and the ungodly lag that occurred once ~44 people were in a server. 

How's the life of this mod these days?  Is there at least a server or two in the US that are active every night?

3
General Discussion / How many still play FH1?
« on: 24-11-2009, 00:11:03 »
I've been thinking about reverting back to the good ol days of FH1.  Is there enough people playing it still?  No offense to the devs but FH2 just doesn't do it for me.  It looks great but the engine just kills my experience.  It's hard to get immersed.  So, anyone that still plays FH1, can you give me some thoughts on going back?  Server numbers; is wolf server still alive; is it only during peak hours people play; that sort of thing. 

4
A big thing I've noticed NA players (myself included) say is how frustrated they get playing the game.  Usually it's because of the engine itself and hitboxes which FH has no control over, but I, along with a few friends play for about 15-30 minutes before we rage quit.  Generally it goes along the lines of "WTF I F'ING shot that guy right in the chest no more than 20m away and nothing happened!"

This is probably in part due to playing (mostly) on the 79th which is in France I believe.  I loved FH1 and played it for endless hours but without some dedicated NA servers (that have at least 10 people in it) not many NA players will be satisfied with EU servers.

I hop on TNT from time to time just to try and get people to join but it very rarely gets more than 5v5 before people get impatient and leave.  Wolf was highly populated early on but the lag forced everyone away and probably drove a lot of players from the mod itself.  Waw server has bad hit registry (for my crew at least) for some reason, more so than the other NA servers from what I can tell. 

In all, I think the most detrimental thing to NA players is the BF2 engine.  It's clunky, it's collision detection is horrible, the hitboxes have been bad ever since BF2 was released and the only thing it really has is nice graphics.  I'm in no way bashing FH or the devs, they've put in a lot of hard work to do what they can with the engine. 

5
You're hiking with friends and tell them where you would place a sniper, machine-gunner and riflemen platoon ... and possibly an AT gun.

Quote
When in real life is there ever a situation that you shouting "fire in the whole" would be appropriate?

Throwing a frosty into the drive-thru window is often accompanied by 'FIRE IN THE HOLE!' as you laugh and speed away. 

6
Suggestions / Re: Suppression Effects
« on: 12-09-2009, 01:09:44 »
Quote
Please DONT bring back 2.0's suppression

That's not really what's on the board here.  The thread was created to find additions/alternatives to the blur effect.  The suppression you propose with all guns could be interesting but I feel only the automatic/heavy weapons like the BAR/Bren/STG should be included with that.  Suppression with a bolt action K98 is a little absurd lol. 

If you watch old WW2 videos of infantry engagements with no MG present you can see most infantry rise from their cover, fire one to three rounds and duck back behind their cover.  So semi-auto and bolt action rifles wouldn't make much sense for suppression.

Anyway, a valid thought.  Thanks for sharing!  Let's keep the ideas rolling.

7
Suggestions / Re: Suppression Effects
« on: 11-09-2009, 17:09:04 »
Would it be possible to leave the blurry effect as is and introduce another effect, which, in combination would make it very difficult to aim?  For instance within a certain radius around the player, if a round hits (snap/crack/whiz) in that proximity make it adjust the crosshairs maybe quarter of an inch (subject to debate) each time.  So that if you are under heavy fire you can still blind fire but the chance of accurate shots being put on superior fire is very, very hard. 

I don't know if it's possible with the limits of BF2, but perhaps it is worth looking into?  Then the fanaticism of anti-suppression effects may be swayed since it's not just more intense blur effect.  Naturally it would have to undergo extensive beta testing.

Thoughts?

8
Suggestions / Re: Suppression Effects
« on: 10-09-2009, 02:09:37 »
Quote
I don't even imagine how his reply could be trollish...

I perceived it as trollish for this unnecessary comment:
Quote
God what is it with new people, the search function was never more helpful than these days...

I played FH1 in its hay day... 2003 with v.5 when it released up to 2006 at least, far before a lot of people on this forum.  Most of the devs (except for Lobo and maybe a few others... correct me if I'm wrong) were not on the original fh mod team from what I recall.  Not to mention that being a noob on a forum carries no meaning and is out of context for this conversation. 

Perception aside, I don't wish this to turn into a flame war. 

9
Suggestions / Re: Suppression Effects
« on: 09-09-2009, 22:09:51 »
I'm not new.  New to these forums maybe, but the search brought up nothing.  Don't troll.  If it's 40-50 pages back no one is commenting on it further. 

10
Suggestions / Suppression Effects
« on: 09-09-2009, 21:09:14 »
All right, I hate to bring it up because it's been labored over many times but the suppression effects are not up to snuff as far as I'm concerned.  When I'm firing an MG42 at a single rifleman, and he has the time to just lay down and wait for a perfect shot on me it is utterly moronic.  There is no benefit to having fire superiority because the suppression does nothing to the accuracy of the one under fire. 

What I suggest (if it's possible) is to have bullets hitting in a foot or two of intended target to have their accuracy go erratic.  Make every bullet snap/whiz/whatever affect the aim so that it makes it near impossible to get an accurate shot off. 

Not many soldiers would be willing to take an MG42, or any full auto head on and wait for the perfect shot.  They'd high tide it out of there and get to the nearest cover then wait for someone to flank it.  I really think this needs to be addressed again, as unfortunate as it is for me to say. 

11
FH1 - Breakthrough.  Going for the point in C3 to spawn the KT in my panther.  Destroyed a Sherman, moved up to the point, two shermans and a cromwell (or churchill) came up to counter my capping.  I destroyed the sherman, my buddy destroyed the cromwell and the last sherman came between the two houses, my panther got STUCK on the flag cap and he got a rear shot on me, my tank started bouncing and flipped over.  I bailed out and the tank blew up, killing me before I could finish capping. 

Also, I don't know what everyone's complaint is with spawncamping.  As long as there isn't someone with a full auto watching exactly where someone spawns I see no problem with it.  There needs to be people putting fire down to cover the men assaulting the point.  If you think it's spawncamping ... spawn at a different point and quit yer bitchin'.

12
General Discussion / Tank Sight Ranging
« on: 08-09-2009, 21:09:46 »
Simple question, Is there a way to increase (by way of 100m) the range of your tank sights?  It becomes quite difficult to estimate how much arc you need when the enemy tank is more than 300m away.  If not, could this be implemented?  I know in Red Orchestra (god forbid I mention that game here but I know...) has q and e to switch down and up 100m respectively. 

Pages: [1]