Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Yustax on 27-09-2009, 20:09:26

Title: Portable MG's problems.
Post by: Yustax on 27-09-2009, 20:09:26
Hi, Im new playing FH2 and one ridiculous think I notice from playing with the machine gunner is when you get prone and he arms the bipod in a stationary position you can move and drag the weapon like it wasnt even armed, and still you can fire and moving at the same time mantaining the same 100% accuraccy. The think is...I want this problem adressed for FH2.2, so when you get into prone and arm the bipod you cant move from your position, just aim as far as the bipod allow you to do so, like 180 degrees. Click the right mouse button to disassemble the bipod so you can continue to move in prone and press again the right click to assemble the bipod.

I just think its stupid, moving the machine gun, firing even moving.
Title: Re: Portable MG's problems.
Post by: Ts4EVER on 27-09-2009, 20:09:45
Firing while moving screws up your accuracy. I'm afraid the issue can't be adressed because it is hardcoded in the bf2 engine, meaning the devs can't change it with their tools.
Title: Re: Portable MG's problems.
Post by: Forlorn_Hope on 27-09-2009, 20:09:11
Yeah, like what he said. Most of these problems or unrealistic things in FH2 are due to the engine limitations.
Title: Re: Portable MG's problems.
Post by: Yustax on 27-09-2009, 20:09:37
Thats too bad, at least the devs of PR mod, modified the BF2 engine to their advantage.
Title: Re: Portable MG's problems.
Post by: Ts4EVER on 27-09-2009, 20:09:27
I doubt that, because they don't have the source code. Ask them to implement this "deploy per right klick" feature and I am quite sure you will get the same answer.
Title: Re: Portable MG's problems.
Post by: Yustax on 27-09-2009, 20:09:28
I doubt that, because they don't have the source code. Ask them to implement this "deploy per right klick" feature and I am quite sure you will get the same answer.

No they have an option to arm the bipod in the items and weapons menu. Its like cheating  the engine  ;D And it works perfectly.
Title: Re: Portable MG's problems.
Post by: Yustax on 27-09-2009, 20:09:01
No they have an option to arm the bipod in the items and weapons menu. Its like cheating  the engine  ;D And it works perfectly.
Title: Re: Portable MG's problems.
Post by: FlyGuy45 on 27-09-2009, 20:09:39
All they do is have two different versions of the gun to deploy.
Title: Re: Portable MG's problems.
Post by: Ts4EVER on 27-09-2009, 20:09:02
Yeah, what they do is creating two weapons, one using the bipod and one without it. However, this problem is not adressed by this:

Quote
I want this problem adressed for FH2.2, so when you get into prone and arm the bipod you cant move from your position, just aim as far as the bipod allow you to do so, like 180 degrees. Click the right mouse button to disassemble the bipod so you can continue to move in prone and press again the right click to assemble the bipod.

you can still move about with the PR bipod (even more so than in FH2, where you can't fire it when not prone).
Title: Re: Portable MG's problems.
Post by: Yustax on 27-09-2009, 20:09:30
I wonder where DICE is where players fill complains and complains about the game engine, too bad it cant work like the Frostbite engine does...
Title: Re: Portable MG's problems.
Post by: azreal on 27-09-2009, 20:09:29
The Frostbite engine isn't as great as its cracked up to be. Sure you can destroy the environment, but at the cost of about 20 players per server.
Title: Re: Portable MG's problems.
Post by: Yustax on 27-09-2009, 20:09:54
The Frostbite engine isn't as great as its cracked up to be. Sure you can destroy the environment, but at the cost of about 20 players per server.

Its because the engine is virgin, its not researched up to the maximum. Wait until BF3 comes out with the FB engine, and I think its going to be researched and developed to the best engine ever.
Title: Re: Portable MG's problems.
Post by: Eat Uranium on 27-09-2009, 20:09:52
You dream too much.

We have just the person for you...
Title: Re: Portable MG's problems.
Post by: THeTA0123 on 27-09-2009, 21:09:59
EA?Developing a decent engine?

moehHAHAHAHAHAHAHAHAHHA   HA


Doubt it
Title: Re: Portable MG's problems.
Post by: Yustax on 27-09-2009, 21:09:42
A gamer can dream right? But I stay firm in my opinion, as for the virgin part...it is because just Battlefield Bad Company have this engine, the next game is gonna be BC2 and who knows in the future.
Title: Re: Portable MG's problems.
Post by: Hockeywarrior on 27-09-2009, 21:09:04
The truth is, EA has given us little to no reason to have any faith in them what so ever to listen to the modding community.

Time and time again it seems they have pretty much done all that is in their power to prevent mods from happening. If you recall, BF1942 wasn't designed to be modded either... people had to come up with hacks just to modify the game files!