http://www.youtube.com/watch?v=pNBxiAXXMZg
So much detail on the maps. Looks amazing.
I only watched a minute of that, but something cought my eye. I would have expected them to figure out how to make vehicle entry animations by now... I know, a minor thing, but it fealt so strange in the middle of all those updated graphics. Maps are indeed nice from what I have seen, their experience really shows off in that field.
Now I know this game isn't aimed at me and all but I still feel the need to comment on the auto healing feature.
Firstly, yes Natty, it's probably more fun for the tanker. It is not more fun at all however for anyone trying to kill him. In fact, it feels like something really frustrating.
Secondly, there is a major difference between having to bail the tank and repair it and having it repair itself. To do it manually you have to find a very safe place back from the actual battle where there is minimal risk of infantry finding you. Because of this, it doesn't happen that often and people are forced to go down with their tanks. If it's automatic you can pull behind a corner after taking a hit and wait rather safe from infantry. If someone hits once during that time, not that big of a deal: You will still be alive (You wouldn't be if you had been out of the tank) and you can retaliate with your main gun. Not to mention you can observe the surroundings and move your tank accordingly to avoid taking hits. Also you will be able to advance straight away after taking out an enemy tank, while healing on the move.
My point being, this is actually worse with the tanks than the infantry IMO.