Author Topic: Battlefield 3  (Read 236379 times)

Offline Smiles

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Re: Battlefield 3
« Reply #780 on: 11-06-2011, 20:06:49 »
BFV for the world! I still play the game every friday night with mates. I wish theyd make a remake of it, just the exact same concept with better graphics and more air maps.

Hm, I take you will play PR:V like a mad man once it's released?

I'm not looking forward to BF3 despite being initially impressed with the teaser. Some good titles in E3 completely overshadowed it to me.

Will see will see, we will defenitly hop in a few choppahs and shoot some m16's.
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Offline G.Drew

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Re: Battlefield 3
« Reply #781 on: 11-06-2011, 20:06:22 »
I would like to see how they handle entering/exiting vehicles tbh. Again, not enough MP shown so I guess we will have to wait a little longer.
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Offline [130.Pz]S.Lainer

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Re: Battlefield 3
« Reply #782 on: 12-06-2011, 07:06:10 »
To start with Natty is obviously trolling....While FH2 is a re-skinned BF2 PR has enough nifty little game mechanics to make it a whole other experience.  People don't play PR because it it the most awesome first shooter experience out there.  They play it for the forced tactical based team play.  Same reason I play it once and a while.  Great fun with a bunch of mates.  When I want a great frag some d-bags FPS I play BFBC2 on my PS3....If for some reason I want to hang around my PC I play the Battlefield Play for Free mod for the same LOL factor.  FH2 to me is all about immersion...And as wonderful as all the stuff in FH2 is that immersion gets broken when I get into a firefight.  It then becomes a COD WaW game for me.  More dependent on nice ping and twitch factor CS aiming then real teamwork.  But each to his own.  Speaking of COD and BF3..LOL

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Offline Sander93

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Re: Battlefield 3
« Reply #783 on: 12-06-2011, 12:06:16 »
If they have tank combat focused maps like that mission in multiplayer there is definitely potential for them to be a lot of fun.

Would be cool indeed to have MP styled maps like this, having half a team in tanks making an assault on a fixed base with the other half as infantry in APCs behind them that have to secure the flags.

Offline NTH

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Re: Battlefield 3
« Reply #784 on: 13-06-2011, 00:06:46 »
I would like to see how they handle entering/exiting vehicles tbh. Again, not enough MP shown so I guess we will have to wait a little longer.

Animation in single player, none in multiplayer.


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Offline RAnDOOm

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Re: Battlefield 3
« Reply #785 on: 06-07-2011, 02:07:54 »
http://www.cadred.org/News/Article/151935/

"As of now, we are not going to make any modding tools. If you look at the Frostbite engine, and how complex it is, it’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod."


What a retard....    :D

Offline G.Drew

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Re: Battlefield 3
« Reply #786 on: 06-07-2011, 02:07:55 »
Give it 6 months. Never underestimate a substaintial community. Also, people seem to forget the basics of BF games:


Its buggy on release.
and
There is never any mod tools on release.
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Offline Archimonday

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Re: Battlefield 3
« Reply #787 on: 06-07-2011, 02:07:21 »
I still think the final sentence is a bit condescending. There are tons of talented folks that would dedicated their time and energy to learning Frostbites inner nooks and crannies. But nevertheless, I wasn't expecting mod tools for BF3, and I highly doubt there will be any in the future.

Offline Thorondor123

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Re: Battlefield 3
« Reply #788 on: 06-07-2011, 11:07:09 »
People need to remember something. They have never released any significant mod tools. The mod tools for BF42 and BF2 were made mostly by the modders themselves.
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Offline Defibkiller

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...so, no FH3 on BF3...


http://www.eurogamer.net/articles/2011-07-06-why-you-cant-mod-battlefield-3

Quote
"EA has explained why Battlefield 3 does not feature modding tools.

"As of now we are not going to make any modding tools, no," EA senior vice president Patrick Soderlund confirmed to German website GameStar.de.

Why? Because Battlefield 3 is so complex, creating a mod would be too hard.

"If you look at the Frostbite Engine and how complex it is, it's going to be very difficult for people to mod the game," Soderlund explained.

"Because of the nature of the set-up of levels, the destruction, it's quite tricky.

"So we think it's going to be too big of a challenge for people to make a mod."


I know there were probably no plans to move FH2 over to the new BF3 engine anyway, but the option would have been nice.

so,do you stupid mod makers feel patronised enough by the pricks in suits at EA.?


Offline THeTA0123

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its not that

lets say BF3 gets released with mod tools

FH team comes in and makes an Epic WW2 mod

Then EA cant make a WW2 game on the same engine
MEANS NO MONEY FOR EA's dagobert duck SAFEHOUSE
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Offline IrishReloaded

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DLC sell better then mods. thats all. its all about money

Offline hOMEr_jAy

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its not that

lets say BF3 gets released with mod tools

FH team comes in and makes an Epic WW2 mod

Then EA cant make a WW2 game on the same engine
MEANS NO MONEY FOR EA's dagobert duck SAFEHOUSE
Bingo.
DICE, under the influence of EA is turning the BF franchise into a cow from which they want to milk as much money as possible.
The BF franchise was always about mods and gameplay innovation, right back to BF42. Up to that game no other multiplayer shooter offered what BF42 offered and with an active modding community the game had a longer playtime and much, much more variety than, lets say CoD1 (just think about all those great BF42 mods, like FinnWars, OPK, BF1918, Desert Combat, FH1 etc. etc.). Just look at player numbers, even today people are playing 42, and even a good number of its mods.
But instead of remaining true to the community, DICE jumped on the DLC/modern warfare/"You play what WE want you to play!"/fancy grahpics, hollow gameplay-bandwagon. Atleast TWI knows the positive effect of a modding community (hell, they even support 3 mods before the release of ROHOS!) and stays true to it´s origins.
Screw BF3, ROHOS will be the game of the year for me!
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Offline Thorondor123

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DICE has never released mod tools so it's nothing new really.

Let's continue in the BF3 thread.

Edit: Actually, I'll just merge the threads.
« Last Edit: 06-07-2011, 12:07:03 by Thorondor123 »
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Offline Kubador

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Mod tools require a development team. Such development team needs money and doesn't produce any income - not directly anyway. Less and less people stick to one game long enough to wait for a mod development, provided they even realize mods existance.

There are many valid reasons (from producer's PoV) not to create any mod tools.