Author Topic: Battlefield 3  (Read 237029 times)

Offline THeTA0123

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Re: Battlefield 3
« Reply #255 on: 08-02-2011, 11:02:05 »
4 classes?

Thats it?

let me guess, medics with machine guns?


Assault
Expected to include an assault rifle with grenade launcher attachment. The kit is also expected to include a knife, pistol, and grenades.
Spec-Ops
Probably a sub machine gun or variant and possible silenced. Also will include a knife, pistol, grenades, and C4 explosives.
Medic
Expected to be a sub machine gun. Expected to carry a knife, pistol, grenades, morphine, and patches.
Engineer
A shotgun or sub machine gun. Also carries a knife, pistol, grenades, mines, RPG, and wrench.
Sniper
A scoped rifle. Also carries a knife, pistol, grenades, laser desegnator, and claymores.
Support
Machine gun such as a PKMs. Also carries a knife, pistol, and grenades.
hmm.....   acceptable
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Offline Kev4000

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Re: Battlefield 3
« Reply #256 on: 08-02-2011, 12:02:57 »
You'll find the scans at http://planetbattlefield.gamespy.com/

As for mod tools, take a look at BF1942. No mod tools at all. Then some geniuses in the community managed to "crack" the BF42 file formats, RFA and standardmesh, resulting first in the Kubelchopper and Parallel World, and from there on Desert Combat. Dice quickly noticed its success and hired these community members to make "official" mod tools. Basically they just ran the same mod tools by quality control and had some user friendliness added. As well as BF42 v1.2 ( ? ) adding support for custom mod folders.
The reason this couldn't be done with BFBC2 is that the content is compiled to binary format for fast on the go loading among many other limitations in the engine itself (no dedicated server files, backend stuff mostly).
If BF3 uses uncompiled content, or includes the uncompiled content + compiler, together with a relatively unrestricted backend, then modding may be possible even without official mod tools.

So basically, we can't predict how the modding scene will be for BF3 until we actually get a look at its files. Could be earlier than expected, could be never, or somewhere inbetween.

Offline Paavopesusieni

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Re: Battlefield 3
« Reply #257 on: 08-02-2011, 13:02:47 »
This game sound so damn awesome. Finally BF3 have been waiting this for so long and the new features sound really good.

I really trust that DICE can pull this off. Need to upgrade my rig though.


Offline Zeno

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Re: Battlefield 3
« Reply #258 on: 08-02-2011, 22:02:36 »
i see a lot of people whining about no mod tools.

people should know that the current editor needs a whole studio of servers.

i cant realy imagine any community modder having a full 20 000+ dollar studio avaliable at hand ::)

Offline Torenico

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Re: Battlefield 3
« Reply #259 on: 08-02-2011, 23:02:57 »
Well, i can live without mod tools, but the game must be badbass then.


Offline Hockeywarrior

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Re: Battlefield 3
« Reply #260 on: 08-02-2011, 23:02:04 »
4 classes?

Thats it?

let me guess, medics with machine guns?


Assault
Expected to include an assault rifle with grenade launcher attachment. The kit is also expected to include a knife, pistol, and grenades.
Spec-Ops
Probably a sub machine gun or variant and possible silenced. Also will include a knife, pistol, grenades, and C4 explosives.
Medic
Expected to be a sub machine gun. Expected to carry a knife, pistol, grenades, morphine, and patches.
Engineer
A shotgun or sub machine gun. Also carries a knife, pistol, grenades, mines, RPG, and wrench.
Sniper
A scoped rifle. Also carries a knife, pistol, grenades, laser desegnator, and claymores.
Support
Machine gun such as a PKMs. Also carries a knife, pistol, and grenades.
Errr where did you come up with this stuff? The BF3 guys said clearly in those magazine scans that there are FOUR CLASSES. You listed 6.

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Offline Kelmola

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Re: Battlefield 3
« Reply #261 on: 08-02-2011, 23:02:37 »
My .02€: spec-ops and sniper to be combined. Engineer has to choose between MG and AT, assault and grunt as is.

Offline Paavopesusieni

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Re: Battlefield 3
« Reply #262 on: 09-02-2011, 08:02:20 »
I hope they do it like in BF2142 where you could customize your class a lot. Assault could be medic or just assault, support could be well support with different stuff, recon was able to choose between sniper rifle or assault carbine and Engineer was AT and engineer put together.

Offline Sgt.Radman

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Re: Battlefield 3
« Reply #263 on: 09-02-2011, 10:02:39 »
I hope they do it like in BF2142 where you could customize your class a lot. Assault could be medic or just assault, support could be well support with different stuff, recon was able to choose between sniper rifle or assault carbine and Engineer was AT and engineer put together.

Ye i would like that too. But 2142 was futuristic so they COULD do something like that. Don't think they will apply that to BF3. < We need customization, Vietnam style character selection, 2142 loadout and classes, and BC2 graphics, sounds, maps and objectives.

Offline Viktor2a5

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Re: Battlefield 3
« Reply #264 on: 09-02-2011, 10:02:01 »
Errr where did you come up with this stuff? The BF3 guys said clearly in those magazine scans that there are FOUR CLASSES. You listed 6.

http://enterbf3.com/

Offline luftwaffe.be

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Re: Battlefield 3
« Reply #265 on: 09-02-2011, 12:02:22 »
I hope they do it like in BF2142 where you could customize your class a lot. Assault could be medic or just assault, support could be well support with different stuff, recon was able to choose between sniper rifle or assault carbine and Engineer was AT and engineer put together.
I totally hated it. It's one of those things that puts me down on 2142. When I spawn I want all my gear with me, not having to micromanage my inventory before  I get to the field ...

Obviously, I hope the bf3 spawns will be more bf2.

Offline G.Drew

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Re: Battlefield 3
« Reply #266 on: 09-02-2011, 13:02:27 »
I hope they do it like in BF2142 where you could customize your class a lot. Assault could be medic or just assault, support could be well support with different stuff, recon was able to choose between sniper rifle or assault carbine and Engineer was AT and engineer put together.
I totally hated it. It's one of those things that puts me down on 2142. When I spawn I want all my gear with me, not having to micromanage my inventory before  I get to the field ...

Obviously, I hope the bf3 spawns will be more bf2.
Yep, having to unlock nades and medic shock paddles = fail.
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Re: Battlefield 3
« Reply #267 on: 09-02-2011, 13:02:59 »
Having to unlock your gear sucks. Unlocking weapons is OK, as long as the weapons you start out with are a) fun to play with b) as good as the unlockables

Personally, I think it's great to customize your kit before spawning. If you don't like it, then just pick your favorite load-out and never change it. It'll stay the same every time you join a server (it does in BFBC2 at least).

Offline THeTA0123

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Re: Battlefield 3
« Reply #268 on: 09-02-2011, 14:02:41 »
having to unlock gear is indeed bad. Because it also limits your playability at the beginning of the game for all your classes
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Offline Bravo3945

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Re: Battlefield 3
« Reply #269 on: 09-02-2011, 17:02:04 »
having to unlock gear is indeed bad. Because it also limits your playability at the beginning of the game for all your classes
I agree I haven't liked what they'e done with BF2142 and BFBC2. :-\