Author Topic: [Files] Forgotten Hope 2 Mapping Files  (Read 62145 times)

Offline :| Hi

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Re: [Files] 2.3 Mapping Files
« Reply #45 on: 19-10-2010, 05:10:39 »
Alright, thanks. Was just wondering, since you edited the post and I don't think I've ever seen a post by him

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azreal

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Re: [Files] 2.3 Mapping Files
« Reply #46 on: 19-10-2010, 06:10:27 »
Then you're not looking hard enough ;)

Offline Nissi

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Re: [Files] 2.3 Mapping Files
« Reply #47 on: 19-10-2010, 21:10:18 »
One question about fenrings tutorial. I "dezipped" the full content into one folder as it is written in the text file. Nevertheless I can only open the files in a useful manner with a work-around. What programm do you need to show it as it was on the homepage?

Thank you,
Nissi

azreal

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Re: [Files] 2.3 Mapping Files
« Reply #48 on: 19-10-2010, 22:10:13 »
Firefox. They are HTML files.

Offline Nissi

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Re: [Files] 2.3 Mapping Files
« Reply #49 on: 22-10-2010, 18:10:16 »
Thank you it is working. Now I have a lot to read.  8)

Offline Ron230

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Re: [Files] 2.3 Mapping Files
« Reply #50 on: 25-02-2011, 15:02:18 »
Can anyone write the setup of bf 2 editor step by step? I have do it, as i found at FHWiki, but it doesnt work.

Offline Raziel

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Re: [Files] 2.3 Mapping Files
« Reply #51 on: 02-03-2011, 08:03:48 »
Download Fenrings' tutorials [post 1 of this topic] or click http://azreal64.com/fh2/fenring_tutorials.rar

I would suggest that you print out the file named index.php and tick every step after completion. If you skip 1 simple instruction the editor will crash

ALSO: Make sure that when extracting the zip files to a new folder, you extract BOTH the client.zip and server.zip file. Do this for each folder. Hope you'll succeed in installing the editor!  :)

Image from tutorial files


« Last Edit: 02-03-2011, 08:03:51 by Raziel »

Offline Ron230

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Re: [Files] 2.3 Mapping Files
« Reply #52 on: 02-03-2011, 19:03:55 »
Download Fenrings' tutorials [post 1 of this topic] or click http://azreal64.com/fh2/fenring_tutorials.rar

I would suggest that you print out the file named index.php and tick every step after completion. If you skip 1 simple instruction the editor will crash

ALSO: Make sure that when extracting the zip files to a new folder, you extract BOTH the client.zip and server.zip file. Do this for each folder. Hope you'll succeed in installing the editor!  :)

Image from tutorial files



Thanks a lot, it works!!! First i've forgot to unzip the files in a folder.
« Last Edit: 10-05-2011, 19:05:31 by Ron230 »

Offline McCloskey

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Re: [Files] 2.3 Mapping Files
« Reply #53 on: 08-05-2011, 20:05:34 »
Guys, where can I get the 2.3 undergrowth meshes?

pretty please :P
« Last Edit: 09-05-2011, 18:05:17 by McCloskey »

Offline McCloskey

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Re: [Files] 2.3 Mapping Files
« Reply #54 on: 11-05-2011, 07:05:46 »
no one? :(

Offline hitm4k3r

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Re: [Files] 2.3 Mapping Files
« Reply #55 on: 11-05-2011, 11:05:18 »
I looked it up and they seem to be in the "Modified Editor Shaders"-File  ;)

Offline McCloskey

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Re: [Files] 2.3 Mapping Files
« Reply #56 on: 11-05-2011, 19:05:22 »
if you mean Undergrowth.fx then that's not what I mean. What I mean are those meshes like "fh_random.obj" "fh_bricks_gray.obj" etc. supposed to be in the ...\bf2editor\Content\Terrain\Undergrowth folder. Like for example in Saint-Lô's Undergrowth.cfg file is this:


ViewDistance 100
ViewDistanceFadeScale 0.5
ViewDistanceHeightScale 0.4
ViewDistanceHeight2Scale 0.4
ViewDistanceStreamingScale 1
PatchSubdivide 15
SwayScale 0.15
LightingScale 1.4
AlphaRef 0.15

Material grass 1
{
   GeneralHeight 0

   Type hedgerow_grass
   {
      Mesh fh_random
      Texture fieldgrasslighter
      RandomSizeScale 1.25 1.25
      Density 0.25
      Variation 0.45
      TerrainColorScale 1
      TypeSwayScale 0.125
      Skew 0
   }
   Type weeds
   {
      Mesh fh_weedbig
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.025
      Variation 0.75
      TerrainColorScale 0.8
      TypeSwayScale 0.1
      Skew 0
   }
   Type tall
   {
      Mesh fh_random
      Texture fieldgrasslighter
      RandomSizeScale 0.9 1
      Density 0.2
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type weeds2
   {
      Mesh thistle
      Texture thistle
      RandomSizeScale 1.3 1.3
      Density 0.01
      Variation 0.5
      TerrainColorScale 0.9
      TypeSwayScale 0.1
      Skew 0
   }
   Type tall_weeds
   {
      Mesh fh_weedtall
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.02
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.1
      Skew 0
   }
}

Material debris 2
{
   GeneralHeight 0

   Type rubble
   {
      Mesh fh_bricks_gray
      Texture fh_bricks2
      RandomSizeScale 1.35 1.35
      Density 0.25
      Variation 0.5
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
}

Material field_grass 3
{
   GeneralHeight 0

   Type open_pasture
   {
      Mesh fh_random_tall
      Texture fh_wildgrass3
      RandomSizeScale 1 1
      Density 0.3
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type plants2
   {
      Mesh fh_random
      Texture grass_mix2
      RandomSizeScale 1 1
      Density 0.2
      Variation 0.5
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type whiteweeds
   {
      Mesh fh_weedyellow
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.025
      Variation 0.2
      TerrainColorScale 0.75
      TypeSwayScale 0.02
      Skew 0
   }
}

Material grass_low 4
{
   GeneralHeight 0

   Type short
   {
      Mesh fh_random
      Texture grass_mix2
      RandomSizeScale 0.8 0.8
      Density 0.6
      Variation 0.25
      TerrainColorScale 1
      TypeSwayScale 0.05
      Skew 0
   }
}

Material high_grass 5
{
   GeneralHeight 0

   Type wildgrass
   {
      Mesh fh_random
      Texture fieldgrasslighter
      RandomSizeScale 1.5 1.8
      Density 0.08
      Variation 0.2
      TerrainColorScale 0.95
      TypeSwayScale 0.1
      Skew 0
   }
   Type weedbig
   {
      Mesh fh_weedbig
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.6
      Variation 0.5
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type weed_tall
   {
      Mesh fh_weedtall
      Texture fh_weeds1
      RandomSizeScale 1.15 1
      Density 0.5
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.15
      Skew 0
   }
   Type wildgrass2
   {
      Mesh fh_random_tall
      Texture fh_wildgrass3
      RandomSizeScale 1.5 1.5
      Density 0.2
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.1
      Skew 0
   }
   Type weed_yellow
   {
      Mesh fh_weedyellow
      Texture fh_weeds1
      RandomSizeScale 1.25 1.35
      Density 0.5
      Variation 0.35
      TerrainColorScale 0.65
      TypeSwayScale 0.1
      Skew 0
   }
}

Material debris2 6
{
   GeneralHeight 0

   Type red_grey_bricks
   {
      Mesh fh_bricks_gray
      Texture fh_bricks2
      RandomSizeScale 1 1
      Density 0.175
      Variation 0.195
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
}

Material rock 7
{
   GeneralHeight 0

   Type large
   {
      Mesh ME_genrock02
      Texture ME_genrock01
      RandomSizeScale 0.4 0.25
      Density 0.03
      Variation 0.66
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
   Type small
   {
      Mesh smallrocks01
      Texture ME_genrock01
      RandomSizeScale 0.75 0.5
      Density 0.03
      Variation 0.22
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
}


Stuff in bold is what I'm looking for.

Offline Wilhelm

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Re: [Files] 2.3 Mapping Files
« Reply #57 on: 11-05-2011, 21:05:53 »
if you mean Undergrowth.fx then that's not what I mean. What I mean are those meshes like "fh_random.obj" "fh_bricks_gray.obj" etc. supposed to be in the ...\bf2editor\Content\Terrain\Undergrowth folder. Like for example in Saint-Lô's Undergrowth.cfg file is this:

I didn't have those meshes showing up before either, but then I looked in that folder and found a .zip file that I had to extract which contained all of them.  

I don't know if that is how the files are in the mod or if I downloaded that .zip from these forums or something and just extracted it improperly.  In any case, it wouldn't hurt to look and see if you have a .zip in there.

Offline [130.Pz]S.Lainer

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Re: [Files] 2.3 Mapping Files
« Reply #58 on: 11-05-2011, 21:05:35 »
  I don't think those files are that big (if I understand correctly what it is you are looking for)....Hop on TS and I will upload them for yeah in channel.
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Offline McCloskey

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Re: [Files] 2.3 Mapping Files
« Reply #59 on: 11-05-2011, 21:05:57 »
maybe if you could just send it to me via PM (the link for it that is).. I have to dl a TS update and this thing is being super slow... anyway thanks for all the help!