Author Topic: thermite fx  (Read 5054 times)

Offline Kev4000

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thermite fx
« on: 01-02-2012, 06:02:30 »
http://www.youtube.com/watch?v=4TGdKsKQaIM

A small change to make it look more like thermite and less like a flare. One of many small changes you won't think twice over upcoming version.

Offline Tankbuster

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Re: thermite fx
« Reply #1 on: 01-02-2012, 06:02:57 »
Me likey!



Offline DLFReporter

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Re: thermite fx
« Reply #2 on: 01-02-2012, 07:02:15 »
The new version has tons of these great nifty things.
We should make a rally to see who can spot the most changes. ^^
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Offline LHeureux

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Re: thermite fx
« Reply #3 on: 01-02-2012, 10:02:27 »
I'm more interested towards the mini-map  ;D
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Offline sheikyerbouti

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Re: thermite fx
« Reply #4 on: 01-02-2012, 10:02:22 »
 I am actually more curious about that jet video you posted to your account Kev,

Did you by chance, manage to break the ceiling limit on BF2?
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Offline Oberst

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Re: thermite fx
« Reply #5 on: 01-02-2012, 10:02:48 »
Nice work. Did it damged vehicles before? Do we might see it on other maps, may as pick up kit, to disable static guns or tanks and such?

Offline sheikyerbouti

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Re: thermite fx
« Reply #6 on: 01-02-2012, 11:02:19 »
Nice work. Did it damged vehicles before? Do we might see it on other maps, may as pick up kit, to disable static guns or tanks and such?

 Thermite was not that commonplace at all, a standard practice for the allies was to actually capture the weapon but if they were to be destroyed, it was normal practice to just blow the breech or the barrel with whatever explosives were available.


 In fact on the real PdH, Thermite and the guns were both absent. The Rangers used explosives to blow the 2 guns that they did find but the guns did not fire a shot in anger during the landings and they were abandoned by the time they were found by chance.

IMO, the real story behind PdH was the tenacity of the German defenders from the 20mm Flak position and bunker complex which put up a stiff resistance for days after the landings. (both notable absentees from the map we play)
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Offline Thorondor123

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Re: thermite fx
« Reply #7 on: 01-02-2012, 11:02:19 »
Nice work. Did it damged vehicles before? Do we might see it on other maps, may as pick up kit, to disable static guns or tanks and such?


 In fact on the real PdH, Thermite and the guns were both absent. The Rangers used explosives to blow the 2 guns that they did find but the guns did not fire a shot in anger during the landings and they were abandoned by the time they were found by chance.

IMO, the real story behind PdH was the tenacity of the German defenders from the 20mm Flak position and bunker complex which put up a stiff resistance for days after the landings. (both notable absentees from the map we play)
[citation needed]

Every source I've seen say that the Rangers found the relocated 155 mm gun in an orchard. There were six guns (some sources say five) and thermite was used.
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Offline sheikyerbouti

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Re: thermite fx
« Reply #8 on: 01-02-2012, 13:02:56 »
 www.history.army.mil

my bad, it's been like 3 years since I last read this history. The Rangers used C4 on the flak bunker position but resorted to a combination of thermite bombs and brute force to disable the French guns.


""All that can be stated with assurance is that the Germans were put off balance and disorganized by the combined effects of bombardment and assault, to such an extent that they never used the most dangerous battery near the assault beaches but left it in condition to be destroyed by weak patrols.""

http://www.history.army.mil/books/wwii/smallunit/smallunit-pdh.htm

« Last Edit: 01-02-2012, 14:02:32 by sheikyerbouti »
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Offline hitm4k3r

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Re: thermite fx
« Reply #9 on: 01-02-2012, 14:02:49 »
As far as I understand the source there were supposed to be 6 guns. But they were brougth into inland before the bombardements. So in the operation itself were no guns destroyed. Please correct me if I'm wrong. Would be good to check other sources as well.

Offline Thorondor123

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Re: thermite fx
« Reply #10 on: 01-02-2012, 14:02:48 »
As far as I understand the source there were supposed to be 6 guns. But they were brougth into inland before the bombardements. So in the operation itself were no guns destroyed. Please correct me if I'm wrong. Would be good to check other sources as well.
The guns were relocated two days before the invasion. It was noticed only after the rangers had scaled the cliff. They advanced further inland and found and destroyed the guns in an orchard, just like in FH2.


For the thermite effect... In my opinion it could be brighter and generate white smoke.
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Offline Kelmola

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Re: thermite fx
« Reply #11 on: 01-02-2012, 15:02:21 »
Re wrecking a gun, isn't "spiking" still effective? You put all metal scrap you can find and fit inside, add explosives to taste, light the fuse, duck and cover, boom. ???

Offline Tankbuster

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Re: thermite fx
« Reply #12 on: 01-02-2012, 15:02:02 »
I'd love to see that ingame

Offline TASSER

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Re: thermite fx
« Reply #13 on: 01-02-2012, 16:02:47 »
Nice effect! Just another subtle nuance which makes FH incredible  ;)

Pretty darn comparable to the real thing too! http://www.youtube.com/watch?v=oiRJj2oRWnM
BOOM! BOOM! BOOM! BOOM!
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Offline THeTA0123

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Re: thermite fx
« Reply #14 on: 01-02-2012, 18:02:35 »
So will we also see thermite grenades on other maps? perhaps as an slow burning anti-vehical weapon?
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