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Off-Topic / Re: Weird Generic BF2/FH2 Thought/Question
« on: 05-08-2019, 06:08:12 »I’m not sure what kind of coding magic would be needed to make this happen unfortunately. Some sort of python I’d guess.
It would be neat, since Red Orchestra and Rising Storm basically do the same thing where once you run out of ‘tickets’ the rest of the people on the map need to fight it out. But those games have timers that make the round end even if you can’t find the enemy and kill them.
I can imagine that in BF2 there’d be some problems with bots that are maybe stuck at the main base and you can’t go kill them so the round goes on indefinitely. The way it is now is probably the best way for it to work properly.
Thanks Matthew_Baker for your great input!
I guess "absolute victory" can still be achieved by just capturing all the comand posts of the entire map and then just hunting down the few enemies left.
The entire enemy team can't spawn back-in in that situation!