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Topics - noddynod443

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Off-Topic / Weird Generic BF2/FH2 Thought/Question
« on: 04-08-2019, 07:08:33 »
Howdy Folks,

I was wondering if anyone could please share some ideas about a BF2 thought.

The thought is that comparing  when BF1942 to BF2/FH2 there is a different "system" to how the tickets function. In BF1942 if you a side runs low on tickets (example "5") only that number if bots/players are allowed to spawn. If there is one ticket left, there is mosy likely one bot left running around the place.

I like the way this turns out, because it gives the impression that the losing side is running out of soldiers, or if you're on the losing side you feel like the last man standing.

However, in BF2 and Forgotten Hope 2, if there are lets say 32 bots on each side and the ticket number of one of the sides reaches 5 tickets left, all 32 bots will continue to spawn in until the ticket level reaches zero abruptly ending the round.

I don't like this because it does not give you the feeling of fought for victory or defeat. You can be in the middle of an intense battle fighting more than a dozen enemys at the same time just to have the round rudely interrupted with the message of victory or defeat just because a side's tickets ran out.

Does anyone think there is any possible way to host a round of BF2 with some modified setting to make it so the number of allowed spawning bots/players decreass based by how low the ticket value becomes; so that if there is one ticket left there will only be one bot/player left standing similar to how it works in BF1942?

Any Ideas please?

Thanks Gentlemen, (sorry for such a weird question).

Sincerely,

Noddynod443

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