Author Topic: Road to Forgotten Hope 2.4: Part 1  (Read 17074 times)

Offline KevinWad

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #75 on: 11-07-2011, 21:07:25 »
i have to say, everything in the update made me happy, mainly the no crosshairs and the rual map, that's my kind of gameplay  :D

Offline Kelmola

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #76 on: 11-07-2011, 21:07:41 »
Uncrossable for vehicles or for infantry as well?

Also, PdH usually does turn into a meatgrinder at the third flag unless the American team back-ninjas the third flag before the first two. But again, we shall see. Also, are the mapsides 512m, 1km or 2km (0,25km2, 1km2 or 4km2 mapsize)?

Offline General_Henry

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #77 on: 11-07-2011, 21:07:44 »
I work to get the melee gold!

Offline Butcher

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #78 on: 11-07-2011, 21:07:17 »
may i ask what exactly has been changed about tank warfare? im sure this will be in a next update but im so greedy for information. ;)
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Offline nvrsummer2

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #79 on: 11-07-2011, 21:07:21 »
CANT. FRIGGIN. WAIT!

I am really looking forward to the no crosshairs. Means you have to use your weapons sights like IRL. Shooting from the hip with automatic weapons takes the fun out of it. Now you have to actually take aim. I use rifles most of the time so I wont be very affected.

Offline hslan.totaler_humbug

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #80 on: 11-07-2011, 21:07:56 »
Hürtgenwald, I would have gone without the OOB zones in the forest and just relied on the push system.  This has the danger of turning into another Ramelle. At the very least, I would have done parts of map inaccessible with minefields and natural obstacles instead (a bit like how Mareth Line has been made), but we shall see.

The OOB are minefields, just for the minimap you see the OOB.
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Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #81 on: 11-07-2011, 21:07:54 »
Hürtgen has a twist and I hope you guys will like it as much as I do. :)
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Offline MaJ.P.Bouras

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #82 on: 11-07-2011, 21:07:06 »
As if you cant make A dot in the middle of your screen to aim with it...imaginary or real

Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #83 on: 11-07-2011, 21:07:44 »
As if you cant make A dot in the middle of your screen to aim with it...imaginary or real

Doesn't matter anymore.
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Offline MaJ.P.Bouras

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #84 on: 11-07-2011, 21:07:21 »
why?

Offline Flippy Warbear

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #85 on: 11-07-2011, 21:07:41 »
This update was a good update.

Offline mopskind

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #86 on: 11-07-2011, 21:07:49 »
On the new Wallpaper from fatjoe you can see that the second american soldier from the left is aiming with the new .30 cal at the germans. And he is kneeing?! Does this weapon work like a bar or did you find a way to deploy heavy machineguns? :) (lets see how long it takes till that dream is crushed)

Offline McCloskey

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #87 on: 11-07-2011, 21:07:11 »
it was only for the wallpaper ;)

Offline FatJoe

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #88 on: 11-07-2011, 21:07:51 »
yeah it's only a cool pose.. you can do it yourself even, deploy it laying down, then stand up or crouch. You'll move slowly and can't shoot but at right places you looks ridiculously cool! :)

But no, you can't fire it standing or crouching ingame, sorry for bringing your hopes up :)

Offline Yoghurt

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #89 on: 11-07-2011, 21:07:45 »
This is incredibly epic! Can`t wait for friday, but I guess, of course the news bombardement will make waiting easier for us... or maybe even harder.  :-\