Three suggestions:
- introduce altitude and virtual horizon displays for the Ju52. This would help pubbie pilots a lot (you could just tell them "fly level at altitude X"). Right now on a typical pubbie server very, very few people know how to properly pilot a Tante Ju. I know devs don't like having HUD-like displays for planes, but IMO they're almost required for the Ju52, as they must effectively do instrumental flight above sight range (or ground-effect flight, which is way unrealistic IMO). It's very easy to lose orientation when flying above the clouds in BF2's fake-gravity world.
- reduce vulnerability of parachutes. Right now most paratroopers are killed in the air by rifle fire or AA, which defeats the whole purpose of having a paradrop-themed map. The currently most effective tactic is to drop a SL in a remote area near the map edges, have his squad spawn on him, and then trek to the flag (in other words, squads don't actually paradrop but spawn on ground).
- set a flag as uncappable by allies (that is, if they lose it, they can't cap it back), to reduce dependency on decent Junkers pilots.