Author Topic: Invasion of Crete 16  (Read 11227 times)

Offline Toddel

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Invasion of Crete 16
« on: 29-03-2009, 11:03:14 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
« Last Edit: 29-03-2009, 13:03:46 by Toddel »

Offline :| Hi

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Re: Invasion of Crete 16
« Reply #1 on: 16-09-2010, 03:09:35 »
wow, 1st post o_O

Could the offlimits area be extended a bit past the dock?
http://www.xfire.com/profile/llovemods/screenshots/?view#104230027

Could the church also be opened in the roof to help the axis a bit?

http://www.xfire.com/profile/llovemods/screenshots/?view#104230037

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline General Tso

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Re: Invasion of Crete 16
« Reply #2 on: 16-09-2010, 16:09:53 »
I'd also love to see an ammo kit near each mortar.  If I missed it, please disregard...

Offline :| Hi

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Re: Invasion of Crete 16
« Reply #3 on: 16-09-2010, 21:09:01 »
Yeah, ammo at the mortars would be nice

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline EverettWV

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Re: Invasion of Crete 16
« Reply #4 on: 20-07-2011, 04:07:24 »
Umm, the new crete 16 has the german main base in the out of bounds area. Its impossible to get to the playing area before you die.

Offline Dago Red

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Re: Invasion of Crete 16
« Reply #5 on: 25-07-2011, 21:07:30 »
I was just going to post that, map is now fubar as a result.

Offline Jimi Hendrix

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Re: Invasion of Crete 16
« Reply #6 on: 17-06-2014, 15:06:27 »
If someone(GeoPat) submitted a alternate 16 layer version, would the dev's seriously consider it if the community tested it?





 ;)