Author Topic: Forgotten Honor 126 players 2.4  (Read 19156 times)

Offline Slayer

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Re: Forgotten Honor 126 players 2.4
« Reply #135 on: 18-07-2011, 20:07:36 »
Might it be so that if you are among the first 64 players on the server you get less lag than when you are among the last 62?

I recall that I didn't have so much lag the first time(s) I played on the Sisu server, but last night it was terrible.
Any answers to this?

Offline Erwin

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Re: Forgotten Honor 126 players 2.4
« Reply #136 on: 18-07-2011, 20:07:56 »
IT'S UP!!!!
- It's still up!
- No it ain't.

Offline Soppa

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Re: Forgotten Honor 126 players 2.4
« Reply #137 on: 18-07-2011, 20:07:32 »
Might it be so that if you are among the first 64 players on the server you get less lag than when you are among the last 62?

I recall that I didn't have so much lag the first time(s) I played on the Sisu server, but last night it was terrible.
Any answers to this?

It should not affect in which slot you are sitting on.


Offline Soppa

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Re: Forgotten Honor 126 players 2.4
« Reply #138 on: 18-07-2011, 20:07:28 »
IT'S UP!!!!

Server was crashed:
File: Game/Common/GhostManager.cpp
Line: 245

This is typical bf2 server bug and sadly there is no fix for it any soon.
It seems this bug shows up easily after certain maps.

There is now Server HARD RESET button in WebAdmin Server Control interface incase server is not coming back online after crash.
« Last Edit: 18-07-2011, 22:07:38 by Soppa »

Offline Soppa

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Re: Forgotten Honor 126 players 2.4
« Reply #139 on: 18-07-2011, 20:07:56 »
Since you're using the AD Framework, it would've been nice if you kept in the sponsormessage, considering this is the only 64+ server on the net. Is that something you will reconsider?
Hey AD,

This optional sponsormessage has been off on Sisu because there is so much spam already.
However I did add "Powered by ADFramework" in the end of help-line which is timed also.


Offline Potilas

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Re: Forgotten Honor 126 players 2.4
« Reply #140 on: 18-07-2011, 21:07:45 »
We need another +100 server. The current one is always full :'(

Offline Topdogger

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Re: Forgotten Honor 126 players 2.4
« Reply #141 on: 18-07-2011, 22:07:01 »
If you join our team speak we can tell you when rounds are about to end and when one of us is leaving will give you the edge in getting on when full. Also will be more fun in our squads. Demand is massive at the minute though.
ts.forgottenhonor.com

Offline AfterDune

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Re: Forgotten Honor 126 players 2.4
« Reply #142 on: 18-07-2011, 23:07:44 »
Hey AD,

This optional sponsormessage has been off on Sisu because there is so much spam already.
However I did add "Powered by ADFramework" in the end of help-line which is timed also.
Yeah, I guess that's true. Thanks for having it in the help-line instead :).

Offline MadFF

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Re: Forgotten Honor 126 players 2.4
« Reply #143 on: 18-07-2011, 23:07:31 »
I didn't read all of this thread.

I just wanted to give a great big thumb's UP! to the big server.  I've had a lot of fun on it so far. 

If the big server is full (or down), I just join one of the other 64 player servers. 

I don't understand what people are talking about with "rank", as I don't miss those at all in playing the BF2 mods.  I hate the "ranks", ranking up, and "awards".  I didn't know FH2 had ranks.  I'll keep playing it, though!

Offline Ahonen

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Re: Forgotten Honor 126 players 2.4
« Reply #144 on: 18-07-2011, 23:07:27 »
Some sweet games yesterday, wish this server would be up all year.
-A certain plumber took 'shrooms when he failed to rescue his girlfriend from being raped by a gorilla. His whole experience was documented in a game.

Offline Velvet_Revolver

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Re: Forgotten Honor 126 players 2.4
« Reply #145 on: 19-07-2011, 00:07:32 »
Just finished an epic round on Gazala... I should've taken a screen of the axis charge on Sidi Muftah (the hill north of the axis spawn) at the start of the round : it was epic, there's no other word... Tracers of a dozen tanks going in the same direction (the hilltop), stuka and fighters strafing the f*ck out of it, tanks lighting it up with HE shells and the LefH joined in too. The poor Brits didn't stand a chance and  we took it really fast. Then we met their tanks, and the round became even, but we still won, though... :)

I also had a nice moment on Hurtgen Forest, where we retook a flag from the Americans with a "by-the-book" attack : 2 half tracks providing suppressing fire and infantry moving in and cleaning the whole thing.

Offline Natty

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Re: Forgotten Honor 126 players 2.4
« Reply #146 on: 19-07-2011, 00:07:55 »
I was in that gazala charge on Mufta. Looked like an RTS game like Dawn of War with all the tracers  ;D

Offline Angellfall

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Re: Forgotten Honor 126 players 2.4
« Reply #147 on: 19-07-2011, 01:07:44 »
I was in that gazala charge on Mufta. Looked like an RTS game like Dawn of War with all the tracers  ;D
It was epic <3

Offline Dukat

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Re: Forgotten Honor 126 players 2.4
« Reply #148 on: 19-07-2011, 02:07:08 »
All bans were removed when 2.4 came out. If you had bans without any clue about reason, you can always PM me.

I'm still banned. PB Guid: 78b835d6 281.|Dukat| Thanks in advance.


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Offline oddball_the_maggot

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Re: Forgotten Honor 126 players 2.4
« Reply #149 on: 19-07-2011, 02:07:21 »
I am getting much CTD when playing on this server, now... I know that this is an unstable experiment, but it feels alittle to much CTD's for it being random..

Any settings that should be specific?