Author Topic: Changelog discussion  (Read 4828 times)

Offline Leopardi

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Re: Changelog discussion
« Reply #30 on: 12-07-2011, 22:07:25 »
 
  * GeballteLadung_grenade throw range reduced (spitfire)
Oh, so it was not NERFED ENOUGH? /nerdrage

 
You missed the buff made to it  ;)

Offline Flippy Warbear

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Re: Changelog discussion
« Reply #31 on: 12-07-2011, 22:07:44 »
_grenade is the throwable grenade bundled version. Not your beloved box of death.

Offline Kelmola

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Re: Changelog discussion
« Reply #32 on: 12-07-2011, 22:07:14 »
  * GeballteLadung_grenade throw range reduced (spitfire)
Oh, so it was not NERFED ENOUGH? /nerdrage
You missed the buff made to it  ;)
  * Up satchel, ladung, and compob damage (kev4000)
...we shall see.

Offline Eat Uranium

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Re: Changelog discussion
« Reply #33 on: 12-07-2011, 22:07:48 »
Todo: look for the updates BEFORE 1.8.185
Protip: version 1.1.885 is known in some circles as FH2.3.

Offline Kelmola

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Re: Changelog discussion
« Reply #34 on: 12-07-2011, 22:07:02 »
Yes, I know.

But to save me the trouble, did the taken-away russian vehicle ignorelist affect that pre-2.3 part? Or were all Ostfront changes (that you decide to show at all even with 2.4) documented there already when 2.3 changelog was shown?

Offline Eat Uranium

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Re: Changelog discussion
« Reply #35 on: 12-07-2011, 23:07:11 »
Pretty sure that the changelog shown with each update is just the same as the one packed into the installer automatically.  99% sure that nothing gets removed.

0utlaw

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Re: Changelog discussion
« Reply #36 on: 12-07-2011, 23:07:57 »
Quote
Next, thanks to the work of numerous developers, the overall movement physics of the player has been tweaked as well. The way you move, jump, and sprint has all been adjusted to give a more immersive, and yet still enjoyable experience.

after looking over the changelog, i did not noticed any changes that would effect player movement or did i miss this. if not, any chance of elaborating more on these types of changes? im excited for more of a 'realistic' player movement over the typical bf2 jump, prone, crouch mashing movements. or are these features to be stated in future news?
« Last Edit: 12-07-2011, 23:07:02 by 0utlaw »

Offline DLFReporter

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Re: Changelog discussion
« Reply #37 on: 12-07-2011, 23:07:37 »
I wouldn't read the changelog or even comment on it till you play it on Friday Night. ;)
Don't spoil yourselves the 'oooohs' and 'aaaahs'!!!!!!!!!!!!!!!  ;D
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Offline LuckyOne

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Re: Changelog discussion
« Reply #38 on: 12-07-2011, 23:07:48 »

Port-en-Bessin update means the flag radius of the church flag was moved slightly.


No more partychurch?  ;)
This sentence is intentionally left unfinished...

Offline Neighbor Kid

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Re: Changelog discussion
« Reply #39 on: 12-07-2011, 23:07:38 »
i see M26 in for tank ammo changes.. meaning M26 pershing.. where is it!
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Offline Matthew_Baker

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Re: Changelog discussion
« Reply #40 on: 13-07-2011, 01:07:15 »

Port-en-Bessin update means the flag radius of the church flag was moved slightly.


No more partychurch?  ;)

Thank the freakin lord if this is true

Offline FORGOTTENKEVINOHOPE

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Re: Changelog discussion
« Reply #41 on: 13-07-2011, 04:07:34 »
Quote
Next, thanks to the work of numerous developers, the overall movement physics of the player has been tweaked as well. The way you move, jump, and sprint has all been adjusted to give a more immersive, and yet still enjoyable experience.
[/b]

after looking over the changelog, i did not noticed any changes that would effect player movement or did i miss this. if not, any chance of elaborating more on these types of changes? im excited for more of a 'realistic' player movement over the typical bf2 jump, prone, crouch mashing movements. or are these features to be stated in future news?

does this mean no more getting caught on tiny little stairs or rubble?

Offline Kev4000

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Re: Changelog discussion
« Reply #42 on: 13-07-2011, 04:07:11 »
As already seen, lots of the changelog stuff is not what it may sound like.
Specifically a lot of Russian content, map stuff, and a lot of stuff is uncoded, or reserved for maps far into the future. Basically the SVN is used as a storage - there's no guarantee all content there will ever get used. But we hope to!

As mentioned, its not really intended for public release, as only the title of the changelog entry is included in the changelog. In our revision system which auto-posts to the betatester forum, details on said change are explained within the thread. A seemingly unimportant entry may change 100 files, and so on. In addition, only specified SVN revisions are posted to the changelog/tester forum.

But we still enjoy releasing them, and will happily clarify any questions directed at specific entries, but we reserve the right to I KNOW NOTHING! Just don't make any assumptions based on it.
« Last Edit: 13-07-2011, 04:07:47 by Kev4000 »

Offline jan_kurator

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Re: Changelog discussion
« Reply #43 on: 13-07-2011, 13:07:21 »
I must admit that there is a lot of things which I don't understand in the changelog, but still I can see a lot of awesomeness in there. There is no need to make it more friendly for ppl from outside of the team. I really like to read about those details. Devs - you are geniuses from me!

Offline Lightning

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Re: Changelog discussion
« Reply #44 on: 13-07-2011, 13:07:07 »
does this mean no more getting caught on tiny little stairs or rubble?
No, getting stuck on something is a problem with the object's collision mesh.



Well I'm kind of bored today, I'll see if I can make a proper 2.3 to 2.4 changelog out of this mess.
« Last Edit: 13-07-2011, 13:07:48 by Lightning »