Not only the maps are the problem, but also the general gameplay. Some maps dont play well with 64 players and i wont expect maps working excellent with 128 without a major change on general gameplay on all these maps.
If lets say, Totalize gets 128 players, then the whole equipment must be modified, more tanks, more airplanes or, nothing, cant be done, a new map must be done to get 128 guys battles to FIT in the mod.
A little bit more tanks and more planes, but not that much... The majority of the newcomers would reinforce the infantery, which is under represented in FH2 ...
Totalize doesnt play well with 64 and it wont play well with 128 bro, add a few tanks but not that much will do shit to it, nothing. You'll have to re'do the entire map if you want 128 players in it. It'll be annoying, theres alot of tanks in 32v32 and lots of kills per minutes, and with 64v64? Cmon.
I simply disagree. As it is now, Totalize has way too many tanks compared to the infantry. We should get closer to St Lo's ratio, hence keeping Totalize assets as they are, and just increase the infantry.
But hey, I'm not saying I don't want 4km maps in the future (actually, I am working on some).