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Messages - Beaufort

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76
Community Polls / Re: Gameplay speed
« on: 28-01-2011, 14:01:40 »
I think it's just right now.
COD, CSS and all other FPS are just too fast for me.
And I agree with priest, the perfect time for a map to play out is 45min, everything longer just turns into a tedious back and forth with no fun and with longer map times

I would rather say 30 minutes but I agree.

77
Community Polls / Re: Gameplay speed
« on: 28-01-2011, 01:01:30 »
I actually think the FH2 Player mentallity comes into play. Mainly because hes always thinking "I dont care, kill me, i'll kill you later." or "Nothing's gonna stop me now".

Who thinks that seriously ?

78
Community Polls / Re: Gameplay speed
« on: 27-01-2011, 23:01:43 »
Spawning time is good (this isn't PR ::)). The rest depends on which map is played.

79
Suggestions / Re: For the win Jeep.
« on: 27-01-2011, 19:01:49 »
What would be the advantage in mounting a bazooka on a jeep? While it might be slightly more stable than firing it from your shoulder and might not need a loader to fire, you give up the ability to fire from a concealed infantry position.

You still have to use it as an ambush weapon, since anything you are going to take out with a bazooka would tear a jeep to pieces if you try to approach your target. So basically you have to conceal an entire jeep just to fire a fixed bazooka.

I don't get it.

It worked fine with simple bazookas on the back seat ...

80
Suggestions / Re: For the win Jeep.
« on: 27-01-2011, 15:01:27 »
+1

The picture below (showing two GI's in the snow) says it was used in Belgium ... 8)

81
General Discussion / Re: Show us your FH2/FH1 Videos
« on: 27-01-2011, 14:01:11 »
Yeah it was me, I can tell because of the silly pz IV and stug that didn't shoot me at all ...

Nice video, now I know what took them so long ;)

82
Thats where the increase of the player numbers per map come in handy

Totalize, cobra, Alam halfa, Gazala

All of these could use extra infantry players.
Thing is, nobody wants to be infantry on those maps.

Totalize sucks as infantry, Cobra sucks as infantry, Alam Halfa is mostly a rapefest for infantry and a kamikaze job at the very best with the AT kits. Gazala can be fun as infantry as long as there are no tanks nearby, which there always are.

So nice ideas but I mostly skip maps like these, die hard infantry player.

I only agree with Cobra. The other maps are awesome for infantry.

About Gazala, maybe it is time to reopen Bir Hakeim ? ;D

83
Not only the maps are the problem, but also the general gameplay. Some maps dont play well with 64 players and i wont expect maps working excellent with 128 without a major change on general gameplay on all these maps.

If lets say, Totalize gets 128 players, then the whole equipment must be modified, more tanks, more airplanes or, nothing, cant be done, a new map must be done to get 128 guys battles to FIT in the mod.

A little bit more tanks and more planes, but not that much... The majority of the newcomers would reinforce the infantery, which is under represented in FH2 ...

Totalize doesnt play well with 64 and it wont play well with 128 bro, add a few tanks but not that much will do shit to it, nothing. You'll have to re'do the entire map if you want 128 players in it. It'll be annoying, theres alot of tanks in 32v32 and lots of kills per minutes, and with 64v64? Cmon.

 ??? I simply disagree. As it is now, Totalize has way too many tanks compared to the infantry. We should get closer to St Lo's ratio, hence keeping Totalize assets as they are, and just increase the infantry.

But hey, I'm not saying I don't want 4km maps in the future (actually, I am working on some).

84
General Discussion / Re: Show us your FH2/FH1 Videos
« on: 27-01-2011, 02:01:46 »
Lol, I think I was driving the M10... The only survivor ... :P

85
Not only the maps are the problem, but also the general gameplay. Some maps dont play well with 64 players and i wont expect maps working excellent with 128 without a major change on general gameplay on all these maps.

If lets say, Totalize gets 128 players, then the whole equipment must be modified, more tanks, more airplanes or, nothing, cant be done, a new map must be done to get 128 guys battles to FIT in the mod.

A little bit more tanks and more planes, but not that much... The majority of the newcomers would reinforce the infantery, which is under represented in FH2 ...

86
But yeah if I have to choose between El Alamein 128 and Gazala 16 ... :-X

87
128 player Gazala 16 plox

There you go...

88
It lags at the begining when everyone is in main base, that could mean trouble for smaller maps like in FH2...
The lag would not be the biggest problem, but the fact that there are 128 players on a small map that quite too small even for 64 players ;)

I mean even 2km maps ... We have to test this !

89
It lags at the begining when everyone is in main base, that could mean trouble for smaller maps like in FH2...

90
Vehicles are working now ! Amazing !

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