FH2 is more realistic than PR, we have not magic medics bringing souls from death
Lobo.. please use [sarcasm][/sarcasm]
I would do if my comment was sarcastic, but it wasn't
PR is not more realistic than FH2, and the reviving thing is the most obvious traition to their realism philosophy, I am glad FH didn't go down by that road.
Crosshairs?, old debate, you know my opinions about human neurophisiology, both answers are unrealistic, no crosshair = no realistic portraying of fire from the hip, crosshair = no realistic neither obviously, we have not croses in our vision.
Multi-crewed tanks?, FH2 must portray massive tank battles and combined warfare, multi-crewed tanks can look more realistic but they would not be offer a realistic portrait of WW2 combat.
Spawn system?, to discuss this one would be a waste of time, spawn is unrealistic no matter the system, next one.
Both mods went by the road of cleaner hud, PR some more but they don't solve a common problem with games, the lack of clues we get with our senses IRL, in a game is really hard to feel what's happening, what is shoting at us, where are our buddies, where we got an injury, how much a magazine weights, we can extract the magazine and check how many bullets are, etc, etc, etc. Removal of all hud elements can look realistic, but think twice, is this realism or are you just hiding info to your players?, info that they would get IRL.
As you can check realism in games is a complicated matter and not so easy like you think.
There is only one thing that I really like in PR and is more realistic but I guess we'll never have the guts to feature it: removal of kill messages