Hi I just wanted to say first that the mod is very awesome and now officially it takes my gamer time. I've never played an intense WW2 experience such as this. But since the mod looks for realistic, accurate and historical gameplay I just wanted to suggest just 2 small things:
1. While I love how the tanks behave in the game, I think there's still a lot of problems with the hit detection in vehicles; just because the rear is the weakest part of a tank doesnt mean it needs to be the weak spot of the tank. In Red Orchestra the tanks have a realistic damage model where a good shot can dissable or kill a tank depending of the hit. There's also a thing that botters me, the Stug IV-Panzer IV with side skirts, well the skirts dont work at all. They were used heavily in Normandy and they worked very well deflecting PIAT and HEAT rounds, and were still effective in deflecting rounds from other tanks. But they dont work at all in the game.
2. Complains are over I will just suggest just two new things I'll like into the game.
a)The Jagdpanzer 38, or commonly known as Hetzer tank killer. It was an incredible agile, fast, well protected for a small tank and plus it have an incredible and powerful 7.5 cm PaK 39 gun capable of firing Stug IV shells making this little baby a monstruous baby capable of engaging tanks at 1000 meters while exploiting the small size to puncture holes in enemy tanks while hiding in ambushes. At being smaller than a Stug, it was a very deadly tank killer. I like this baby over other tank killers. It can be spawneable something like in middle engagement or something like that. The speed most be high but still able to resist at least 2 shots to the frontal armor of all allied tanks except of the Firefly, and still 2 rounds of a 57mm allied AT gun.
b)While the german arsenal is more than capable of anihilating enemy tanks, it lacks several key elements in urban fighting where a single tank can destroy your defence front if it is in a very good and tactical position. For this task where stealth is the key to destroy this threat and where anti tank classes are unavailable, sometimes I turn to the german pioneer that is armed with a satchel charge, but found that if the vehicles moves you just wasted a charge and will surely be likely to spot you and blow you to pieces. Thats why I though of this little baby.
The Hohlladung was a magnetic mine that could be easily attached to enemy tanks at any angle and still could penetrate up to 150-170mm of armor. I think that instead of satchel charges of the engineer, he should be carrying this. It weights just 3kgs, which is more or less the weight of the charges he carries. The number could be still be two, and it must take just around 3 seconds to set the mine against the tank and activate the fuse for 7.5 seconds before it blows up. It will work like the c4 in BF2.