Author Topic: King Tiger and new Tiger I  (Read 6280 times)

Offline THeTA0123

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Re: King Tiger and new Tiger I
« Reply #15 on: 19-09-2009, 15:09:15 »
Tiger I for Goodwood 64 SP yes
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Offline HaWk

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Re: King Tiger and new Tiger I
« Reply #16 on: 22-09-2009, 03:09:25 »
OK!

I Find TIGER I in Operation Goodwood, and Operation Totalize!
But i don't find the KING TIGER

Where is it?

Offline Hresvelgr

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Re: King Tiger and new Tiger I
« Reply #17 on: 22-09-2009, 03:09:50 »
Single-player Goodwood always crashes on me. In my whole FH-playing career I have only driven the Tiger once, which was the Tiger 1 on Totalize today, and only even then for a few seconds.

Offline HaWk

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Re: King Tiger and new Tiger I
« Reply #18 on: 22-09-2009, 03:09:24 »
I can play on Goodwood on SP...

Offline [F|H]Taz18

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Re: King Tiger and new Tiger I
« Reply #19 on: 22-09-2009, 04:09:24 »
The maus is not even in FH2 (2.2), it might be added if someone did a "What If?" map like if the germans had loads of secret weapons etc :P but other than that, i dont think its going to happen :P

From the change-log:

Quote
Changes from Version 1.3.711 to Version 1.3.754

. . .

  * German Maus (toddel)

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Re: King Tiger and new Tiger I
« Reply #20 on: 22-09-2009, 04:09:51 »
Yep here is a render of it.

Offline Zoologic

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Re: King Tiger and new Tiger I
« Reply #21 on: 22-09-2009, 06:09:51 »
Goodwood crashes on sp, so no for the KT.
Goodwood doesnt crash on SP

Yes, their is a tiger I on goodwood on SP. Go grab all the flags as allies, and it will apear at the southwest axis mainbase

It crashes on SP. When the Sherman spawns in the front most German flag (where the 2 Marder Is spawn). If the bot try to man the Sherman tanks, it will crash. Thankfully the latest news from Winterhilf is that it has already been fixed and the SP devs are cleaning up for the patch release.

SP known crashes:
64 Luettich also crashes, 64 Aberdeen, 64 Hyacinth, 64 Supercharge (the previous version don't, it seems there is an addition in this map since 2.2). Tunis will only crash if you pick and use the Lewis MG. The rest like all Skafia, Crete, El Alamein, Giarabub, Mesra Matruh, Pointe du Hoc, and (coop) Purple Heart Lane/Carentan maps are working amazingly fine.

Offline Hockeywarrior

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Re: King Tiger and new Tiger I
« Reply #22 on: 22-09-2009, 06:09:26 »
lol imagine the next theater being like the expansion^^ today we have blablabla the next theater of war: Secret Weapons!
What like FH:SW? Forgotten Hope: Secret Weapons? Good mod.

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Offline Torenico

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Re: King Tiger and new Tiger I
« Reply #23 on: 22-09-2009, 09:09:41 »
Yep here is a render of it.


Remember, the Maus is just a box.


Offline Thorondor123

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Re: King Tiger and new Tiger I
« Reply #24 on: 22-09-2009, 13:09:13 »
OK!

I Find TIGER I in Operation Goodwood, and Operation Totalize!
But i don't find the KING TIGER

Where is it?
There is Tiger I on Goodwood? Really?
Tiger II is also on Goodwood, it spawns when Allied side captures certain flags.
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Offline Fuchs

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Re: King Tiger and new Tiger I
« Reply #25 on: 22-09-2009, 13:09:25 »
He is talking about Singleplayer and Co-op.

Goodwood Tiger II is replaced by Tiger I in SP/Co-op.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Thorondor123

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Re: King Tiger and new Tiger I
« Reply #26 on: 22-09-2009, 13:09:19 »
Ah, no Tiger II in SP then?
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Offline powerz2

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Re: King Tiger and new Tiger I
« Reply #27 on: 22-09-2009, 13:09:46 »
Yes but you can add it by own, quite easy. Once I got 10 Tiger II in supercharge, worked very well without CTDs.

Offline HaWk

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Re: King Tiger and new Tiger I
« Reply #28 on: 22-09-2009, 13:09:14 »
So can i use Tiger II only in MP?

Offline Fuchs

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Re: King Tiger and new Tiger I
« Reply #29 on: 22-09-2009, 15:09:27 »
Ah, no Tiger II in SP then?
I think it doesn't got SP coding, not sure.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."