91
Suggestions / Re: New idea for a Squad Leader spawn
« on: 08-02-2012, 16:02:57 »
I strongly support a replacement of the actual SL spawning.
More Reasons against SL spawning and another proposal which can be merged with the first one.
- If a team has an advantage in armor quality this is increased even more, when the SL is inside a tank.
- for the SL himself and his team: many good players who could instruct and lead a squad don't do it because of SL-spawn. They don't want to sit here and there and wait the hole round while others are having fun (not to mention points and kills). It is boring for any player but becomes frustrating for an experienced one, when less experienced players eventually mess it all up, while he is playing spawn point.
- Some players leave and rejoin team in order to enable the SL to fight and respawn on another squad member. It's micromanagement and strongly distracts from game play.
The PR soulution is imo improvable. To have an eye on the rally expiration timer or to build a FOB is micromanagement or work instead of fun. In the Forgotten Honor FH2 campaigns we have no longer SL spawning but a PR-like rally point. I would say that it is clearly better than SL spawning but still improvable.
Proposal
-----------
Every squad member should be able to place a rally point (in order to avoid leave/rejoin squad).
Requirements:
- There is no other rally point for his squad
- Another squad member is near (reasons: easier squad elimination, team work)
- The place for the rallypoint is at some distance from flag zones, enemy spawn and rally points and enemy units. (The distance values may differ related to the object: flag (e.g. x), spawn (e.g. 2 times y), unit (e.g. y)).
Characteristics:
- When creator dies or leaves the squad the rally point vanishes after a certain timeout, but one more spawn should be possible. If he does not die it never vanishes but can be destroyed or removed.
- to destroy a rally point any weapon except smoke grenades/rounds should be sufficient
- for the squad in order to remove his rally point the pick up kit command should be enough (like for the grapple hook). Then the squad can move the rally point to another location.
- Spawning at rally point should be blocked when enemy is near (within radius y). When the rally point is blocked for a certain ammout of time, then it should vanish.
- rally point should not count as a team asset in order to enable the squad to destroy it instead of removing it, if they choose to.
More Reasons against SL spawning and another proposal which can be merged with the first one.
- If a team has an advantage in armor quality this is increased even more, when the SL is inside a tank.
- for the SL himself and his team: many good players who could instruct and lead a squad don't do it because of SL-spawn. They don't want to sit here and there and wait the hole round while others are having fun (not to mention points and kills). It is boring for any player but becomes frustrating for an experienced one, when less experienced players eventually mess it all up, while he is playing spawn point.
- Some players leave and rejoin team in order to enable the SL to fight and respawn on another squad member. It's micromanagement and strongly distracts from game play.
The PR soulution is imo improvable. To have an eye on the rally expiration timer or to build a FOB is micromanagement or work instead of fun. In the Forgotten Honor FH2 campaigns we have no longer SL spawning but a PR-like rally point. I would say that it is clearly better than SL spawning but still improvable.
Proposal
-----------
Every squad member should be able to place a rally point (in order to avoid leave/rejoin squad).
Requirements:
- There is no other rally point for his squad
- Another squad member is near (reasons: easier squad elimination, team work)
- The place for the rallypoint is at some distance from flag zones, enemy spawn and rally points and enemy units. (The distance values may differ related to the object: flag (e.g. x), spawn (e.g. 2 times y), unit (e.g. y)).
Characteristics:
- When creator dies or leaves the squad the rally point vanishes after a certain timeout, but one more spawn should be possible. If he does not die it never vanishes but can be destroyed or removed.
- to destroy a rally point any weapon except smoke grenades/rounds should be sufficient
- for the squad in order to remove his rally point the pick up kit command should be enough (like for the grapple hook). Then the squad can move the rally point to another location.
- Spawning at rally point should be blocked when enemy is near (within radius y). When the rally point is blocked for a certain ammout of time, then it should vanish.
- rally point should not count as a team asset in order to enable the squad to destroy it instead of removing it, if they choose to.