Like I said, I want MWO to succeed, but like I said, they really opened it up for public far too early, and the only sensible reason for that would be the lack of funds.
I'll readily admit that the game has come a long way baby between the opening of the "closed" beta and the lifting of the NDA (that much is apparent from even the most negative of comments; no one has said that the game would not hold potential), but I would still have postponed the latter for at least a few more months to avoid the worst of the neckbeard backlash.
Also, the players are part of the problem, or rather, offering the 'MechLab to the masses before weapon/systems balance is done is part of the problem. People will minmax even if they would blame the game for allowing that. If MechLab was allowed in MWLL, people could and would create combos that would horribly break the game even more than some of the most-complained about pre-made combos (4xLtGauss Fafnir for the extreme long-range raep, 4xCLRM20 Mad Dog to gief sum delicious RAEG for the Brawler Mafia, 4xCLRM10 Cougar to do the same but with JumpJets and at a ludicrously low price, 2xCDSRM6+2xCDSRM4 Mad Dog for the extreme short-range raep, etc.) do now. Then again, if you sell C-bills for IRL monies withholding 'MechLab is not going to cut it, so you have a kind of a Catch-22.