Author Topic: Falaise Pocket 2.26  (Read 3389 times)

Offline aserafimov

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Falaise Pocket 2.26
« on: 21-06-2010, 23:06:41 »
I just did navmesh for infantry and vehicles for the map falaise pocket 2.26, 64-size


Offline djinn

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Re: Falaise Pocket 2.26
« Reply #1 on: 22-06-2010, 01:06:45 »
Neat. Can't wait to DL this.

Offline cannonfodder

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Re: Falaise Pocket 2.26
« Reply #2 on: 23-06-2010, 12:06:45 »
 8)

Offline zxx43

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Re: Falaise Pocket 2.26
« Reply #3 on: 30-06-2010, 18:06:10 »
Have you done it yet? ::)
Hallo,Mein name ist zxx43.
Ich kommst aus Südchina.
Ich bin 21 jahre alt.
Ich liebe gelesen buch und spielen fussball.
Mein Deutsch ist gut nicht.

Offline aserafimov

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Re: Falaise Pocket 2.26
« Reply #4 on: 30-06-2010, 21:06:32 »
Have you done it yet? ::)

soon will post a download link which will contain updated versions of Lebisey-16, Villers_Bocage alternative and Falaise Pocket(infantry+vehicle).

more information will post later.

Offline aserafimov

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Re: Falaise Pocket 2.26
« Reply #5 on: 11-07-2010, 15:07:56 »
DOWNLOAD LINK

http://www.4shared.com/file/tp0sF7XY/falaise_pocket_v1.html

Falaise Pocket ver.1 is available for download... ;D

Offline djinn

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Re: Falaise Pocket 2.26
« Reply #6 on: 11-07-2010, 18:07:57 »
Just tried it once so far... Excellent work man. Sorry I ever doubted you man. Navmeshing for armor is quite neat.

So I noted you changed the spawning to get them using the tanks more... Did you also change the vehicle loadout? I didn't get to see the big cats, only the PzIV and STuG, but the arty is crazy! Not sure all those tubes were in the original, but it sure feels like scout-guided artillery from the conquest servers :-)

Wanna try your hands on Ste Mere Eglise? :-)

Offline aserafimov

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Re: Falaise Pocket 2.26
« Reply #7 on: 11-07-2010, 19:07:43 »
yes, I have changed a vehicles...at the begining I have used big cats, but they are too strong, due to that I have changed them to PzIV and STuG. I will test it once again with the Panther and probably will include it into the GPO file and version 2 of the map.

my summer vacation will start from 14 of july till 25 of july...will check Ste Mere Eglise after that....also original Villers Bocage...

Offline djinn

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Re: Falaise Pocket 2.26
« Reply #8 on: 11-07-2010, 19:07:15 »
Most grateful. Any knowlege on how I can make Falaise work for COOP? Where do I need to edit?

Offline aserafimov

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Re: Falaise Pocket 2.26
« Reply #9 on: 11-07-2010, 20:07:03 »
Most grateful. Any knowlege on how I can make Falaise work for COOP? Where do I need to edit?

1st step:
open server.zip-> go to the folder: gamemodes/sp3/64/ and copy AI folder + GPO.con
                        go to the foleder: gamemodes/gpm_coop/64/ and paste above files here

2nd step:
download attached file and extract it into the info folder, replace the old file with the new one.

that's all.
« Last Edit: 12-07-2010, 06:07:34 by aserafimov »

Offline djinn

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Re: Falaise Pocket 2.26
« Reply #10 on: 12-07-2010, 10:07:25 »
thanks, Aser. Works like a charm! Will personally change the tanks back though, but I can see why you had to. This is probably the first battle I've played where defending and attacking are both as challenging. Its actually fun to defend too!

May need to reduce my bot count back to 64 or 48 because 96 bots on this map is proving... well... too much :-)

Offline blarg

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Re: Falaise Pocket 2.26
« Reply #11 on: 12-07-2010, 23:07:34 »
Thanks so much for this map, it's great!

Offline zxx43

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Re: Falaise Pocket 2.26
« Reply #12 on: 13-07-2010, 02:07:08 »
Ste Mere Eglise?It's a good map.
Hallo,Mein name ist zxx43.
Ich kommst aus Südchina.
Ich bin 21 jahre alt.
Ich liebe gelesen buch und spielen fussball.
Mein Deutsch ist gut nicht.

Offline bf109e4

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Re: Falaise Pocket 2.26
« Reply #13 on: 23-08-2010, 09:08:11 »
Hi, I was just about to post something abt this map(Falaise Pocket), as I used German and took over the destroyed bettery and church, I found tht many german bots are struck in the walls of these two places (destroyed bettery and church), those made it through these 2 spots once got killed, they respawn in these two places and they got stuck too!!!! The Allied bots are no better, at first we met in between St Lambert South and church. When the Allied respawn other location, they eith stuck in St Lambert South, or even in St Lambert. Ending up I always fighting alone.............

By the way, are these matter solved in u new "patches"?
Wir kampfen fur Deutschland der freiheit zur Ehre!

Offline djinn

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Re: Falaise Pocket 2.26
« Reply #14 on: 23-08-2010, 10:08:23 »
I personally have not experienced this. Bots do get stuck in an upstairs room, but never enough to stop the advance

I think we can see that map as a stopgap though. I'm sure 2.3 wouldnt suffer from this