Author Topic: Operation Cobra 64  (Read 23220 times)

Offline Dnarag1M

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Re: Operation Cobra 64
« Reply #15 on: 25-04-2010, 18:04:32 »
I can add one complaint from someone else I kind of agree with...

Dazlayer once mentioned to me he felt the map looked simple and ugly. I do tend to agree that it is on the level of some early desert maps, not the better Normandy maps.

It's very empty, too empty...we need more grass, more stuff, more detail to get immersiveness I think. A few buildings or ruins in the empty planes, perhaps ?

Offline Ts4EVER

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Re: Operation Cobra 64
« Reply #16 on: 26-04-2010, 17:04:46 »
I somewhat agree. On the other hand, the map is designed to run very smooth and to allow long range tank combat and planes, so the simpler layout and detailing actually helps that kind of gameplay.

Offline Dnarag1M

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Re: Operation Cobra 64
« Reply #17 on: 26-04-2010, 18:04:35 »
I think cobra is pretty lightweight right ? I've not noticed many slowdowns actually.

Also I am thinking as time progresses (and the hardware of 99% of our members gets faster) there is a growing need from a commercial standpoint to deliver detailed, beautiful maps.

In contrast, maybe one or two years ago, it was necessary to deliver lightweight maps to also appeal to the FH1 users with their - on average - older systems. Now that the FH1 userbase is not the #1 target audience, I think design philosophy can switch somewhat.

It's 2010 after all, and many maps deliver over-the-top FPS right now because they lack detail. With $35 videocards like second hand 3850 within the reach over almost anybody, I think we can safely say that more detail is currently a favorable thing to have.

This will generate a reputation of good looking mod, on a cheap game (BF2 is almost free now). = large potential crowd of players.

Just a few thoughts :)

Offline Sgt.Radman

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Re: Operation Cobra 64
« Reply #18 on: 26-04-2010, 20:04:41 »
I somewhat agree. On the other hand, the map is designed to run very smooth and to allow long range tank combat and planes, so the simpler layout and detailing actually helps that kind of gameplay.

I agree on that but not completely. Especially if u fly it's easier 2 orientate and spot with more strucures.

I like the farm house with Flak4 in the upper side (D2 I think). Having maybe 4-5 more house in the plains would be somewhat better. Not that distant from the city of course. Somewhere related 2 the watermill.

And I do agree on Theta's request for the Marder. It's just useless, it tips/rolls over like a turtle on a hill, all those bumps and holes. Better an Sdkfz 222 or Marder 3 or Stug.

Offline Safe-Keeper

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Re: Operation Cobra 64
« Reply #19 on: 02-05-2010, 15:05:31 »
Got nothing against bare maps myself. The gargantuan Kashan Desert is my favourite Project Reality map :).

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #20 on: 20-05-2010, 23:05:53 »
Great map. The combination P47 and P51 is truly great. However the sheer amount of AA trucks really is ....

Anyway, i only have 2 things with this map. Well one suggestion and one problem=

1.Place the 40MM Bofors more center between the Artillery and Airfield for the allies. Its really easy to attack allied planes on the ground. And difficult to wander these planes off. While the german airfield has a flak vierling and AA truck close by to protect itself

2.Everytime i come in an area "new" i get extreme lag spikes. Especialy when i am flying, this causes for some funny scenarios of me crashing  ;D (Crashed into a FW190 wich was taking off, and later on my FW190 crashed into a friendly panther all because of these lagspikes)
Is their anyway to solve these lagspikes? Will lowering settings do the trick? Or close as much programs as possible? or is 2GB of RAM to little for vista and FH2 to handle?

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

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Re: Operation Cobra 64
« Reply #21 on: 21-05-2010, 10:05:24 »
2.Everytime i come in an area "new" i get extreme lag spikes. Especialy when i am flying, this causes for some funny scenarios of me crashing  ;D (Crashed into a FW190 wich was taking off, and later on my FW190 crashed into a friendly panther all because of these lagspikes)
Is their anyway to solve these lagspikes? Will lowering settings do the trick? Or close as much programs as possible? or is 2GB of RAM to little for vista and FH2 to handle?
2GB of RAM is barely enough for FH2 on XP. I would recommend 4 GB at the very least with Vista for any application. Win7 is closer to XP in performance so you might consider upgrading (though adding RAM never hurts).

Also, how much memory your graphics card has? If all the textures on a map cannot fit into the memory at once, you will experience a "jump" as they are transferred from RAM to graphics card. This frequently happens when you come into "new" areas or if a particularly large collection of statics comes out of the fog.

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #22 on: 21-05-2010, 16:05:28 »
2.Everytime i come in an area "new" i get extreme lag spikes. Especialy when i am flying, this causes for some funny scenarios of me crashing  ;D (Crashed into a FW190 wich was taking off, and later on my FW190 crashed into a friendly panther all because of these lagspikes)
Is their anyway to solve these lagspikes? Will lowering settings do the trick? Or close as much programs as possible? or is 2GB of RAM to little for vista and FH2 to handle?
2GB of RAM is barely enough for FH2 on XP. I would recommend 4 GB at the very least with Vista for any application. Win7 is closer to XP in performance so you might consider upgrading (though adding RAM never hurts).

Also, how much memory your graphics card has? If all the textures on a map cannot fit into the memory at once, you will experience a "jump" as they are transferred from RAM to graphics card. This frequently happens when you come into "new" areas or if a particularly large collection of statics comes out of the fog.
Yes that is exactly what i am experiencing.

I have an 9500 GT with 512MB i think
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Benseras

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Re: Operation Cobra 64
« Reply #23 on: 21-05-2010, 22:05:56 »
As some people mentioned, cobra is not pretty lightweight as you might think. I had the task to do a big map with planes and it was clear from begining that you canĀ“t have insane details everywhere on such a map.
So i did a combination of a few detailed places around flags (town, trainstation) and open terrain wich could look empty but still is filled enough to have a good feeling.

Cobra offers all variants of combat, it has a huge amount of vehicles, especialy of tanks, it has planes but also offers close combat in some limitted regions (town). Because of its size, the amount of vehicles and statics (town) it loads much textures. A 1024x2 map with that number of vehicles will stay always heavier as others and when you lack (vga) memory you will feel this.

Lowering settings could help - just test it.

Offline Benseras

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Re: Operation Cobra 64
« Reply #24 on: 21-05-2010, 22:05:09 »
Great map. The combination P47 and P51 is truly great. However the sheer amount of AA trucks really is ....

Anyway, i only have 2 things with this map. Well one suggestion and one problem=

1.Place the 40MM Bofors more center between the Artillery and Airfield for the allies. Its really easy to attack allied planes on the ground. And difficult to wander these planes off. While the german airfield has a flak vierling and AA truck close by to protect itself


Ah for your first point, i think we have a present wich can be placed there wich you will love :D


Offline THeTA0123

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Re: Operation Cobra 64
« Reply #25 on: 22-05-2010, 11:05:11 »
Great map. The combination P47 and P51 is truly great. However the sheer amount of AA trucks really is ....

Anyway, i only have 2 things with this map. Well one suggestion and one problem=

1.Place the 40MM Bofors more center between the Artillery and Airfield for the allies. Its really easy to attack allied planes on the ground. And difficult to wander these planes off. While the german airfield has a flak vierling and AA truck close by to protect itself


Ah for your first point, i think we have a present wich can be placed there wich you will love :D


oooooh nais gracias  ;D


Still Cobra is a great map. You did a very nice job on this map. It is fun for both sides to play.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #26 on: 26-05-2010, 19:05:57 »
all of my lag issues solved by simply fully clearing the cache!
For those experiencing this problem aswel=CLEAN IT UP!

I had ZERO lag, Zero warping, Zero freezing
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline MaJ.P.Bouras

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Re: Operation Cobra 64
« Reply #27 on: 26-05-2010, 19:05:40 »
I went to a gas station two weeks ago and cleaned my case too :D . I didnt notice real improvement simply cause everything runs perfect.Only time i saw real improvement was updating my GfxCard drivers which allowed me to play Mass Effect 2 no lag at all(while before it was lagging).


OT

This is a great map i really like camping tanks with panzerfaust near the hedgerows and the tanks that it includes although there is a bug(?)You can go in the middle of the river with stug(and with other vehicles i think)


Offline evhgear

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Re: Operation Cobra 64
« Reply #28 on: 26-05-2010, 23:05:27 »
am I the only one to have observed that but famhouse capturing the flag when american is always really long and hard in the sense that the american flag is high up it the sky but still have some germans tanks and infantry spawning or staiy white when american flag is at the max of his height ?

Offline :| Hi

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Re: Operation Cobra 64
« Reply #29 on: 27-05-2010, 01:05:58 »
Your not the only one Bouras  ;D

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3