Author Topic: El Alamein 64  (Read 39451 times)

Offline General_Henry

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Re: El Alamein 64
« Reply #30 on: 22-06-2009, 04:06:16 »
I think the point is, the Tigers in Tunisia made a massive impact on the allies who were facing them.  The 5 churchills at El Alamein probably made most of their impact on their own side.  The Germans had allready met the resilient Matildas and Valentines and seen the churchills fail at Dieppe.

Anyway, the map itself is near bursting point.  I think I'm right is saying that there is a limit to the number of textures that can be on a map, and including a MkIII on the map would mean removing another vehicle type.  I do not think that this map needs churchills.

Maybe the hurricane could be upgraded to a Hurribomber like the one on Alam Halfa.

a Churchill in El Alamein map would hurt the balance... a monster with terrifying armour and a deadly 6 pounder. Even the PzIVF2 would be no match of it.

Offline THeTA0123

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Re: El Alamein 64
« Reply #31 on: 22-06-2009, 18:06:07 »
I think the point is, the Tigers in Tunisia made a massive impact on the allies who were facing them.  The 5 churchills at El Alamein probably made most of their impact on their own side.  The Germans had allready met the resilient Matildas and Valentines and seen the churchills fail at Dieppe.

Anyway, the map itself is near bursting point.  I think I'm right is saying that there is a limit to the number of textures that can be on a map, and including a MkIII on the map would mean removing another vehicle type.  I do not think that this map needs churchills.

Maybe the hurricane could be upgraded to a Hurribomber like the one on Alam Halfa.

a Churchill in El Alamein map would hurt the balance... a monster with terrifying armour and a deadly 6 pounder. Even the PzIVF2 would be no match of it.
The Panzer IV dint had problems with it. The gun is sufficient to kill the churchill. Then you have the Flak 18's.
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Offline THeTA0123

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Re: El Alamein 64
« Reply #32 on: 22-06-2009, 18:06:11 »
I think the point is, the Tigers in Tunisia made a massive impact on the allies who were facing them.  The 5 churchills at El Alamein probably made most of their impact on their own side.  The Germans had allready met the resilient Matildas and Valentines and seen the churchills fail at Dieppe.

Anyway, the map itself is near bursting point.  I think I'm right is saying that there is a limit to the number of textures that can be on a map, and including a MkIII on the map would mean removing another vehicle type.  I do not think that this map needs churchills.

Maybe the hurricane could be upgraded to a Hurribomber like the one on Alam Halfa.
Well, it feels we have only a portion of El alamein. Should any more NA content be included in the mere future, they should make a new El alamein map(Hopefully one with Bombers, as quiet some also saw action their)

I repeat=Mere future :v
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Offline Flippy Warbear

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Re: El Alamein 64
« Reply #33 on: 22-06-2009, 21:06:38 »
If something needs to be remade, its Bardia's looks and Aberdeen from scratch...

Offline General_Henry

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Re: El Alamein 64
« Reply #34 on: 23-06-2009, 03:06:34 »
If something needs to be remade, its Bardia's looks and Aberdeen from scratch...

Aberdeen might be a bit too small, provided with the shooting skills of veteran players are enough to kill enemies half-across map...

Offline THeTA0123

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Re: El Alamein 64
« Reply #35 on: 23-06-2009, 14:06:36 »
I think Alam Halfa and Mersa Matruh desire a remake more

I dont mind the looks of Bardia, the gameplay of the map is good
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Offline djinn

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Re: El Alamein 64
« Reply #36 on: 27-09-2009, 10:09:58 »
AI in this map
Should be a lovely tank battle with beautiful scenematic scenes of Stukas and beaus diving or flying over the battlefield, dropping bombs, tanks going up in smoke and driving through explosions with infantry in tow... And nice defenses from the 88 guns, AA guns firing into the air (Love the new miss rate btw) etc, etc

BUT, Bots use something like half the vehicles @ the brit side... all tanks, yes... but seldom a jeep, armored car or such... Tanks trickle in rather move in force and the 88 gunners, AT gunners and mg gunner defenses are seldom home

Basically:
The PZIII @ the 88 base closer to the German main base is NEVER used.
The AT gun @ the same base is also never used
Only one 88 gun defended Mertiriya ridge is actually ever used @ a time... that place should be a real hard nut to crack, however the only real defense comes from the mobile AT gun
Mg defenses are also seldom used
Commander orders need serious fixes to avoid him telling bots to attack uncaps or defending backbases, bots should be on attack, attack, attack!


General AI changes
Stuka should, if possible fly high, nose down and recover from the dive once its dropped its bombs... goes without saying, it needs to dive OVER its target and not once it sees its tagets as currently is. I think the Stuka bots could teach players a thing or two about dive bombing if they got it right :-)

PZII should fire from greater range to compensate for its weak gun

Tank hull mgs and non-HE tanks should fire their co-axel mgs @ longer range

Mg soldats should consider mg as a long range weapon and 'see enemy targets' farther off in order to prone @ range, pistol should be used a bit further off too.. currently they use it as a knife - I can understand the Bren gunner doing this, but it does'nt make sense for the MG soldat

AT riflemen should STOP using thier gun standing as should the player - Unless they would seldon go prone to use it on tanks, then I guess, it will be fine as is...

As always
Bots don't use 25Pdr, LeFH or mortars


Offline Ndl

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Re: El Alamein 64
« Reply #37 on: 30-12-2009, 19:12:45 »
I have played this map about 2-3 times now after the release of 2.2.

Map keeps crashing a lot, atleast on my computer. I got 3-4 CTDs during the one round. Map causes sometimes server crashes too I think.

In 2.15 worked almost perfect, hardly ever CTDing.

Offline :| Hi

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Re: El Alamein 64
« Reply #38 on: 05-01-2010, 08:01:00 »
I've found that the bots flying planes have retardation problems flying, even for bots. At one particular point the bots will do a loop and crash into the ground.

Basically look at it as shampoo instructions  Lather->Rinse->Repeat for desired effects.

get plane->fly to spot and loop-crash->repeat

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Offline Nerdsturm

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Re: El Alamein 64
« Reply #39 on: 05-01-2010, 16:01:00 »
I've noticed that issue before, but they could be coded to do that purposefully. I can imagine it would be difficult to make a bot land and rearm after its used up its ammo, and I'd rather have them kill themselves and respawn than fly around in a stuka with no bombs for the rest of the round.

Offline djinn

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Re: El Alamein 64
« Reply #40 on: 07-03-2010, 12:03:11 »
Current issues with bots:
Matilda gets stuck on 6pdr gun instead of driving around it - Pathmap issue - Also exists in Seige of Tobruk's main axis base and Mersa Matru's German coastal base

Germans NEVER use the PZIII right next to the 88 - As though they don't see it at all. I doubt its an AI issue, but more a pathmap issue or something because AI has been overhauled so many times and yet the problem persists.





Offline Steel_Lion_FIN

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Re: El Alamein 64
« Reply #41 on: 15-03-2010, 23:03:03 »
Now, since there already is a churchill 6pdr, would it be too bad if even ONE churchill was added?
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Offline Eat Uranium

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Re: El Alamein 64
« Reply #42 on: 15-03-2010, 23:03:03 »
Requires a Mk.III model to be made, and/or and african skin.  Also would require removal of something else to keep texture load small and stable.

Also, 12 tanks is nothing compared to vast numbers of Grants, Shermans and Crusaders, no matter how effective they were.

Yes
« Last Edit: 15-03-2010, 23:03:21 by Eat Uranium »

Offline Steel_Lion_FIN

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Re: El Alamein 64
« Reply #43 on: 15-03-2010, 23:03:08 »
Did you just copy/paste the same message to here and Mareth?

Comparing the data between mk.III and mk.IV the only difference is that mk.IV has cast turret as mk.III has welded one. Same armor values though. So theoretically just a reskin of mk.IV could do it.
« Last Edit: 15-03-2010, 23:03:12 by Steel_Lion_FIN »
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Offline THeTA0123

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Re: El Alamein 64
« Reply #44 on: 21-03-2010, 16:03:52 »
Requires a Mk.III model to be made, and/or and african skin.  Also would require removal of something else to keep texture load small and stable.

Also, 12 tanks is nothing compared to vast numbers of Grants, Shermans and Crusaders, no matter how effective they were.

Yes
Remove medic kit i"de say, or the Dorchester command vehicle.

Add more panzer's IV Ausf F2 to compensate
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