Forgotten Hope Public Forum

Forgotten Hope 2 => Singleplayer and Coop => Topic started by: batistadk on 19-05-2020, 04:05:10

Title: SP/COOP issues on 2.56 update
Post by: batistadk on 19-05-2020, 04:05:10
Well, I expected some possible bugs on SP/COOP mode after 2.56 install, and the first one appeared. :'( As I couldn't find any thread specifically to this matter, I decided to post my problem here, and also let it open to any other bugs that anyone could find, so we can rely on this thread here as bug reporting/fixes available. (If there is an adequate place to post it, please move this post admins)

The first bug appeared on Operation Hyacinth. Right at the start of the round, I got a PY Warn. After a couple of minutes of gameplay, I got a persistent CTD, 3 times in a row. Strangely, it happens only in a COOP round. I tried the same scenario in a SP round, and everything went well. What could be? My log error looks like this:

Code: [Select]
****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.

Thanks in advance!

batistadk
Title: Re: SP/COOP issues on 2.56 update
Post by: Gattobuono on 19-05-2020, 13:05:32
Love lots of the changes in the patch ... BUT ...

I've had random CTD's in Mount Olympus and Lebisey, two of my favourite SP maps.
Used to play these maps without problems before.

Omaha Beach is now totally unplayable for me in SP.
Neither myself, nor a single bot managed to get to the 1st objective in 20 mins of persistent gameplay.
The German AI were all snipers, and they were even invading the beach and engaging the landing craft .... how realistic is that for D-Day!!!
Title: Re: SP/COOP issues on 2.56 update
Post by: batistadk on 19-05-2020, 18:05:41
I've been experiencing random crashes on these maps too, plus Operation Goodwood. Usually late on the round, after + 30 min. of gameplay. In COOP rounds.

Gatto, notice that the sniping "feature" occurs only in SP mode. In COOP mode, bots are more forgiving and do not fight like cyborgs. I strongly recomend to set up rounds in COOP while playing offline.
Title: Re: SP/COOP issues on 2.56 update
Post by: Gattobuono on 19-05-2020, 20:05:19
Shame about those crashes, they're nice maps.

Thanks for the advice about SP vs Coop.
I usually play SP rather than Coop because it's quicker and simpler (laziness!)
However, it occurred to me that the patch may have also updated my aidefault file, and therefore set the ai difficulty too high, hence making them unrealistically accurate.

I found that with this setting aiSettings.setBotSkill 0.40 I was able to get to the last flag on Omaha (but not win).

I like my gameplay challenging, but when the ai are sniping you with an MP40 from 200 metres, something not right!

Which do you think are the best maps for SP?
Title: Re: SP/COOP issues on 2.56 update
Post by: jan_kurator on 19-05-2020, 21:05:42
we are working on fixes for these issues internally, we will release hotfix in near future to include them  ;)
Title: Re: SP/COOP issues on 2.56 update
Post by: batistadk on 19-05-2020, 23:05:11
Hey jan, great news! Thanks for the heads up.

Well gatto, I usually plays all of the maps in COOP mode, but the Normandy ones usually have the best offline experience for me. I like Lebisey, Pointe and, specially, Goodwood and PHL.
Title: Re: SP/COOP issues on 2.56 update
Post by: jan_kurator on 20-05-2020, 23:05:44
Hey jan, great news! Thanks for the heads up.
This has been now fixed and will be released in upcoming hotfix. If you want to manually fix the issue in your build, replace "mapdata.py" in your ....\Battlefield 2\mods\fh2\Levels\Operation_Hyacinth folder with the file attached in the zip below.
Title: Re: SP/COOP issues on 2.56 update
Post by: batistadk on 21-05-2020, 16:05:15
Cool. Worked just fine. Thanks jan!
Title: Re: SP/COOP issues on 2.56 update
Post by: A L A N on 21-05-2020, 20:05:56

Yes, it has happened to me with several maps, in which after a few minutes playing, the game closes ... especially in Operation Goodwood and Totalize, and there is a bad affinity, as the AI ​​is too precise, with weapons that do not they are!
Title: Re: SP/COOP issues on 2.56 update
Post by: Plattfuss on 22-05-2020, 11:05:50
(https://pzdf-clan.com/bilder/fh2_debug_af.jpg)

Got this message, but don´t know which map! Server crashes!
Title: Re: SP/COOP issues on 2.56 update
Post by: Stubbfan on 22-05-2020, 18:05:27
(https://pzdf-clan.com/bilder/fh2_debug_af.jpg)

Got this message, but don´t know which map! Server crashes!

This one is also fixed and will be released in the hotfix
Title: Re: SP/COOP issues on 2.56 update
Post by: Ivanwazowsky on 23-05-2020, 16:05:38
I fixed bren carrier problem for singleplayer and COOP.



Link: http://www.mediafire.com/file/ern2ewjjgphypki/bren_carrier_fix.7z/file

Edit: i uploaded correct link.
Title: Re: SP/COOP issues on 2.56 update
Post by: Gattobuono on 23-05-2020, 19:05:53

... the AI ​​is too precise, with weapons that do not they are!

I had the same problem!

Try changing the ai difficulty to 0.4 in your ai folder, aidefault file.
It should look like this aiSettings.setBotSkill 0.40
Title: Re: SP/COOP issues on 2.56 update
Post by: Gattobuono on 23-05-2020, 20:05:23
I like Lebisey, Pointe and, specially, Goodwood and PHL.

Yeah, those are good maps. Operation Cobra is another favourite of mine.  :)
Title: Re: SP/COOP issues on 2.56 update
Post by: A L A N on 24-05-2020, 03:05:46

Did you notice that it is not possible to lay the anti-personnel mines? Because when it is thrown to the ground, does it detonate?
Title: Re: SP/COOP issues on 2.56 update
Post by: A L A N on 24-05-2020, 03:05:44

... the AI ​​is too precise, with weapons that do not they are!

I had the same problem!

Try changing the ai difficulty to 0.4 in your ai folder, aidefault file.
It should look like this aiSettings.setBotSkill 0.40



That is a good date, Thank you very much, At least pass until the errors are corrected
Title: Re: SP/COOP issues on 2.56 update
Post by: Gattobuono on 24-05-2020, 19:05:41
we are working on fixes for these issues internally, we will release hotfix in near future to include them  ;)

Glad to hear that!

Unfortunately, Gold Beach crashes after the map has loaded and I try to spawn into the game (Offline COOP). This was a favourite of mine :-(
Title: Re: SP/COOP issues on 2.56 update
Post by: Ivanwazowsky on 24-05-2020, 20:05:45
we are working on fixes for these issues internally, we will release hotfix in near future to include them  ;)

Glad to hear that!

Unfortunately, Gold Beach crashes after the map has loaded and I try to spawn into the game (Offline COOP). This was a favourite of mine :-(


Check my post. it will fix that crash problem.

Link: http://www.mediafire.com/file/ern2ewjjgphypki/bren_carrier_fix.7z/file
Title: Re: SP/COOP issues on 2.56 update
Post by: Oberst_Kroenen on 25-05-2020, 17:05:45
Well the crashes keep coming. My game crashes on Villers-Bocage on loading screen in co-op.

Edit: Singleplayer crashes too. Tunis crashed too on loading. Hmm so issue seems to be on my end as all maps are crashing. This issue did not appear a couple of days ago though. Ok, so the repair option from the launcher fixed the issue. Strange. The crashes apparently started happening after adding the bren fix and a soviet plane fix for seelow in the objects_vehicles_server achive.

Ok re-installed only the bren fix and game works fine. Gold beach is playable too.
Title: Re: SP/COOP issues on 2.56 update
Post by: Ivanwazowsky on 25-05-2020, 18:05:18
Well the crashes keep coming. My game crashes on Villers-Bocage on loading screen in co-op.

Edit: Singleplayer crashes too. Tunis crashed too on loading. Hmm so issue seems to be on my end as all maps are crashing. This issue did not appear a couple of days ago though. Ok, so the repair option from the launcher fixed the issue. Strange. The crashes apparently started happening after adding the bren fix and a soviet plane fix for seelow in the objects_vehicles_server achive.

Ok re-installed only the bren fix and game works fine. Gold beach is playable too.

hi oberst. did you install the fix files correctly. i have no crash problem. what crashes do you have with seelow coop. can you post error message. btw you should backup your game files before installing anything. if you still have a problem you can send me pm. i can help you.

il_2 works without any crash :
Title: Re: SP/COOP issues on 2.56 update
Post by: Oberst_Kroenen on 25-05-2020, 19:05:35
hi oberst. did you install the fix files correctly. i have no crash problem. what crashes do you have with seelow coop. can you post error message. btw you should backup your game files before installing anything. if you still have a problem you can send me pm. i can help you.

il_2 works without any crash :

Yes, I hadn't installed the fix files correctly. It works after reinstalling as stated. Haven't tested seelow yet but will reply if I run into any problems. Thanks!
Title: Re: SP/COOP issues on 2.56 update
Post by: Slayer on 25-05-2020, 21:05:06

Did you notice that it is not possible to lay the anti-personnel mines? Because when it is thrown to the ground, does it detonate?
Go prone (lay down on the ground), place the mine, stay down while crawling away for a few meters and then stand up. If you don't do it like this, the mine will explode. This is a change to S-mines in 2.56.
Title: Re: SP/COOP issues on 2.56 update
Post by: A L A N on 26-05-2020, 02:05:53

Did you notice that it is not possible to lay the anti-personnel mines? Because when it is thrown to the ground, does it detonate?
Go prone (lay down on the ground), place the mine, stay down while crawling away for a few meters and then stand up. If you don't do it like this, the mine will explode. This is a change to S-mines in 2.56.

Ah the mode was changed ?, It seems good to me then, I will be testing that way, Thanks for clarifying
Title: Re: SP/COOP issues on 2.56 update
Post by: A L A N on 26-05-2020, 02:05:24
Well the crashes keep coming. My game crashes on Villers-Bocage on loading screen in co-op.

Edit: Singleplayer crashes too. Tunis crashed too on loading. Hmm so issue seems to be on my end as all maps are crashing. This issue did not appear a couple of days ago though. Ok, so the repair option from the launcher fixed the issue. Strange. The crashes apparently started happening after adding the bren fix and a soviet plane fix for seelow in the objects_vehicles_server achive.

Ok re-installed only the bren fix and game works fine. Gold beach is playable too.

hi oberst. did you install the fix files correctly. i have no crash problem. what crashes do you have with seelow coop. can you post error message. btw you should backup your game files before installing anything. if you still have a problem you can send me pm. i can help you.

il_2 works without any crash :

Ivan, I installed it, but I don't know if it opens the route well, it doesn't appear ..
Title: Re: SP/COOP issues on 2.56 update
Post by: SadCamelion on 26-05-2020, 19:05:06
studienka 64 coop crashes 5 or 10 minutes into the round, it seems to be a problem with the bots at the Studienka village flag, I tested it from german side and the soviet side once, and it crashed both times looking towards that flag.
Title: Re: SP/COOP issues on 2.56 update
Post by: A L A N on 27-05-2020, 00:05:52
studienka 64 coop crashes 5 or 10 minutes into the round, it seems to be a problem with the bots at the Studienka village flag, I tested it from german side and the soviet side once, and it crashed both times looking towards that flag.

Yes, I also detected that crashes in Studienka, and another one on Arad's map after a few minutes playing.
Title: Re: SP/COOP issues on 2.56 update
Post by: batistadk on 27-05-2020, 01:05:03
studienka 64 coop crashes 5 or 10 minutes into the round, it seems to be a problem with the bots at the Studienka village flag, I tested it from german side and the soviet side once, and it crashed both times looking towards that flag.

Yes, I also detected that crashes in Studienka, and another one on Arad's map after a few minutes playing.

Well, I cannot confirm those. Played Studienka 32p just now, and the round went on without problems. About 64p, I'm going to try it ASAP. Arad, AFAIK, is working just fine, all layers, in my install. Be advised anyway that Arad has no official bot support, so you should try contact Darman on his original EF COOP thread here: http://fhpubforum.warumdarum.de/index.php?topic=20690.0 (http://fhpubforum.warumdarum.de/index.php?topic=20690.0).
Title: Re: SP/COOP issues on 2.56 update
Post by: jan_kurator on 29-05-2020, 16:05:45
Just a note to all of SP guys out here: it's recommended to delete all previously manually installed maps and whatever other addons you may have and get a clear 2.56 install before reporting any issues. Some of the weirdest crashes reported on our Discrod usually come either from your files being corrupted during installation or conflicted with your other files.

Apart from that, all Normandy maps with Bren Carrier will crash your game, that issue is known, it will be fixed in upcoming hoftfix, or you can fix it yourself using a fix posted in this topic before. There is no point in reporting it all over again.
Title: Re: SP/COOP issues on 2.56 update
Post by: Gattobuono on 31-05-2020, 20:05:50

Check my post. it will fix that crash problem.

Link: http://www.mediafire.com/file/ern2ewjjgphypki/bren_carrier_fix.7z/file

Thanks for that, it did the trick!
Title: Re: SP/COOP issues on 2.56 update
Post by: Gregb1955 on 03-06-2020, 08:06:56
If a hotfix is in the wings,
can a fix be in to stop the spawning bots from dying in the building in the top left corner above Hill 108 in “Breakthrough at St.Lo. 1944” 64 mode please.
Thanks.
Title: Re: SP/COOP issues on 2.56 update
Post by: allien3787 on 03-06-2020, 15:06:53

hello when I played Purple Heart Lane I skipped the py warm that problem appeared when I updated the game they could fix it  :)
Title: Re: SP/COOP issues on 2.56 update
Post by: SkinnyReese on 04-06-2020, 09:06:21
Hi, i want to report some bugs i found in Studienka 32/64.

In 64 version, the most easily found bugs in this map is some bots didn't work as it needs to be. Some hop on to various tanks/vehicles without moving it around from the spawnpoint. Even though i moved the vehicle a bit and swapped my position with the bot, they won't even drive it.

In 32 however, this problem only happened on the Lend-lease M10. The TD won't cross the bridge, and when i crossed it myself and swapped position again, they won't drive it around like other vehicles.

And i found a problem in one of 32's mounted MG42, the mounting stand of the weapon is moving around as well in 360 degree. I think it should be stationary and give limited turns for the one who mounted it.
Title: Re: SP/COOP issues on 2.56 update
Post by: Oberst_Kroenen on 04-06-2020, 10:06:34
And i found a problem in one of 32's mounted MG42, the mounting stand of the weapon is moving around as well in 360 degree. I think it should be stationary and give limited turns for the one who mounted it.

That last thing is a lafette. It can be rotated to a certain degree very slowly. I suppose that is supposed to emulate the soldier picking it up and rotating it with force as it is not entrenched in the ground. Didn't know that bots could deploy lafette tough.
Title: Re: SP/COOP issues on 2.56 update
Post by: batistadk on 04-06-2020, 20:06:20
That lafette is already there at the very start, bots just man it, as any other static weapon.

About the bots behaviour, well, it's a well known fact they can be a little bit stupid about moving around, in different degrees, depending on the map. Actually, I felt the bots being more capable in Studienka after the last update, mainly on the German side. And that M10, at least during my last gameplay, moved normally throughout the map, crewed exclusivelly by bots. It crossed the bridge and actively supported my assault on the Fuel Dump.
Title: Re: SP/COOP issues on 2.56 update
Post by: MorganH. on 10-06-2020, 11:06:10
Hi guys,

I am new here but i have been lurking here for many years since FH 1,ever since BF 1942 enabled you to offer us that first great Mod.

My name is Peter and i am 54 years old and i am from Holland.

I am orginally a table top wargamer,and  i have only been into computer war games since about16 years for the sole purpose of trying to relive and replay realistical historical battlefields as good as it gets, and FH 2 is among the very,very best out there in my opinion!

Let me start by saying to all developers that as a history fanatic ,i can only say a million times thank you for the FH WW 2 experiences that you bring !!

Let me now get to my question:

This time i have encountered a problem that i can not fix without finally loggin in ,and asking for some help.

We all know about the Bren carrier issues on the Normandy based battles and i have subsequently downloaded the Bren carrier fix from this thread and the object vehicles fix from Discord just now.

But now i have no idea how to handle these files to fix the issue.

I have tried to just unpack them into the FH2 folder but no luck.

My Gold Beach for example still CTD's when i want to start up the battle from any spawn point.

Can someone please explain how to go about with these fixes after downloading them to my computer?

Thank you very much in advance.
Title: Re: SP/COOP issues on 2.56 update
Post by: batistadk on 10-06-2020, 17:06:24
Hello Morgan. It can be a bit tricky to apply these fixes, mainly if you have limited knowledge in computing in general. I don't know if it's your case, but if you're experiencing difficulties following the steps provided, I recommend to wait until the official hotfix being released. It's already down the pipe and will be available in the near future.

Anyway, if you want to give another try, I strongly recommend to backup any of your original files before change them. Hope it helps.

Best regards,

batistadk
Title: Re: SP/COOP issues on 2.56 update
Post by: MorganH. on 10-06-2020, 18:06:01
Hi batistadk ; thanks for answering.

I have indeed limited knowledge  :'(

One thing though: you speak of ''steps provided'' but i believe that is just my issue here as i only see the mediafire link posted by Ivanwazowsky with the Bren carrier fix and i do not see any provided steps about what to do with that zip file after downloading.

But if there are more issues than just this one, and therefore more subsequent fixes to work with, than it would be better for me to just wait for the ''official hotfix release'' i guess.

There is enough to jump into but i had just started playing the 1944 maps in chronological order, so thats why i am stuck at Gold Beach.

With kind regards,Peter.
Title: Re: SP/COOP issues on 2.56 update
Post by: batistadk on 10-06-2020, 23:06:28
Ah yes, Morgan. I remember Ivan's post, in fact there is no info. And actually some guys reported difficulties with applying the fixes and make it work properly. As for myself, I didn't try to install, after mixed reviews here in the forums.

Jan mentioned that all of these issues, including the Bren Carrier + Motovsky 32p crashes, are already marked to be fixed on the incoming hotfix. So it's time to practice some patience and wait the next release.

Best regards,

batistadk
Title: Re: SP/COOP issues on 2.56 update
Post by: Ivanwazowsky on 11-06-2020, 19:06:22
Hi guys,

I am new here but i have been lurking here for many years since FH 1,ever since BF 1942 enabled you to offer us that first great Mod.

My name is Peter and i am 54 years old and i am from Holland.

I am orginally a table top wargamer,and  i have only been into computer war games since about16 years for the sole purpose of trying to relive and replay realistical historical battlefields as good as it gets, and FH 2 is among the very,very best out there in my opinion!

Let me start by saying to all developers that as a history fanatic ,i can only say a million times thank you for the FH WW 2 experiences that you bring !!

Let me now get to my question:

This time i have encountered a problem that i can not fix without finally loggin in ,and asking for some help.

We all know about the Bren carrier issues on the Normandy based battles and i have subsequently downloaded the Bren carrier fix from this thread and the object vehicles fix from Discord just now.

But now i have no idea how to handle these files to fix the issue.

I have tried to just unpack them into the FH2 folder but no luck.

My Gold Beach for example still CTD's when i want to start up the battle from any spawn point.

Can someone please explain how to go about with these fixes after downloading them to my computer?

Thank you very much in advance.

hi morgan. i uploaded whole "objects_vehicles_server.zip" you need. just copy paste this file into fh2 folder. replace with the older one. dont extract anything. you dont need to install anything.
Link: http://www.mediafire.com/file/cb89cbhxrmik7ny/objects_vehicles_server.zip/file
Title: Re: SP/COOP issues on 2.56 update
Post by: MorganH. on 12-06-2020, 13:06:19
Hi batistadk ; thanks for answering again.

Hi Ivanwazowsky , immediately tried your link and cut and pasted the whole Dled folder into FH and replaced when prompted and it works now!

Thanks a lot !
Title: Re: SP/COOP issues on 2.56 update
Post by: Chickenshot on 20-11-2020, 05:11:30
I am having issues with the bots in Crete_1941 the paratroopers getting stuck behind fences and walls. Any advice on solving this problem? Like maybe editing the walls?