Author Topic: [WIP] Jagdtiger Model  (Read 11418 times)

Offline mopskind

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[WIP] Jagdtiger Model
« on: 14-11-2009, 17:11:32 »
Hi everyone. I followed the Jagdtiger Thread in Suggestion Forum and was motivated to model a bit on my own. Well, modeling a big Tank is really not easy if its the first model eva, but i think i did well so far. Now my problem is the Polygone count (i think in blender [cant afford 3ds max ;)] they are called faces). There are still a lot of details missing, and i am over 7800 polygones yet (see red circle at image). Maybe someone has some advice where i could reduce the polygons, cause except for the wheels maybe i tried to keep the structure as simple as possible.
Comments would be very welcome, but please keep in mind that i am a newb at modeling :) 

(dont know how to put the images directly into my post, so just the links)

1. http://img24.imageshack.us/img24/7886/neuebitmapea.jpg

2. http://img690.imageshack.us/img690/5010/neue2.jpg

Cheers

azreal

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Re: [WIP] Jagdtiger Model
« Reply #1 on: 14-11-2009, 17:11:11 »
The wheels can use a redux in polys, they don't need to have 30 sides each wheel. And the very first and last wheels will be textured in using an alpha layer, so you can delete them to get a better count.

Offline Krätzer

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Re: [WIP] Jagdtiger Model
« Reply #2 on: 14-11-2009, 17:11:33 »
Vertics invasion  :o

Offline mopskind

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Re: [WIP] Jagdtiger Model
« Reply #3 on: 14-11-2009, 17:11:33 »
Hm i dont understand the texturing with alpha level- should i completely remove the first and last wheels or only the details?? And Krätzer, what wo you remove/scale down/whatever? Im open to suggestions (not sure about the cannon and the covering parts for example, but its shape is very unique so i need that much vertices to have a correct form i guess9

Offline Toddel

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Re: [WIP] Jagdtiger Model
« Reply #4 on: 14-11-2009, 18:11:26 »
nice work.What you did is a very common Beginner error. make round parts look round. In 3d Software you can smooth surfaces. each surface can store info about it light properties. so you can set it that every face shows the light back in there own normal direction or smooth many faces to a soft surface. "Smooth" is the magic word you need to search for. With this surface smoothing you can create a 4 sided Cylinder and let it look round. (as long as you cant see its end)

With this knowledge you can reduce a lot of polys. the gunmask for example, you can delete every 2nd edge and it will look the same. same for the barrel holder it can have 4-6 sides and will look perfect round. you can that for everything. the Coaxial MG mask.(could be reduced by 75% imo) The Barrel front can use more polys as the end, where it meets the gunmask. Also the second Row of wheels  can use less faces as the front wheel because they are hard to see.

same for the wheels you can do some tricks to let them look more round. 16-18 sides is more then enough. you can use Alphatextures. Fh2 do that a lot. the advantage is that you only need 2 faces to produce a PERFECT round wheel ;)you can also use a 16 sided cylinder and paint your Texture round on it. nobody will see that its not round because the eye will ee the texture more as the surface. (check out older games the did that often)

http://wiki.blender.org/index.php/Doc:Tutorials/Textures/Use_Alpha_for_Object_Transparency

i can see that you have many unneeded verts too. from parts where you extruded the "turret"

try to optimize as much as possible. and aim for around ~ 8000 Faces overall with tools, bagage etc.

Good work keep it up.

Offline mopskind

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Re: [WIP] Jagdtiger Model
« Reply #5 on: 14-11-2009, 19:11:24 »
Ah thanks that helps alot :) only feel sorry for the hard work on the big wheels :D ill dig in some more in the whole "smoothin" thing- ill post my progress in the next days

[130.Pz]S.Tiemann

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Re: [WIP] Jagdtiger Model
« Reply #6 on: 14-11-2009, 20:11:52 »
Ball MG looks like it has about 5000 faces you could reduce with this smooth thing they are talking about. It does look very nice though.

Offline Krätzer

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Re: [WIP] Jagdtiger Model
« Reply #7 on: 15-11-2009, 11:11:38 »
Cant help you with this Programm^^
Dont saw it before and have no idea what features it included.
If you would work with max, i could give you a link to my Youtube Channel with Tutorials.
But they are in German, but pictures say more then 1000 words right?^^

Offline mopskind

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Re: [WIP] Jagdtiger Model
« Reply #8 on: 15-11-2009, 13:11:55 »
Me iz german too- feel free to post them, probably you can adopt a lot of things to blender

Offline Krätzer

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Offline Knitschi

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Re: [WIP] Jagdtiger Model
« Reply #10 on: 15-11-2009, 15:11:49 »
I use blender too and you can simply export the model as .obj and load it into 3ds-max when you want to export it correctly. In this way you don't have to learn max as well.

Offline Torenico

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Re: [WIP] Jagdtiger Model
« Reply #11 on: 15-11-2009, 18:11:30 »
http://www.youtube.com/user/HeiniKraetzer

Too bad they are in german but, man, thats amazing.

I will follow that tuto with my Hotchkiss H39.


Offline mopskind

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Re: [WIP] Jagdtiger Model
« Reply #12 on: 16-11-2009, 22:11:21 »
Hi again, found some time to work on my model again, big thanks for the tutorials and advices!! I could reduce the face count to 3620 faces (7240 polygons?). I still need to work on some details, specially around the cannon, but i think its nearly finished.

Comments and critiques are welcome!

1. http://img689.imageshack.us/img689/1952/67888166.jpg

2. http://img29.imageshack.us/img29/5864/neuebitmaph.jpg

3. http://img35.imageshack.us/img35/7305/neuebitmap3u.jpg
Cheers
« Last Edit: 16-11-2009, 22:11:52 by mopskind »

Offline Toddel

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Re: [WIP] Jagdtiger Model
« Reply #13 on: 16-11-2009, 23:11:05 »
i wonder why nobody can clear renders of a model. With light in the scene. I cant see your nice model because its allmost black and full of shadow.

Offline mopskind

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Re: [WIP] Jagdtiger Model
« Reply #14 on: 16-11-2009, 23:11:18 »
Lets try this again