Author Topic: Community Map Pack #1  (Read 10016 times)

Offline Turkish007

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Re: Community Map Pack #1
« Reply #30 on: 29-09-2012, 19:09:00 »
Allright, Im back home in front of my PC, ready to vote. I must say I found out there were better maps, so this one might be different a little bit from what Kwiot posted and the me-from-the-past aggreed:

1) Warsaw Uprising
2) Battle for Stonne
3) Juin 44
4) St. Mere Eglise
5) Saaremaa

PS: Keep in mind that if possible to borrow, Kefalionia would replace Saaremaa.

Offline [KamiKaze] Destroyer

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Re: Community Map Pack #1
« Reply #31 on: 29-09-2012, 20:09:13 »
Allright, got it ;)

Offline pizzzaman

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Re: Community Map Pack #1
« Reply #32 on: 29-09-2012, 20:09:23 »
Don't know how to vote but um,

1-St. Mere Eglise
2-Battle for Stonne
3-Warsaw Uprising
4-Kasserine Pass(If fixed, if not then no)
5-Carentan

Should I keep posting?  ;)
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Offline Slayer

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Re: Community Map Pack #1
« Reply #33 on: 29-09-2012, 20:09:39 »
I tried to pick maps from fronts we don't already have in FH2 mostly. Monte Cassino is the only one I have never played, I picked that one based on the fame of the battle and the screenshots. In both Warsaw Uprising and Valkenswaard I had a modest tester role, so it'd be nice to see them played on a full server.

1) Warsaw Uprising
2) Sedan Breakthrough
3) Monte Cassino
4) Bloody Beach
5) Valkenswaard

Offline [KamiKaze] Destroyer

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Re: Community Map Pack #1
« Reply #34 on: 29-09-2012, 21:09:27 »
Allright, main page updated =)

Seems that 2-3 maps are pretty decided (but ofcourse, still a lot of time so things might change!), right now 4th and 5th position is very tight! =)

...

What is Kasserine Pass needing? 2.45 fix? =)

What is Kasserine Pass needing? 2.45 fix? =)

I think, yeah.

Already fixed it.

Kasserine Pass Vote is now verified =)
« Last Edit: 29-09-2012, 22:09:10 by [KamiKaze] Destroyer »

Offline pizzzaman

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Re: Community Map Pack #1
« Reply #35 on: 29-09-2012, 21:09:34 »
What is Kasserine Pass needing? 2.45 fix? =)

I think, yeah.
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Offline radiosmersh

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Re: Community Map Pack #1
« Reply #36 on: 29-09-2012, 21:09:50 »
What is Kasserine Pass needing? 2.45 fix? =)

I think, yeah.

Already fixed it.

Offline den75

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Re: Community Map Pack #1
« Reply #37 on: 30-09-2012, 15:09:17 »
Allright, Im back home in front of my PC, ready to vote. I must say I found out there were better maps, so this one might be different a little bit from what Kwiot posted and the me-from-the-past aggreed:

1) Warsaw Uprising
2) Battle for Stonne
3) Juin 44
4) St. Mere Eglise
5) Saaremaa

PS: Keep in mind that if possible to borrow, Kefalionia would replace Saaremaa.


Hello ,

Je suis suis en commencement pour revoir la carte Juin_44

Objectif :

- New climat
- terrain refait
- surpression de tous les effet lumière
- surpression de quelque effets sonore et ambiance et particule
- remplacement quelque maisons ouverte par fermé





Offline Turkish007

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Re: Community Map Pack #1
« Reply #38 on: 30-09-2012, 15:09:33 »
Allright, Im back home in front of my PC, ready to vote. I must say I found out there were better maps, so this one might be different a little bit from what Kwiot posted and the me-from-the-past aggreed:

1) Warsaw Uprising
2) Battle for Stonne
3) Juin 44
4) St. Mere Eglise
5) Saaremaa

PS: Keep in mind that if possible to borrow, Kefalionia would replace Saaremaa.


Hello ,

Je suis suis en commencement pour revoir la carte Juin_44

Objectif :

- New climat
- terrain refait
- surpression de tous les effet lumière
- surpression de quelque effets sonore et ambiance et particule
- remplacement quelque maisons ouverte par fermé





Only if I knew French...  :-\   Any translators around here?

Offline radiosmersh

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Re: Community Map Pack #1
« Reply #39 on: 30-09-2012, 15:09:42 »
Google Translate:
Hello,

I'm beginning to revise the map Juin_44

objective:

- New Climate
- Remake terrain
- Pressure of all light effect
- Pressure some sound effects and atmosphere and particle
- Replace some closed houses with opened

Offline Turkish007

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Re: Community Map Pack #1
« Reply #40 on: 30-09-2012, 15:09:41 »
Google Translate:
Hello,

I'm beginning to revise the map Juin_44

objective:

- New Climate
- Remake terrain
- Pressure of all light effect
- Pressure some sound effects and atmosphere and particle
- Replace some closed houses with opened

Mhmmm. I liked the gothic-dark look in this map, but as the maker says...  :-\

Offline [KamiKaze] Destroyer

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Re: Community Map Pack #1
« Reply #41 on: 30-09-2012, 16:09:49 »
...

Thats great news =)

The way map-packs will work, is that if a map is included in map-pack #1, it will be updated with map-pack #2 if the update is avalible =)

So, would you like to wait or you think its okey if the map as it looks now is included in map-pack #1 (If enough votes are cast ofcourse) and updated with second map-pack? =)

Offline den75

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Re: Community Map Pack #1
« Reply #42 on: 30-09-2012, 16:09:15 »
For now the card will not be ready.

I must rule the problem of lag and fps drop-in games.
and I am having trouble with the new version 2.45 as:

one problem

can not download the file "undergrowght" for

\ Battlefield 2 \ bf2editor \ Content \ Land \ Undergrowth \

http://fhpubforum.warumdarum.de/index.php?topic=1804.0



problem 2

No kit will appear in-game?


problem 3

What is this?

http://fhdev.dyndns.org/ ~ spitfire/fh2pub/2.45/map-pack-2.45.zip

instructions:
- Extract all the. Py files into mod directory (for example "mods/fh2")
- Run-map.py pack (or pack-map.py [mapname])

Offline [KamiKaze] Destroyer

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Re: Community Map Pack #1
« Reply #43 on: 30-09-2012, 17:09:29 »
Allright, thanks for informing us =) Hope your map will be ready for second map pack then! It looks intresting =) Do you have any thread where we can follow Juin_44 updating progress? =)

Turkish, is there any other map you are willing to replace Juin_44 with for the first map pack? =) If yes, then please edit your voting post when ever you feel you found the map you want to play =)

Offline radiosmersh

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Re: Community Map Pack #1
« Reply #44 on: 30-09-2012, 17:09:18 »
1). http://bfewaw.com/maps/tools/2.4Undergrowth.rar
2). and 3). You need this scripts to pack your map for 2.45, so it works properly (and solve problem with kits). Since 2.45 there is a new system of kit loading - only kits,  specified in tmp.con, are loaded.