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Messages - Potilas

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1
I got this idea from this clip https://www.youtube.com/watch?v=P5x0Jlxl9uU

Generally all td:s in game could have muzzle blast kill, more smoke/dirt and most of them all more recoil. German big cats, artillery guns, Russian heavy arsenal, anything big gun firing high velocity projectile could make use of more manly muzzle blast 8)

2
Kill feed or what ever that list is what show all the kills is something what I also like to be changed. High five Matthew_Baker.

Do we have to see all kills listed on screen while we play? No, but dont remove it. Better is if team kills are shown only. Knowing what kill me gives too often away opponent position and reveal the threat. I dont like it. For me its more fun be like "what hell happened", then later enjoy dealing with the trouble maker. 

3
Thank you Guderian for looking how it can be done. Let us know what did you find out mate.

Delaying server information sounds easy thing to do (if that is the case). So, im wondering if 762 could provide testing assistance for the devs. I think it would be best for the mod that devs listen common players if they like or hate it.       

4
Ill try explain myself. Kill messages are cool. I personally want to know the player name who did I kill, because I get pleasure about that information. Delayed kill messages would make game feel more natural. when you shoot somebody, you should not know instant way is he dead or not. Im sure short delay will give more real atmosphere feeling.         

5
Its kind weird knowing right away whom ive killed. Just one second delay for kill message would give my brain "more immersive feeling about killing someone".

Dunno if im the only one with this mental issue. Nobody seems to not wanting chances for the kill messages before me. If we have more guys like me. I suggest we raise and make noise about the pain we have. *troll face* 

6


I seriously had it with this shit. Partly reason I stopped playing was unjust kicks and bans that happened on 762 and I see nothing has changed.

Ive seen far worse game ruling/judging in most shooter games what i have tried. The power corrupts man. Does anyone have seen police men having ticket for speeding? So naive assume that online game admins are 100% fair.

"Unfairness" is not that common what you try to tell here. Most time they are doing the right thing. I see them as long term fh2 fans and they dont deserve this bullshit.     

7
General Discussion / Re: Bad admin
« on: 18-05-2013, 01:05:59 »
As long as the majority of players think it's okay to spend time on  [762], then we have done it right.
People do vote with their feet. Last post from me in this thread. Good evening.

Sweet dreams ;) The fact that people play on your server nowadays is simply because it is the only one, not because of your admining per se.

Slayer is quite right about this one. I used to play on hslan server all the time before the server died. Then I had to make a decision of two options; move to 762 or uninstall FH2 because I didn't want to play 5 vs. 5 matches.

Besides we all know the FH2 community (especially the amount of public players) is very little it can't afford to fill too many servers so people end up in one server for a better gaming experience. It hasn't that much to do with the 762 server itself. Way bigger community would provide more real computition between the servers. Anyhow this explains the popularity of 762 server today; the community has dryed up and it had to unite to stay alive.

Players didnt find themself playing on 762 by chance. They where lured in with hideous methods. They add stats and bling bling (medals). Many noobs could not resist temptation. During silent hours they kept server populated by few admin. When ppl started to find somebody to play with there was just one populated server ->snowball effect. Year or two ago nemesis announced if anybody wants +64 code he would give/help. Nobody wasnt interested, except evil 762. 128 game become very successful. At this point 762 started era of complete domination.

They wanted it more than anybody else, so they are rightfully dominant force. I bet they are biggest fh2 fans. Those guys have spend like mad time and money for the mod. I hope them all best and strength to keep going.       

8
General Discussion / Re: Bad admin
« on: 16-05-2013, 19:05:37 »
Well, I have to say that in my opinion the 'wait in line' rule is silly because it's wrong by definition. It assumes that there is a line. Every person sitting in the main waiting for a vehicle is one less person on the frontline. If you do that, you're not playing the game, you're just being useless.

It seems like you havent played the game on the 762. I dont see ever more than one player waiting for one asset. Noobs does not make waiting lines, oh come on  ;D Sometimes there are many ppl waiting around the main because there are many spawnable awesome stuff. It really depends about the map. Seen ever many ppl waiting at main when its a inf map? Who is silly here?

Wait in the line rule is cutting the line include just one person. Please keep it. Old days there were ppl swarming around the important asset when it was about to spawn. I dont get it why somebody wants that old fashion back?


   

9
General Discussion / Re: FH2 Soldier's Manual
« on: 08-05-2013, 18:05:01 »
Get a life lol  ;D

10
General Discussion / Re: Bad admin
« on: 06-05-2013, 15:05:52 »
This wait in line rule is good rule for admins. If sb else steal your asset, they don't care. But if you take admin's asset which he wants to use, you will be banned...

Obviously stealing asset from admin is not good idea because they are first hand witness about the rule breaking. No further investigation needed. Some random stealing your assets when there is just you and him its whole different thing. Typically both are saying "I was first" so I hope you get the point what the problem is.

Funny thing is that 762 admins are not even assets whores. 762 stats shows them being mostly just riflemen. I would say they are doing great for giving room for new comers. Occasionally some hopeless noob gets tiger/kt. It wont take long when own team starts to bitching at him. Luckily server policy is noob friendly. Their intention is get new players for the mod.

     

     

11
General Discussion / Re: Bad admin
« on: 05-05-2013, 08:05:34 »
I'm assuming this was on the 762 server? If so then yes, it is normal. The rules don't really apply to admins there.

Dude seriously! Normal? I thought in NA PR servers had some serious problem whit admin not letting common people to use team assets. Sometimes they even dont let take empty heli because it belongs some other just for spare unit. I think we are very far from that. The mod deserves dry to death just because those freaking morons.

Generally speaking 762 servers are far above in quality what becomes online servers overall. Personally I know some players and with us have not been any conversation about admin abuse. However, I have faced case of bad judgement, but Im sure that is not common policy for their server.

If something bad happens to you by admin, its probably very random and unlucky. Team killers and cheaters will thrown away from 762 servers and thats far more important.     

12
Suggestions / Re: The Minor Suggestions Thread
« on: 02-05-2013, 15:05:35 »

Cool would be a system where there are 2 or 3 points at which the AT-guns can spawn. Or getting totally rid of static AT-guns and replacing them with movable guns (of course not possible with 88s).

Why not just let players build the guns like they do in one rival mod ???

13
Theoretically you could do this by adding attacker tickets every time a stage is taken on sector push (and of course giving them fewer tickets to begin with).

Im ready to go with counter offer. Time limits could feel too much of forcing. FH2 game world is free and loose.

In PR they have capture bonus for the flags, so it can be done. I think Ts4EVER proposal is worth of testing how it plays out in sector push mode.   

14
Elaborating with some examples why you feel so would be helpful. You can't really discuss it when there is no basis to start with. So take a few more minutes and tell why you think this should be added in detail with some kind of argumentation if possible ;)

Ramelle for example. When attacking team is stuck around the bridge it is merciful end the round than continue 100% fail. St Vith, Brest and PDH sometimes occur round lasting stalemate what would be wise to whistle of.

I think majority would like that round ends when conditions become impossible to win. Even with balanced teams new element would not harm sector push. Defenders gain extra victory possibility what fight for than always kill enemys to the last man/ticket.

 
 

15
If attackers havent got sector before 15-20min, then they lose.

Peace.

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