[...]What i dont like on map Wastwall is that it isnt push map and there is 10 of flags on huge map and you cant control every.
Which is exactly why this map was chosen/asked for. We were tired of running the same gauntlet,
the same pre-described path, being hemmed in between crossed flags and red death zones.
Being guided like cattle to the slaughterhouse in the exact way the map designer wanted us to run.
Not everyone wants to play Brest or Falaise Pocket in their variations all the time.
Maps like Westwall bring back one of many aspects that made Battlefield and Forgotten Hope 0.7 unique:
That you the player are not relieved of thinking. Still on bleed? Look at the map, do the counting (it's
is not even real math) and capture the needed number of flags. Only big 8 man squads sitting at flags,
with half of the men doing nothing? Use your brains, form small assault squads, capture the needed flags,
win the map.
As opposed to some (!) developers who thought/still think that the players "do not know what they want"
and "what can be fun" (even if opinions may differ), we do believe that players who are grown up people,
value the freedom of movement and a choice on how to win a map. So we deliberately picked some (!)
maps without push code.