Just a few notes for singleplayer that I hoped would see solution by the next release:
PZIII rammed into flag by bots and abondoned
1/ On Mersa matru's southern German base
2/ On Tobruk main tank base
Matilda rammed into 6Pdr by bots and abondoned
1/ El Alamein's middle base
Stuka
1/ Stuka flies into view of enemy troops and suicides by plunging into the ground for most maps
2/ Stuka COULD dive a bit like the Beaufighter while attacking, without plunging into the ground
3/ WOULD BE NICE if it also strafed infantry @ times, used its divehorn before a dive in same way as other planes use airbrakes, except before its attack, not after, quit dogfighting and focused on ground pounding
88 gun not as deadly
1/ Biots should not even get off the 88 once on. they should use it as a permanent defensewhen available... German bots will be deadly with it, allies will likely meet it destroyed in such case reducinig their camping it
2/ Bots don't see it as high a priority as it should be... they should dash for it, whenever its around
3/ Bots should thus use HE effectively against infantry and APs for tanks, with timed HEs for aircrafts
Other AT guns, AA, field arttillery
1/ Bots should also camp them and use them as static defenses
Repairable defenses
1/ I know the engineer had a CTD issue once, but once that's no longer the case, is it possible to have these back in like MP?
PZIII never used
1/ El Alamein cappable mid-base, German side
Mgs from older maps
1/ Bunker mgs and other mgs still not coded to be high priority like Normandy mgs
2/ Some Normandy mgs not used either, on PHL, bots don't use the first mg34 or the road mg @ the 2nd base, or the one in the barn, or the nest a bit infront of the farm - Bots don't even spawn in those areas...
3. Mgs on Tunis under used
4/ Bots with mg kit should realise their awesomeness even from long range as mgs are currently used only as close quarter defense or attack, and thus hardly used as suppression or cover fire
Italian grenade
1/ Never used
German AT bomb
1/ Not sure, is it now active?
Universal carrier
1/ Bots don't drive it well... they are sluggish with it and sometimes I just blow it up to prevent bots using it @ all
PzII
1/ Please make bots use it @ longer range to give it a remote chance of taking out an enemy tank
Close-in tank fighting
1/ If possible, bots should stand away and blast rather than close in within inches to destroy the enemy
2/ Bots should use tank mgs at further range to suppress if not hit
Mortars and artillery
1/ Any solutions?
Deployable British mg
1/ CTD issue
No flamethrower on map that most needs it
1/ Point du Hoc
No .30 cal in SP
1/ Basically that
More agressive bots
1/ Bots in North Africa compared to bots in Normandy
Bots following orders
1/ Bots don't stop on request of pickup
2/ Bots don't follow 'follow me'
3/ Bots are seem less likely than before to do a 'attack here' as an arbitrary move to a non-flag location, bots in Africa do.... eg. Mersa Matru
Bots run out of ammo?
1/ Not sure, but this might be quite an issue as bots don't EVER restock, maybe this shouldn't be the case
Stairway mapping
1/ It might a bit of a demand, but can bots use the churchs belfry and hence the stairway... same for all houses that can be entered...
Commander artillery
1/ Save for my being the commander, is this completely gone now?
Bots like Chey and trucks too much
1/ Self explained
thanks
just noted these prevailing issues, many of them right from 2.0 - thought I'd makr them official before they got left in the past maps for good