At first I want to say thank you to devs for their work and this new update. It is a big achievement, if you can build up such a community that follows the development of the mod and plays the game over such a long period. And not to forget the extremely high quality of this mod and the fun it brings ... or frustration
And here is my feedback after two days of playing:
1. What I like most are the better tank physics. The tanks feel heavier and don't flip that fast as they did in previous versions, nor do they roll back that much after shooting, nor do they slide that much. Very good job on this one.
2. I haven't tested it that much, but the angle mod seems to work better now and the dealt damage on tanks is improved. The PIV is a valuable asset finaly and not just a 1S1K prey.
3. The sounds are very good once more, especialy the ricochet sounds and the whiping sounds of the bullets are very welcome.
4. I have to say, that I am a bit disapointed about the new maps. The only map, that I really like is St. Vith. The other maps feel not really new. Sidi Bou Sid needs some more tanks to evlove it's full potential IMO - especialy on the captured flags. Otherwise you just get lost on this map and bored.
5. I haven't tested it on all maps but the ticket bleed on the maps I played seems to be much better working now.
6. The american At gun M3 is kinda bugged. Alot of shells bounce of from it or don't deal any damage. A teamspeak mate experienced the same while driving the Tiger on Sidi Bou Sid.
7. The graphics are fine, but Battle of Keren is too laggy. All other maps run smooth.
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I will report a bit more in the next few days. But first impression is good - well done