After reading these 8 pages, im not sure that i downloaded the same 2.45 as everybody else,
cause i wanted to open my post with something like "what have you done to fh ?"
Ok, whre to start ...
What i do like-That the "damage by nades to vehicles" doesnt mean you can kill tanks with them
-The more realistic bullet sounds (when you beeing shot at)
-Some of the smaller map-terrain-revamps
What i LOVETank warfare gets, though slowly, back to the awesomness that it was and still is in FH 1, at least for the heavy tanks. its great that the wrench now has more use than nearly exclusivly on tigers
And what i dont like-The new grapics. Sure it looks all shiny and shit, but as the graphic presentation of a tactic shooter it sacrifices "Information" that you should get from what you see for eye candy. Imho, FH's graphic should be more like ArmA, not like CoD. (E.g, as with the film grain in 2.4. Blurr the edges, no problem, but moving pixels everywhere is not what happens to me IRL when i focus my view on something far away. So while blurring isnt as much eye candy as film grain, i think its still the better effect for fhs game mechanic)
Also, i cant pinpoint why, but somehow 2.45 feels like one of those cases where the devs of a mod did an awesome job by implementing something that wasnt supposed to be possible in the vanilla version, but pushed the engine or whatever too far with it.*
-The stamnia. I would love to know what was the thought behind the decission to eliminate the gameplay element that forced you to think about where you move and how you get there, and instead make everyone a ubersoldier on meth. (if i spawn in my main now i always want a shotgun to hunt all those bunnys hopping around)
-The decrease in Maximum speed, with the improved graphics, makes the overall feel of the game kind of "sluggish" (And no, its not my PC, i turned the graphics down and all driver-related stuff off just to check it, as well as turning stuff like 16x AA/AF on, neither had any impact on the "subjectivly feeled performance")
-Something also seems to impact the netcode or so, its lagging sometimes, while my ping is around 20 ...
-One of the verry few good tank maps (with "good tank maps" i have maps like
prokhorovka,
valirisk or
nordwind in mind), Cobra, has even more annoying airforce and the flak in the north has been relocated to a postion where a allied pilot must be braindead to get into its line of fire. It would be fun, for me as a tanker, to have a tank battle from time to time, not just beeing the raper of inf or a easy kill for some airforce dude.
-The riflenade crosshair. Why ?
-The way more common CTD's
-And at last, not something that came up with this patch, but annoys me since the time i heard about fh for bf2 is out, the whole artillery mechanic. Back in fh, your position got spotted, an shells started to rain on you, more or less precise. if you get spotted in fh2, the satelite spycam of the arty dude let the shells not go down on your
position, but right in your fucking
face.
Overall, i think with the last patch FH lost its pefect balance between tactic and arcade that it had all its lifetime (and i play fh since way before the split-up with the mercilles team).
*Like with some of the SoaSE-mods where you can build an impressive ammount of fighters on your carriers and it looks epic and amazing when you use them, but you hit the hard-coded 2-gb-limit of the game engine so fast that its not fun to play anymore.