Hello,
I am in the animation editing stage of my mod project, and I recently renamed a bunch of hand weapons, then did the necessary changes in the Animations.rfa to make their animations work correctly. Well, I decided to try going a little further, and editing almost every animation.con file (such as AnimationStatesShoot.con, AnimationStatesShootMod.con, etc., etc.), so that everything within those files matched the newly renamed weaponry and new animation names. Well, everything seemed to be alright (with a few minor speed adjustments I had to make), but when I was fooling around, firing the browning machine gun, I hit the Wooden deck of the Prince of Wales Battleship, and sunk it! I tried it again, and it sunk it again, almost right away! I then tried it on the carrier deck (which is also wooden), and it did the same thing, but then I tried shooting the metal parts of the ships, and no damage whatsoever. Can anyone tell me what I might have done? Could editing the animations made the wooden parts of ships incredibly more vulnerable to the Browning's bullets?
I already checked the game.rfa file to make sure I hadn't touched the damage files & just forgotten or something, and I hadn't. According to the damage files within the game.rfa, a browning mg should not be able to do any damage to a ship of that size.
Can anyone help me?
Thanks,
Professor Smith